[Game] Techduck

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jordan4ibanez
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[Game] Techduck

by jordan4ibanez » Post

Download

I aim to craft this game into something unheard of by the minetest community, how am I doing so far?

Things changed:
Read Changelogs

Things Added:
Read changelogs

ChangeLOG
Old Changelogs

Version 1.05 Release - Atomic Axe and Adjustable Nukes

-grass drops pumpkin seeds with a rarity of 20
-disabled inner stairs from dropping normal stairs (completely remove autostairify) Will be updated later when can fully focus on it
-a steel block gives back 9 steel ingots in the crafting bench
-you cannot place papyrus on anything but grass, dirt, dry soil, wet soil, and sand. You can't place it on desert sand because it is nutrient exempt and would kill the plant within hours (game time).
-weeds now remove self if soil below them turns to dirt
-added in a wrench
-added in 3 types of modes for the nuke, adjustable with the wrench: mining mode 1, mining mode 2, and wasteland mode.
{ Wasteland mode will just abbliverate everything in a 50 block radius, be careful with this.
{ Mining mode 1 is like a normal nuke, it has a radius of 20, and will only drop ores
{ Mining mode 2 is a straight down miner, it has a radius of 5 and will mine down 100 blocks dropping ores
NOTE: Nukes will soon turn into an entity, to get rid of the multiple nuke in 1 place bug.
-shortened tnt timer
-gave wrench a crafting recipe
{ x=steel o=nothing
{ xoo
{ oxo
{ oox
-added in jeija's timber mod
-overhauled timber mod into treecapitator standings
-overpower the treecapitator mod into a whole other beast
-add an OP weapon based off the axe
-named it the atomic axe, and created a new mod called "utility_tools" for tools like this
-gave the atomic axe a rediculous crafting recipe to balance it out (http://i.imgur.com/XoVrS.png)
-fixed a bug where you could hit leaves off of trees with atomic axe


TODO:
-make grass drop seeds
-add some crunchy delicious sounds
-add in placenode lua sound api
-fix desert ore mod in windows
-atomic shovel, atomic pickaxe, atomic hoe

License: WTFPL
Last edited by jordan4ibanez on Sat Dec 08, 2012 03:20, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

updated to 0.23
hello, am program. do language in rust. make computer do. okay i go now.

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InfinityProject
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by InfinityProject » Post

I like this package a lot. It's nice to see you returned since you were gone for a while.

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by jordan4ibanez » Post

InfinityProject wrote:I like this package a lot. It's nice to see you returned since you were gone for a while.
thanks bud, it feels good to be back
hello, am program. do language in rust. make computer do. okay i go now.

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jordan4ibanez
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by jordan4ibanez » Post

A fancy update if i do say so myself, check the changelog for 0.33
This is me tipping my monical to you -> o3o Q\
hello, am program. do language in rust. make computer do. okay i go now.

sda97
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by sda97 » Post

Don't you think that some mods contradict each other?
Last edited by sda97 on Tue Sep 25, 2012 16:51, edited 1 time in total.

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by jordan4ibanez » Post

sda97 wrote:Don't you think that some mods contradict each other?
yes, but that is balanced, it is tuned so they all work together
hello, am program. do language in rust. make computer do. okay i go now.

cornernote
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by cornernote » Post

want a GameWiki ?
http://cornernote.net/minetest/gamewiki/fancy/

well, you got one anyway! =)

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by jordan4ibanez » Post

thank you cornernote, and 0.55 is out, tell me how it feels!
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

1.17 is out, view the changelog of 1.17 and 0.58 to see stuff that was changed
EDIT:
Reuploaded the game mode because i forgot to include torch_plus
Last edited by jordan4ibanez on Mon Oct 01, 2012 19:42, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

Updated to 1.40, view the fancy changelog!
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

UPDATE! Read the changelog of 1.62 and 1.91 for details!!

REAL UPDATE: if you add "super_flat = true" without quotes into your minetest.conf you generate a fast, superflat world
hello, am program. do language in rust. make computer do. okay i go now.

breinzter11
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by breinzter11 » Post

AMAZING

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by Alfino » Post

nice games, I really enjoyed it.
suggestion:
  1. When cooking stick it still make default torch, it'll better if it make prelit torch.
  2. How about player need to lit bonfire/furnace before cooking something?
ps : i really like the water textures.

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by jordan4ibanez » Post

breinzter11 wrote:AMAZING
Thank you
Alfino wrote:nice games, I really enjoyed it.
suggestion:
  1. When cooking stick it still make default torch, it'll better if it make prelit torch.
  2. How about player need to lit bonfire/furnace before cooking something?
ps : i really like the water textures.
i was thinking about that, maybe, if someone can make a good 3d torch i'll replace torch_plus (it has to use misa's torch texture)

AND UPDATE! Read 1.93's changelog!!

MAIN UPDATE: Bedrock is COMPLETELY indestructible and now players cannot fall out of superflat worlds!
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

UPDATE TO 2.39!! READ THE 2.39 CHANGELOG FOR INFO!!

MAIN UPDATE: Experience is added into the gamemode, you get experience from mining ores (NOTE: The ores in technic do not give xp yet, that will be out in the next update)
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

UPDATED TO 3.10!!! READ 3.10 and 3.12 CHANGELOG FOR INFO!

MAIN UPDATE: Creative mod and superflat is massively overhauled, now item placement is infinite in creative mode, and nothing generates but the superflat world!

If you would like to try creative mode, add creative=true into your minetest.conf!
Last edited by jordan4ibanez on Fri Oct 05, 2012 03:48, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

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by jordan4ibanez » Post

more tweaks to creative mode, small ones, but necessary ones read 3.13 changelog if you care

ALSO: the download has been moved to the top of the forum thread!
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by jordan4ibanez » Post

3.57 UPDATE! Elevators added in to the game!

How to use the elevator:
1.) Place a button on a block
2.) place a sign on the other side of the block
3.) on the second line of the sign put [up] or [down] on the sign depending on which way you want to go (This completes the elevator "module")
4.) Create a second elevator "module" 3-10 blocks above the one you just made (This will be adjustable in the next update)
5.) Elevator around your buildings

STILL DONT GET IT?!?!?!?! WATCH THIS!: http://youtu.be/HQDwjG3nWI0
Last edited by jordan4ibanez on Fri Oct 05, 2012 22:58, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.

Josh
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by Josh » Post

Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?

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by jordan4ibanez » Post

Josh wrote:Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?
this is only recommended for high end computers. Lol.
hello, am program. do language in rust. make computer do. okay i go now.

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qwrwed
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by qwrwed » Post

Josh wrote:Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?
After changing most of the textures to 16x16 ones, i still get this as well.
Last edited by qwrwed on Sat Oct 06, 2012 20:46, edited 1 time in total.

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by jordan4ibanez » Post

qwrwed wrote:
Josh wrote:Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?
After changing most of the textures to 16x16 ones, i still get this as well.
i need details. computer specs? what minetest version? what operating system? are you on 0.4.3? this is for the latest github.
hello, am program. do language in rust. make computer do. okay i go now.

cornernote
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by cornernote » Post

Josh wrote:Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?
This is what mine looks like when it hasnt loaded the resion yet.

Might just be processing the after_generated(). What happens if you leave it for 10 mins?

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qwrwed
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by qwrwed » Post

jordan4ibanez wrote:
qwrwed wrote:
Josh wrote:Hey Jordan4ibanez when i go to start up this fancy game mode here's what happens:
https://dl.dropbox.com/u/102401091/scre ... 584635.png
Altough my computer dosen't seem to enjoy high-resulotion texture packs such
as Misa's. Could this be the problem?
After changing most of the textures to 16x16 ones, i still get this as well.
i need details. computer specs? what minetest version? what operating system? are you on 0.4.3? this is for the latest github.
Computer specs: i'm afraid i don't know, but the computer is quite old and slow. version: 0.4.3-25cf375(sfan5's latest minetest build) OS: Windows XP SP3. I will try this on the other nightly package(not by sfan5) and see if this fixes it. If no-one has compiled the version it needs, then i can't use it because neither can i. Before, this has happened when i have a game without a "default" mod, but this has it so i don't know why. EDIT: not working with 0.4.3-4a11323-meta_set_nodedef either.
Last edited by qwrwed on Sun Oct 07, 2012 08:44, edited 1 time in total.

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