[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]

Jouster27
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Posts: 117
Joined: Fri Mar 29, 2013 14:16

by Jouster27 » Post

fishyWET wrote:You should have receive an unknown item, apparently i have made a dumb mistake by forgotten to change the drop.
Nope, no unknown item.

Also, how much sunlight is necessary to kill the ghosts? I have a shft that's about 200m deep but the top was open to the sky. The ghosts didn't seem affected, even though the entire length of the shaft was lit-up. I'm assuming there's some sort of diffusion effect but I don't know.

Now, I've got another recommendation: I crafted several chests with the Mallorn planks and got normal-looking chests and got to thinking that it would be interesting if the different wood-types crafted different looking doors and chests. Just thought I'd chuck the idea out for consideration.

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fishyWET
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by fishyWET » Post

Jouster27 wrote:Nope, no unknown item.
I think that is something wrong with your version of lott, as when i checked the code, both the game & modpack should give an unknown item
Jouster27 wrote:Also, how much sunlight is necessary to kill the ghosts?  I have a shft that's about 200m deep but the top was open to the sky.  The ghosts didn't seem affected, even though the entire length of the shaft was lit-up.  I'm assuming there's some sort of diffusion effect but I don't know.
Sunlight is light source 15 (i think). i dug a 213 block deep shaft, and the ghost didn't get killed at the bottom of it, not sure why (maybe like what you said, the diffusion effect). The deepest the ghost will be killed by sunlight is -30 when i tested it out. Anyways a weapon to kill them will be coming out later, and instead of them spawning randomly in caves, they will most likely spawn in a structure in the next few versions.
Jouster27 wrote:Now, I've got another recommendation:  I crafted several chests with the Mallorn planks and got normal-looking chests and got to thinking that it would be interesting if the different wood-types crafted different looking doors and chests.  Just thought I'd chuck the idea out for consideration.
Okay, i will consider your idea.
Last edited by fishyWET on Mon Mar 03, 2014 14:50, edited 1 time in total.

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AMMOnym
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by AMMOnym » Post

Please, could i know when will be next update ?
Last edited by AMMOnym on Mon Mar 10, 2014 15:46, edited 1 time in total.

Amaz
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by Amaz » Post

31st March. Just a little teaser: Image
(And no, I'm not going to tell you anything about it. And yes, I am very mean!)

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AMMOnym
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by AMMOnym » Post

Thanks
Amaz wrote:And no, I'm not going to tell you anything about it
:( Just two thinks : That green line up is healthbar, exps or Good/Evil bar ? It will be compatible with 0.4.8 ?
Last edited by AMMOnym on Mon Mar 10, 2014 19:53, edited 1 time in total.

Amaz
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by Amaz » Post

No. Not any of your guesses. And I very much doubt that it will be compatible with 1.4.8, but it will probably work with 0.4.8, but I'm not sure.

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fishyWET
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by fishyWET » Post

Competition
We are organizing a competition for lord of the rings structures.
Anyone is welcomed to submit your entries.
The reward is seeing your structure spawn in the mapgen of Lord of the Test later on.
Submit your entries as .we files or .mts files.
Read the rules before submitting:
Rules
  1. Your Building must be related to Lord of the Rings in some way.
  2. Do not submit huge buildings, we are requesting for small or medium buildings.
  3. Use default minetest game materials or materials in Lord of the Test, do not use blocks/ stuff from other mods to build your structure.
  4. Submission must be .we files or .mts files, don't give a whole world file.
  5. Maximum of 3 entries is allowed for a person, any other entries wouldn't be considered.
Submit your entries below with a attachment. Good luck to winning the competition.
The Deadline is 25th of March, 2014, Amaz will announce the winners whose work(s) is/are selected.
I hope to see your work of art.
Some info on WorldEdit for people have no idea what .mts files & .we files are: WorldEdit Mod Page
Use //mtschemcreate <file> or //save <file>. Your file should be found in (world folder)/schems/<file>.mts or (world folder)/schems/<file>.we and just upload it here.
Last edited by fishyWET on Tue Mar 11, 2014 14:46, edited 1 time in total.

Jouster27
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by Jouster27 » Post

Amaz wrote:No. Not any of your guesses. And I very much doubt that it will be compatible with 1.4.8, but it will probably work with 0.4.8, but I'm not sure.
I'm looking forward to the update. Got a pretty good idea what the green bar is but if I'm right, I don't wanna spoil the surprise. I'll just leave it that I'm thinking I see related items in the tool bar.

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AMMOnym
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by AMMOnym » Post

Ok, this is what i understand under Hobbit Hole.
Spoiler
Image Image Image Image Image Image Image Image
Attachments
hobbithole.we
(243.92 KiB) Downloaded 248 times
Last edited by AMMOnym on Tue Mar 11, 2014 17:12, edited 1 time in total.

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AMMOnym
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by AMMOnym » Post

Now : Gondor guards tower
Spoiler
Image Image Image
Need small fix like torches etc.
Attachments
ggt.we
(155.52 KiB) Downloaded 247 times
Last edited by AMMOnym on Wed Mar 12, 2014 17:40, edited 1 time in total.

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AMMOnym
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by AMMOnym » Post

Spoiler
2,6,243)
16:32:20: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-7
1,6,243)
16:32:21: ACTION[ServerThread]: singleplayer places node lottmapgen:blacksource
at (-71,6,243)
16:32:21: ACTION[ServerThread]: singleplayer places node lottmapgen:blacksource
at (-72,6,243)
16:32:33: ACTION[ServerThread]: singleplayer takes "default:stone" from creative
inventory
16:32:35: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-7
5,6,244)
16:32:36: ACTION[ServerThread]: singleplayer places node default:stone at (-75,6
,244)
16:32:37: ACTION[ServerThread]: singleplayer digs default:dirt_with_grass at (-7
6,6,244)
16:32:37: ACTION[ServerThread]: singleplayer places node default:stone at (-76,6
,244)
16:33:01: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:33:01: ERROR[main]: ServerError: LuaError: ...hry\minetest-0.4.8\bin\..\games
\LOTT\mods\doors\init.lua:116: attempt to call field 'swap_node' (a nil value)
16:33:01: ERROR[main]: stack traceback:
16:33:01: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:116: in function 'on_rightclick'
16:33:01: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:154: in function 'on_rightclick'
16:33:01: ERROR[main]: ...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.
lua:314: in function <...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.lu
a:307>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png
16:33:10: ACTION[main]: .__ __ __
16:33:10: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:33:10: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:33:10: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:33:10: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:33:10: ACTION[main]: \/ \/ \/ \/ \/
16:33:10: ACTION[main]: World at [C:\Users\Admin\Desktop\hry\minetest-0.4.8\bin\
..\worlds\omanyteregenerastereinforever]
16:33:10: ACTION[main]: Server for gameid="LOTT" listening on port 60835.
16:33:11: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of playe
rs: singleplayer
Could not open file of texture: animal_big_red_mesh.png
Loaded mesh: balrog_model.b3d
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: dwarf_model.x
Loaded mesh: elf_model.x
Loaded mesh: ent_model.x
Loaded mesh: human_model.x
Loaded mesh: troll_model.x
Font size: 8 17
16:33:28: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:33:28: ERROR[main]: ServerError: LuaError: ...hry\minetest-0.4.8\bin\..\games
\LOTT\mods\doors\init.lua:116: attempt to call field 'swap_node' (a nil value)
16:33:28: ERROR[main]: stack traceback:
16:33:28: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:116: in function 'on_rightclick'
16:33:28: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:154: in function 'on_rightclick'
16:33:28: ERROR[main]: ...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.
lua:314: in function <...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.lu
a:307>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png
16:33:35: ACTION[main]: .__ __ __
16:33:35: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:33:35: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:33:35: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:33:35: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:33:35: ACTION[main]: \/ \/ \/ \/ \/
16:33:35: ACTION[main]: World at [C:\Users\Admin\Desktop\hry\minetest-0.4.8\bin\
..\worlds\omanyteregenerastereinforever]
16:33:35: ACTION[main]: Server for gameid="LOTT" listening on port 51120.
16:33:35: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of playe
rs: singleplayer
Could not open file of texture: animal_big_red_mesh.png
Loaded mesh: balrog_model.b3d
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: dwarf_model.x
Loaded mesh: elf_model.x
Loaded mesh: ent_model.x
Loaded mesh: human_model.x
Loaded mesh: troll_model.x
Font size: 8 17
16:33:55: ACTION[ServerThread]: singleplayer places node default:stone at (-77,6
,244)
16:33:56: ACTION[ServerThread]: singleplayer places node default:stone at (-78,6
,244)
16:33:57: ACTION[ServerThread]: singleplayer places node default:stone at (-79,6
,243)
16:33:58: ACTION[ServerThread]: singleplayer places node default:stone at (-80,6
,243)
16:34:01: ACTION[ServerThread]: singleplayer places node default:stone at (-71,6
,243)
16:34:01: ACTION[ServerThread]: singleplayer places node default:stone at (-72,6
,243)
16:34:02: ACTION[ServerThread]: singleplayer places node default:stone at (-73,6
,244)
16:34:02: ACTION[ServerThread]: singleplayer places node default:stone at (-74,6
,244)
16:34:37: ACTION[ServerThread]: singleplayer takes "default:chest" from creative
inventory
16:34:47: ACTION[ServerThread]: singleplayer takes "default:axe_steel" from crea
tive inventory
16:34:51: ACTION[ServerThread]: singleplayer takes "default:axe_mese" from creat
ive inventory
16:34:55: ACTION[ServerThread]: singleplayer takes "default:axe_bronze" from cre
ative inventory
16:35:08: ACTION[ServerThread]: singleplayer takes "default:sword_bronze" from c
reative inventory
16:35:10: ACTION[ServerThread]: singleplayer takes "default:sword_steel" from cr
eative inventory
16:35:12: ACTION[ServerThread]: singleplayer takes "default:sword_mese" from cre
ative inventory
16:35:23: ACTION[ServerThread]: singleplayer takes "default:shovel_steel" from c
reative inventory
16:35:27: ACTION[ServerThread]: singleplayer takes "default:shovel_bronze" from
creative inventory
16:35:33: ACTION[ServerThread]: singleplayer takes "lottores:goldsword" from cre
ative inventory
16:35:38: ACTION[ServerThread]: singleplayer takes "lottores:goldaxe" from creat
ive inventory
16:35:42: ACTION[ServerThread]: singleplayer takes "lottores:goldshovel" from cr
eative inventory
16:35:56: ACTION[ServerThread]: singleplayer takes "lottores:coppersword" from c
reative inventory
16:35:59: ACTION[ServerThread]: singleplayer takes "lottores:copperaxe" from cre
ative inventory
16:36:08: ACTION[ServerThread]: singleplayer takes "lottores:silversword" from c
reative inventory
16:36:11: ACTION[ServerThread]: singleplayer takes "lottores:silveraxe" from cre
ative inventory
16:36:16: ACTION[ServerThread]: singleplayer takes "lottores:tinsword" from crea
tive inventory
16:36:18: ACTION[ServerThread]: singleplayer takes "lottores:tinaxe" from creati
ve inventory
16:36:29: ACTION[ServerThread]: singleplayer takes "lottweapons:bronze_warhammer
" from creative inventory
16:36:31: ACTION[ServerThread]: singleplayer takes "lottweapons:copper_warhammer
" from creative inventory
16:36:33: ACTION[ServerThread]: singleplayer takes "lottweapons:copper_battleaxe
" from creative inventory
16:36:35: ACTION[ServerThread]: singleplayer takes "lottweapons:bronze_battleaxe
" from creative inventory
16:36:36: ACTION[ServerThread]: singleplayer takes "lottweapons:bronze_dagger" f
rom creative inventory
16:36:38: ACTION[ServerThread]: singleplayer takes "lottweapons:copper_dagger" f
rom creative inventory
16:36:43: ACTION[ServerThread]: singleplayer takes "lottweapons:copper_spear" fr
om creative inventory
16:36:45: ACTION[ServerThread]: singleplayer takes "lottweapons:bronze_spear" fr
om creative inventory
16:36:52: ACTION[ServerThread]: singleplayer takes "lottweapons:gold_dagger" fro
m creative inventory
16:36:53: ACTION[ServerThread]: singleplayer takes "lottweapons:gold_battleaxe"
from creative inventory
16:36:56: ACTION[ServerThread]: singleplayer takes "lottweapons:gold_spear" from
creative inventory
16:36:58: ACTION[ServerThread]: singleplayer takes "lottweapons:gold_warhammer"
from creative inventory
16:37:02: ACTION[ServerThread]: singleplayer takes "lottweapons:mithril_battleax
e" from creative inventory
16:37:11: ACTION[ServerThread]: singleplayer takes "lottweapons:silver_warhammer
" from creative inventory
16:37:15: ACTION[ServerThread]: singleplayer takes "lottweapons:steel_spear" fro
m creative inventory
16:37:59: ACTION[ServerThread]: singleplayer takes "default:mese_crystal_fragmen
t" from creative inventory
16:38:17: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:38:17: ERROR[main]: ServerError: LuaError: ...hry\minetest-0.4.8\bin\..\games
\LOTT\mods\doors\init.lua:116: attempt to call field 'swap_node' (a nil value)
16:38:17: ERROR[main]: stack traceback:
16:38:17: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:116: in function 'on_rightclick'
16:38:17: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:154: in function 'on_rightclick'
16:38:17: ERROR[main]: ...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.
lua:314: in function <...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.lu
a:307>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png
16:38:23: ACTION[main]: .__ __ __
16:38:23: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:38:23: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:38:23: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:38:23: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:38:23: ACTION[main]: \/ \/ \/ \/ \/
16:38:23: ACTION[main]: World at [C:\Users\Admin\Desktop\hry\minetest-0.4.8\bin\
..\worlds\omanyteregenerastereinforever]
16:38:23: ACTION[main]: Server for gameid="LOTT" listening on port 56088.
16:38:23: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of playe
rs: singleplayer
Could not open file of texture: animal_big_red_mesh.png
Loaded mesh: balrog_model.b3d
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: dwarf_model.x
Loaded mesh: elf_model.x
Loaded mesh: ent_model.x
Loaded mesh: human_model.x
Loaded mesh: troll_model.x
Font size: 8 17
16:38:46: ACTION[ServerThread]: singleplayer takes "default:axe_steel" from crea
tive inventory
16:38:51: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:38:52: ERROR[main]: ServerError: LuaError: ...hry\minetest-0.4.8\bin\..\games
\LOTT\mods\doors\init.lua:116: attempt to call field 'swap_node' (a nil value)
16:38:52: ERROR[main]: stack traceback:
16:38:52: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:116: in function 'on_rightclick'
16:38:52: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:154: in function 'on_rightclick'
16:38:52: ERROR[main]: ...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.
lua:314: in function <...Admin\Desktop\hry\minetest-0.4.8\bin\..\builtin/item.lu
a:307>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png
16:38:57: ACTION[main]: .__ __ __
16:38:57: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
16:38:57: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
16:38:57: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
16:38:57: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
16:38:58: ACTION[main]: \/ \/ \/ \/ \/
16:38:58: ACTION[main]: World at [C:\Users\Admin\Desktop\hry\minetest-0.4.8\bin\
..\worlds\omanyteregenerastereinforever]
16:38:58: ACTION[main]: Server for gameid="LOTT" listening on port 62355.
16:38:58: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of playe
rs: singleplayer
Could not open file of texture: animal_big_red_mesh.png
Loaded mesh: balrog_model.b3d
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: dwarf_model.x
Loaded mesh: elf_model.x
Loaded mesh: ent_model.x
Loaded mesh: human_model.x
Loaded mesh: troll_model.x
Font size: 8 17
16:39:22: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (-75,7
,243)
16:39:25: ACTION[ServerThread]: singleplayer digs doors:door_steel_b_1 at (-76,7
,243)
16:39:34: ACTION[ServerThread]: singleplayer takes "doors:door_wood" from creati
ve inventory
16:39:37: ACTION[ServerThread]: singleplayer leaves game. List of players:
16:39:37: ERROR[main]: ServerError: LuaError: ...hry\minetest-0.4.8\bin\..\games
\LOTT\mods\doors\init.lua:116: attempt to call field 'swap_node' (a nil value)
16:39:37: ERROR[main]: stack traceback:
16:39:37: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:116: in function 'on_rightclick'
16:39:37: ERROR[main]: ...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.
lua:214: in function <...hry\minetest-0.4.8\bin\..\games\LOTT\mods\doors\init.lu
a:212>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Resizing window (800 600)
when i opened the door i got this error

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AMMOnym
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by AMMOnym » Post

And now i tried use furnace:
Spoiler
by player singleplayer, damage 0 hp, health now 2 hp
20:43:05: ACTION[ServerThread]: singleplayer punches object 620: LuaEntitySAO at
(-73.5013,12.5,277.88)
20:43:05: ACTION[ServerThread]: LuaEntitySAO at (-73.5013,12.5,277.88) punched b
y player singleplayer, damage 0 hp, health now 2 hp
20:43:06: ACTION[ServerThread]: singleplayer punches object 620: LuaEntitySAO at
(-73.4244,12.5,277.257)
20:43:06: ACTION[ServerThread]: LuaEntitySAO at (-73.4244,12.5,277.257) punched
by player singleplayer, damage 1 hp, health now 1 hp
20:43:06: ACTION[ServerThread]: singleplayer punches object 620: LuaEntitySAO at
(-73.3429,12.5,276.599)
20:43:06: ACTION[ServerThread]: LuaEntitySAO at (-73.3429,12.5,276.599) punched
by player singleplayer, damage 1 hp, health now 0 hp
20:43:20: ACTION[ServerThread]: singleplayer punches object 598: LuaEntitySAO at
(-46.2,10.5,285.888)
20:43:20: ACTION[ServerThread]: LuaEntitySAO at (-46.2,10.5,285.888) punched by
player singleplayer, damage 4 hp, health now 3 hp
20:43:20: ACTION[ServerThread]: singleplayer punches object 598: LuaEntitySAO at
(-46.2,10.5,285.8)
20:43:20: ACTION[ServerThread]: LuaEntitySAO at (-46.2,10.5,285.8) punched by pl
ayer singleplayer, damage 4 hp, health now 0 hp
20:43:25: ACTION[ServerThread]: singleplayer punches object 639: LuaEntitySAO at
(-33.2,8.5,273.148)
20:43:25: ACTION[ServerThread]: LuaEntitySAO at (-33.2,8.5,273.148) punched by p
layer singleplayer, damage 4 hp, health now 3 hp
20:43:25: ACTION[ServerThread]: singleplayer punches object 639: LuaEntitySAO at
(-33.2,8.5,273.653)
20:43:25: ACTION[ServerThread]: LuaEntitySAO at (-33.2,8.5,273.653) punched by p
layer singleplayer, damage 2 hp, health now 1 hp
20:43:25: ACTION[ServerThread]: singleplayer punches object 639: LuaEntitySAO at
(-33.2,8.5,273.799)
20:43:25: ACTION[ServerThread]: LuaEntitySAO at (-33.2,8.5,273.799) punched by p
layer singleplayer, damage 1 hp, health now 0 hp
20:43:32: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-17.8927,7.32291,274.181)
20:43:32: ACTION[ServerThread]: LuaEntitySAO at (-17.8927,7.32291,274.181) punch
ed by player singleplayer, damage 4 hp, health now 11 hp
20:43:32: ACTION[ServerThread]: Player singleplayer punched by LuaEntitySAO at (
-17.3821,6.78828,274.415), damage 8 HP
20:43:32: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-17.3821,6.6846,274.415)
20:43:32: ACTION[ServerThread]: LuaEntitySAO at (-17.3821,6.6846,274.415) punche
d by player singleplayer, damage 1 hp, health now 10 hp
20:43:32: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-16.9318,6.5,274.404)
20:43:32: ACTION[ServerThread]: LuaEntitySAO at (-16.9318,6.5,274.404) punched b
y player singleplayer, damage 1 hp, health now 9 hp
20:43:33: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-15.2675,6.5,273.458)
20:43:33: ACTION[ServerThread]: LuaEntitySAO at (-15.2675,6.5,273.458) punched b
y player singleplayer, damage 3 hp, health now 6 hp
20:43:34: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-13.5481,6.5,271.875)
20:43:34: ACTION[ServerThread]: LuaEntitySAO at (-13.5481,6.5,271.875) punched b
y player singleplayer, damage 3 hp, health now 3 hp
20:43:41: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [no
thing]
20:43:41: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [no
thing]
20:43:41: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [no
thing]
20:43:41: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [no
thing]
20:43:41: ACTION[ServerThread]: singleplayer uses default:apple, pointing at [no
thing]
20:43:51: ACTION[ServerThread]: singleplayer uses lottfarming:corn, pointing at
[nothing]
20:43:55: ACTION[ServerThread]: singleplayer punches object 643: LuaEntitySAO at
(-16.1148,6.5,269.8)
20:43:55: ACTION[ServerThread]: LuaEntitySAO at (-16.1148,6.5,269.8) punched by
player singleplayer, damage 4 hp, health now 0 hp
20:43:58: ACTION[ServerThread]: singleplayer punches object 644: LuaEntitySAO at
(-6.2,5.5,273.8)
20:43:58: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 8 hp, health now 2 hp
20:43:58: ACTION[ServerThread]: singleplayer punches object 644: LuaEntitySAO at
(-6.2,5.5,273.8)
20:43:58: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 2 hp, health now 0 hp
20:43:59: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-5.6,5.5,273.8)
20:43:59: ACTION[ServerThread]: LuaEntitySAO at (-5.6,5.5,273.8) punched by play
er singleplayer, damage 1 hp, health now 6 hp
20:43:59: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:43:59: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 2 hp, health now 4 hp
20:43:59: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:43:59: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 0 hp, health now 4 hp
20:43:59: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:43:59: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 1 hp, health now 3 hp
20:44:00: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:44:00: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 1 hp, health now 2 hp
20:44:00: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:44:00: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 1 hp, health now 1 hp
20:44:00: ACTION[ServerThread]: singleplayer punches object 645: LuaEntitySAO at
(-6.2,5.5,273.8)
20:44:00: ACTION[ServerThread]: LuaEntitySAO at (-6.2,5.5,273.8) punched by play
er singleplayer, damage 1 hp, health now 0 hp
20:44:06: ACTION[ServerThread]: singleplayer punches object 676: LuaEntitySAO at
(-5,5.5,280)
20:44:06: ACTION[ServerThread]: LuaEntitySAO at (-5,5.5,280) punched by player s
ingleplayer, damage 4 hp, health now 3 hp
20:44:06: ACTION[ServerThread]: singleplayer punches object 676: LuaEntitySAO at
(-5,5.5,280)
20:44:06: ACTION[ServerThread]: LuaEntitySAO at (-5,5.5,280) punched by player s
ingleplayer, damage 1 hp, health now 2 hp
20:44:06: ACTION[ServerThread]: singleplayer punches object 676: LuaEntitySAO at
(-5,5.5,280)
20:44:06: ACTION[ServerThread]: LuaEntitySAO at (-5,5.5,280) punched by player s
ingleplayer, damage 1 hp, health now 1 hp
20:44:07: ACTION[ServerThread]: singleplayer punches object 676: LuaEntitySAO at
(-5,5.5,280)
20:44:07: ACTION[ServerThread]: LuaEntitySAO at (-5,5.5,280) punched by player s
ingleplayer, damage 1 hp, health now 0 hp
20:44:11: ACTION[ServerThread]: singleplayer punches object 668: LuaEntitySAO at
(-13.0866,5.5,293.854)
20:44:11: ACTION[ServerThread]: LuaEntitySAO at (-13.0866,5.5,293.854) punched b
y player singleplayer, damage 8 hp, health now 2 hp
20:44:11: ACTION[ServerThread]: singleplayer punches object 668: LuaEntitySAO at
(-13.0866,5.5,293.854)
20:44:12: ACTION[ServerThread]: LuaEntitySAO at (-13.0866,5.5,293.854) punched b
y player singleplayer, damage 2 hp, health now 0 hp
20:44:13: ACTION[ServerThread]: singleplayer punches object 646: LuaEntitySAO at
(-14.1058,5.5,298.682)
20:44:13: ACTION[ServerThread]: LuaEntitySAO at (-14.1058,5.5,298.682) punched b
y player singleplayer, damage 4 hp, health now 3 hp
20:44:13: ACTION[ServerThread]: singleplayer punches object 646: LuaEntitySAO at
(-14.2811,5.5,298.839)
20:44:13: ACTION[ServerThread]: LuaEntitySAO at (-14.2811,5.5,298.839) punched b
y player singleplayer, damage 1 hp, health now 2 hp
20:44:14: ACTION[ServerThread]: singleplayer punches object 646: LuaEntitySAO at
(-14.458,5.5,298.999)
20:44:14: ACTION[ServerThread]: LuaEntitySAO at (-14.458,5.5,298.999) punched by
player singleplayer, damage 1 hp, health now 1 hp
20:44:14: ACTION[ServerThread]: singleplayer punches object 646: LuaEntitySAO at
(-14.6133,5.5,299.139)
20:44:14: ACTION[ServerThread]: LuaEntitySAO at (-14.6133,5.5,299.139) punched b
y player singleplayer, damage 1 hp, health now 0 hp
20:44:22: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (0,5,318)
20:44:24: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (2,5,321)
20:44:26: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (5,5,320)
20:44:28: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (6,7,325)
20:44:31: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (1,7,334)
20:44:34: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (-8,7,334)
20:44:37: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (3,6,343)
20:44:42: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (2,6,348)
20:44:42: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (-2,6,348)
20:44:42: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (-6,6,351)
20:44:46: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (-5,5,356)
20:45:03: ACTION[ServerThread]: Player singleplayer punched by LuaEntitySAO at (
12.2518,5.5,356.232), damage 2 HP
20:45:13: ACTION[ServerThread]: Player singleplayer punched by LuaEntitySAO at (
-0.953776,6.5,346.371), damage 2 HP
20:45:31: ACTION[ServerThread]: singleplayer digs lottplants:brambles_of_mordor
at (-22,7,271)
20:45:37: ACTION[ServerThread]: singleplayer punches object 729: LuaEntitySAO at
(-44.2568,10.5,260.613)
20:45:37: ACTION[ServerThread]: LuaEntitySAO at (-44.2568,10.5,260.613) punched
by player singleplayer, damage 4 hp, health now 1 hp
20:45:37: ACTION[ServerThread]: singleplayer punches object 729: LuaEntitySAO at
(-44.407,10.5,260.629)
20:45:37: ACTION[ServerThread]: LuaEntitySAO at (-44.407,10.5,260.629) punched b
y player singleplayer, damage 0 hp, health now 1 hp
20:45:38: ACTION[ServerThread]: singleplayer punches object 729: LuaEntitySAO at
(-44.6258,10.5,260.652)
20:45:38: ACTION[ServerThread]: LuaEntitySAO at (-44.6258,10.5,260.652) punched
by player singleplayer, damage 1 hp, health now 0 hp
20:45:45: ACTION[ServerThread]: singleplayer places node bones:bones at (-62,7,2
47)
20:45:45: ACTION[ServerThread]: facedir: 3
20:45:47: ACTION[ServerThread]: singleplayer places node bones:bones at (-63,7,2
47)
20:45:47: ACTION[ServerThread]: facedir: 3
20:45:47: ACTION[ServerThread]: singleplayer places node bones:bones at (-65,7,2
47)
20:45:47: ACTION[ServerThread]: facedir: 3
20:45:48: ACTION[ServerThread]: singleplayer places node bones:bones at (-64,7,2
47)
20:45:48: ACTION[ServerThread]: facedir: 3
20:45:48: ACTION[ServerThread]: singleplayer places node bones:bones at (-65,7,2
48)
20:45:48: ACTION[ServerThread]: facedir: 3
20:45:49: ACTION[ServerThread]: singleplayer places node bones:bones at (-66,7,2
49)
20:45:49: ACTION[ServerThread]: facedir: 0
20:45:49: ACTION[ServerThread]: singleplayer places node bones:bones at (-66,7,2
48)
20:45:50: ACTION[ServerThread]: facedir: 3
20:46:01: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-66,8,252)
20:46:02: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-66,8,253)
20:46:03: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-65,8,252)
20:46:04: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-64,8,252)
20:46:04: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-65,8,253)
20:46:05: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-64,8,251)
20:46:06: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-63,8,251)
20:46:06: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-62,8,252)
20:46:06: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-62,8,252)
20:46:07: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-63,8,252)
20:46:07: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-62,8,251)
20:46:08: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-62,8,250)
20:46:09: ACTION[ServerThread]: singleplayer places node lottplants:brambles_of_
mordor at (-61,8,250)
20:46:30: ACTION[ServerThread]: player singleplayer crafts default:furnace
20:46:45: ACTION[ServerThread]: singleplayer places node default:furnace at (-76
,12,241)
20:46:45: ACTION[ServerThread]: facedir: 0
20:46:52: ACTION[ServerThread]: singleplayer leaves game. List of players:
20:46:52: ERROR[main]: ServerError: LuaError: ...\minetest-0.4.8\bin\..\games\LO
TT\mods\default/nodes.lua:973: attempt to call field 'swap_node' (a nil value)
20:46:52: ERROR[main]: stack traceback:
20:46:52: ERROR[main]: ...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.
lua:973: in function 'swap_node'
20:46:52: ERROR[main]: ...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.
lua:1027: in function <...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.l
ua:980>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png
20:47:01: ACTION[main]: .__ __ __
20:47:01: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
20:47:01: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
20:47:01: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
20:47:01: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
20:47:01: ACTION[main]: \/ \/ \/ \/ \/
20:47:01: ACTION[main]: World at [C:\Users\Admin\Desktop\hry\minetest-0.4.8\bin\
..\worlds\omanyteregenerastereinforever]
20:47:01: ACTION[main]: Server for gameid="LOTT" listening on port 51894.
20:47:01: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of playe
rs: singleplayer
Could not open file of texture: animal_big_red_mesh.png
Loaded mesh: balrog_model.b3d
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: dwarf_model.x
Loaded mesh: elf_model.x
Loaded mesh: ent_model.x
Loaded mesh: human_model.x
Loaded mesh: troll_model.x
Font size: 8 17
20:47:16: ACTION[ServerThread]: singleplayer leaves game. List of players:
20:47:16: ERROR[main]: ServerError: LuaError: ...\minetest-0.4.8\bin\..\games\LO
TT\mods\default/nodes.lua:973: attempt to call field 'swap_node' (a nil value)
20:47:16: ERROR[main]: stack traceback:
20:47:16: ERROR[main]: ...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.
lua:973: in function 'swap_node'
20:47:16: ERROR[main]: ...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.
lua:1027: in function <...\minetest-0.4.8\bin\..\games\LOTT\mods\default/nodes.l
ua:980>
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/backgr
ound.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/header
.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/LOTT/menu/icon.p
ng
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minetest_game/me
nu/icon.png
Loaded texture: C:/Users/Admin/Desktop/hry/minetest-0.4.8/games/minimal/menu/ico
n.png

Amaz
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Posts: 354
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GitHub: Amaz1
IRC: Amaz
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by Amaz » Post

Okay, I think that this is a problem with 0.4.8 and the mod... And the next version definitely doesn't work in 0.4.8, sorry. I'm very doubtful that the you have pointed out will be fixed, as it doesn't appear in the latest dev version (and I presume 0.4.9), as I know I can't be bothered to make a separate branch of the mod that works in oldish versions. Sorry.
Are you using the modpack or the gamemode? The modpack might work, as the bug appears to be with a function that wasn't implemented in 0.4.8. But the next release doesn't work in 0.4.8 at all. (The mod doesn't even load.)

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AMMOnym
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by AMMOnym » Post

So i use modpack but this error is in gamemode.

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fishyWET
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Posts: 162
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by fishyWET » Post

The error above will only happen when using 0.4.8 & below as hacky_swap_node is changed into minetest.swap_node in 0.4.9. Therefore a nil value will be given as minetest.swap_node doesn't exist in 0.4.8. To prevent that error from occuring just use 0.4.9 or 0.4.9 dev or another method will be to replace the default minetest_game mods in LOTT game into 0.4.8 minetest_game mods.
The error only occurs in gamemode as only the default mod & doors mod uses minetest.swap_node which both of them are absent in the modpack.
For the next version, it will definitely have the same error if you use 0.4.8, so it is required for you to switch to 0.4.9 or 0.4.9 dev to use the next version.
Last edited by fishyWET on Mon Mar 17, 2014 05:46, edited 1 time in total.

falsegrayburger
Member
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: naro

by falsegrayburger » Post

This is very cool
beautiful world

but me is dont know the "Lord of the ling"...

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fishyWET
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Posts: 162
Joined: Tue Jan 01, 2013 07:43
GitHub: neinwhal
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by fishyWET » Post

jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings

falsegrayburger
Member
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: naro

by falsegrayburger » Post

fishyWET wrote:
jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings

Thank you
It's splendor seems to be very

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AMMOnym
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by AMMOnym » Post

jenova99sephiros wrote:
fishyWET wrote:
jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings

Thank you
It's splendor seems to be very
Do u saw film or read book ?

falsegrayburger
Member
Posts: 158
Joined: Sat Aug 03, 2013 15:16
In-game: naro

by falsegrayburger » Post

AMMOnym wrote:
jenova99sephiros wrote:

Thank you
It's splendor seems to be very
Do u saw film or read book ?
No

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AMMOnym
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by AMMOnym » Post

ImageWords arent needed.

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fishyWET
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by fishyWET » Post

AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.
Read main post, click on spoiler "Known Bugs", read bullet number 2
Last edited by fishyWET on Sat Mar 22, 2014 14:18, edited 1 time in total.

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AMMOnym
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by AMMOnym » Post

fishyWET wrote:
AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.
Read main post, click on spoiler "Known Bugs", read bullet number 2
ohh ok

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AMMOnym
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by AMMOnym » Post

Hello, me again.
17:58:03: ERROR[main]: set_mapgen_params(): flagmask field is deprecated, see lu
a_api.txt

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paramat
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Location: UK

by paramat » Post

Mapgen params were recently improved in 0.4.9dev, flagmask os no longer used:

Code: Select all

minetest.set_mapgen_params(MapgenParams)
^ Set map generation parameters
^ Function cannot be called after the registration period; only initialization and on_mapgen_init
^ Takes a table as an argument with the fields mgname, seed, water_level, and flags.
^ Leave field unset to leave that parameter unchanged
^ flags contains a comma-delimited string of flags to set, or if the prefix "no" is attached, clears instead.
^ flags is in the same format and has the same options as 'mg_flags' in minetest.conf

Code: Select all

# Map generation attributes.  Currently supported: trees, caves, flat, dungeons, light
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6.  Currently supported: biomeblend, jungles, mudflow
#mgv6_spflags = biomeblend
Last edited by paramat on Sat Mar 29, 2014 21:54, edited 1 time in total.

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