[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda
I noticed that unified_inventory can't be used with this game-type.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]Upda
Yeah but don't worry about no craft guides for this game, a in-game wiki is already planned.Inocudom wrote:I noticed that unified_inventory can't be used with this game-type.
- Wuzzy
- Member
- Posts: 4804
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
When I tried to kill a donkey, it crashes with this error:
I use Lord of the Test 0.2.5 in Minetest 0.4.9.
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.
Code: Select all
00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19)
00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp
00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value)
00:14:42: ERROR[main]: stack traceback:
00:14:42: ERROR[main]: .../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
A new version have been released, 0.2.5-bugfix, fixing this bug along with unknown chest content bug and also bug with crafting/cooking recipes with geodes crystal.Wuzzy wrote:When I tried to kill a donkey, it crashes with this error:I use Lord of the Test 0.2.5 in Minetest 0.4.9.Code: Select all
00:14:42: ACTION[ServerThread]: singleplayer punches object 82: LuaEntitySAO at (-187.9,7.51,1265.19) 00:14:42: ACTION[ServerThread]: LuaEntitySAO at (-187.9,7.51,1265.19) punched by player singleplayer, damage 6 hp, health now 0 hp 00:14:42: ERROR[main]: ServerError: .../.minetest/games/lott/mods/lottmobs/api.lua:636: attempt to index field 'sounds' (a nil value) 00:14:42: ERROR[main]: stack traceback: 00:14:42: ERROR[main]: .../.minetest/games/lott/mods/lottmobs/api.lua:636: in function <.../.minetest/games/lott/mods/lottmobs/api.lua:608>
I use a old world which I created in Lord of the Test 0.2.0. I hope this is not a problem.
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 4 times in total.
- AMMOnym
- Member
- Posts: 682
- Joined: Tue Sep 10, 2013 14:18
- IRC: AMMOnym
- In-game: AMMOnym
- Location: Slovakia
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
How many people will can join to server ?
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 1 time in total.
- AMMOnym
- Member
- Posts: 682
- Joined: Tue Sep 10, 2013 14:18
- IRC: AMMOnym
- In-game: AMMOnym
- Location: Slovakia
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
I am so happy <:DfishyWET wrote:Server Survey is Closed
Clan Wars is chosen as the Main Theme with 57.14% of all the votes.
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game]LordOftheRingsGame[LordofTheTest][0.2.5][Beta]
-
Last edited by fishyWET on Tue Apr 04, 2017 06:37, edited 1 time in total.
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Hya,
I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.
I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
i'm glad you liked it.Flipsels wrote:Hya,
I'm exploring the LOTT game & like it aLOTT. One thing I noticed was the wiki being out of date. I'm willing to help on the Wiki if anyone can tell me what to do and how.
I am indeed looking for wiki editors, check your PM :)
- Wuzzy
- Member
- Posts: 4804
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Here’s an improved image for the menu background:
URL: https://i.imgur.com/fIPe81v.png
This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)
To use it, put it in menu/, name it overlay.png, and remove the old background.png.
URL: https://i.imgur.com/fIPe81v.png
This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)
To use it, put it in menu/, name it overlay.png, and remove the old background.png.
- fishyWET
- Member
- Posts: 162
- Joined: Tue Jan 01, 2013 07:43
- GitHub: neinwhal
- IRC: neinwhal
- In-game: neinwhal
- Location: Nowhere
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
thanks!Wuzzy wrote:Here’s an improved image for the menu background:
URL: https://i.imgur.com/fIPe81v.png
This image uses transparency so you can see the default moving clouds through instead of static clouds. :-)
To use it, put it in menu/, name it overlay.png, and remove the old background.png.
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
feature request
I don't know if I have to post this here or elsewhere: I'm missing trapdoors in the game.
Looking into the subject, I noticed that the recipe for trapdoors in the default game is identical to the fence in LOTT
(i.e. 6 wood in two rows).
Further looking into the subject I noticed more differences between the default (4.10 minetest_game) and the LOTT default mods. Is it possible to check the (new) default mods and where possible synchronise them?
(As for the bones mod: There I like the LOTT version better, maybe bring that version into the default :))
I don't know if I have to post this here or elsewhere: I'm missing trapdoors in the game.
Looking into the subject, I noticed that the recipe for trapdoors in the default game is identical to the fence in LOTT
(i.e. 6 wood in two rows).
Further looking into the subject I noticed more differences between the default (4.10 minetest_game) and the LOTT default mods. Is it possible to check the (new) default mods and where possible synchronise them?
(As for the bones mod: There I like the LOTT version better, maybe bring that version into the default :))
Last edited by Flipsels on Thu Jul 31, 2014 10:37, edited 1 time in total.
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
This is an amazing game. I especially love the randomly spawning fortresses and castles. but something is bothering me a lot, even if its a low priority bug:
other than that, I am pushed to contribute to this.
Code: Select all
minetest.register_tool("lottarmor:leggings_gondor", {
description = "Godnorian Leggings", --it says godnorian not gondorian.
inventory_image = "lottarmor_inv_leggings_gondor.png",
groups = {armor_legs=17.5, armor_heal=10, armor_use=250},
wear = 0,
})
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
In my opinion, this is amazing. Farming, trees, armor, biomes, weapons - all these are awesome. Anyway, I want to give some feedback:
- It needs more mobs, especially animals.
- Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves.
- Add NPCs also in castles, and make them attack player when he destroys it.
- If I attack an NPC, all NPCs of this type around should attack me,
- More drops from NPCs (armor, weapons),
- New Balrog textures.
Also, when I tried to wear elven leggings, the game crashes. Also, when I destroy a chest, game throws me into menu.
Anyway, it's a great mod, keep developing it!
- It needs more mobs, especially animals.
- Rohan warriors should be able to ride horses, and Uruk - hai to ride wolves.
- Add NPCs also in castles, and make them attack player when he destroys it.
- If I attack an NPC, all NPCs of this type around should attack me,
- More drops from NPCs (armor, weapons),
- New Balrog textures.
Also, when I tried to wear elven leggings, the game crashes. Also, when I destroy a chest, game throws me into menu.
Anyway, it's a great mod, keep developing it!
- Evergreen
- Member
- Posts: 2135
- Joined: Sun Jan 06, 2013 01:22
- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
For some reason, I never had a look at this before. I think I'll go ahead and try it, the wiki makes it look very cool. :-)
-
- Member
- Posts: 940
- Joined: Tue Aug 05, 2014 14:09
- GitHub: MinetestForFun
- IRC: MinetestForFun
- In-game: MinetestForFun
- Location: On earth
- Contact:
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Hi,
I'm trying to extract one mob(the spider) of your subgame, like Xanadu server.
I've worked for nothing, it doesn't work... I'm not a programmer, it's over my skills... :/
Please, can you help me ? (i hope the spider spawn in jungle/jungle grass is possible)
(i can give you my work, but I don't think it will help you...)
I'm trying to extract one mob(the spider) of your subgame, like Xanadu server.
I've worked for nothing, it doesn't work... I'm not a programmer, it's over my skills... :/
Please, can you help me ? (i hope the spider spawn in jungle/jungle grass is possible)
(i can give you my work, but I don't think it will help you...)
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
-
- Member
- Posts: 126
- Joined: Fri Mar 07, 2014 14:05
- GitHub: Xanthin
- IRC: Xanthin
- In-game: Xanthin
- Location: Germany
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Hello Minetestforfun,
I just made it to extract this spider into a single mod. Here are the steps I made and I hope it can help you.
Because its a longer text and I am a bit unsure about posting it in this topic I used the spoiler.
And this is a realy interesting game I watch and play since it was a mod and I am curious for the upcoming server :)
I just made it to extract this spider into a single mod. Here are the steps I made and I hope it can help you.
Because its a longer text and I am a bit unsure about posting it in this topic I used the spoiler.
Spoiler
1. Create a new folder in your minetest mod folder and name it spidermob (or any other name you want)
2. Create in this new mod folder these subfolders (like you see it in lottmobs): textures, models, sounds
3. Copy from lottmobs folder the api.lua into your new spidermob folder
4. Open with a texteditor the init.lua from lottmob and copy just this line
and this lines
into a new created init.lua textfile in your spidermob folder
5. copy from lottmobs/models the "spider_model.x" into your models folder
because you find in the init.lua:
6, copy from lottmobs/sounds following files:mobs_eerie.ogg, mobs_howl.ogg, mobs_oerkki_attack.ogg into your new sounds folder because in init.lua:
7. copy from lottmobs/textures "lottmobs_spider.png" into your new textures folder, because init.lua sais:
8. Now you have to rename every "lottmobs" entry you find in the init.lua and api.lua into the new mod name "spidermob" (or what name you choosed for your mod). Use the search function of your texteditor and find every entry.
9. You can, but it´s not necceray, rename the texturefile into spidermob_spider.png
10. Now change the spawning of the spider in the init.lua into:
You can adjust the spawn chance by increasing or decreasing the 3rd value from 6000 to another value (lower number means more spawn chance).
11. To test it be sure you have in your minetest.config this line:
or a mod that provides your map with jungle grass :)
Thats how I did it and of course I tested it:
IEEEEK!! Spider!
2. Create in this new mod folder these subfolders (like you see it in lottmobs): textures, models, sounds
3. Copy from lottmobs folder the api.lua into your new spidermob folder
4. Open with a texteditor the init.lua from lottmob and copy just this line
Code: Select all
dofile(minetest.get_modpath("lottmobs").."/api.lua")
Code: Select all
lottmobs:register_mob("lottmobs:spider", {
type = "monster",
hp_min = 20,
hp_max = 40,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
textures = {"lottmobs_spider.png"},
visual_size = {x=7,y=7},
visual = "mesh",
mesh = "spider_model.x",
makes_footstep_sound = true,
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
armor = 200,
damage = 3,
drops = {
{name = "farming:string",
chance = 10,
min = 3,
max = 6,},
},
light_resistant = true,
drawtype = "front",
water_damage = 5,
lava_damage = 5,
light_damage = 0,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 1,
walk_start = 20,
walk_end = 40,
run_start = 20,
run_end = 40,
punch_start = 50,
punch_end = 90,
},
jump = true,
sounds = {
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_oerkki_attack",
},
step = 1,
})
lottmobs:register_spawn("lottmobs:spider", {"lottmapgen:mirkwood_grass"}, 20, -10, 6000, 3, 31000)
5. copy from lottmobs/models the "spider_model.x" into your models folder
because you find in the init.lua:
Code: Select all
mesh = "spider_model.x",
Code: Select all
sounds = {
war_cry = "mobs_eerie",
death = "mobs_howl",
attack = "mobs_oerkki_attack",
},
Code: Select all
textures = {"lottmobs_spider.png"},
9. You can, but it´s not necceray, rename the texturefile into spidermob_spider.png
10. Now change the spawning of the spider in the init.lua into:
Code: Select all
spidermob:register_spawn("spidermob:spider", {"default:junglegrass"}, 20, -10, 6000, 3, 31000)
11. To test it be sure you have in your minetest.config this line:
Code: Select all
mgv6_spflags = jungles
Thats how I did it and of course I tested it:
IEEEEK!! Spider!
-
- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Adventuretest has spiders as well.
-
- Member
- Posts: 940
- Joined: Tue Aug 05, 2014 14:09
- GitHub: MinetestForFun
- IRC: MinetestForFun
- In-game: MinetestForFun
- Location: On earth
- Contact:
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Hi,
Thank you for your answer, very good steps by steps guide ! I hope it will helps other people !
But, i've follow yours steps and i get an error : http://imgur.com/nBaO6ok
Can you help me ? :)
Thank you for your answer, very good steps by steps guide ! I hope it will helps other people !
But, i've follow yours steps and i get an error : http://imgur.com/nBaO6ok
Can you help me ? :)
Your mobs seem to be good, but the code is very different, I do not know how to change ittwoelk wrote:Adventuretest has spiders as well.
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
-
- Member
- Posts: 126
- Joined: Fri Mar 07, 2014 14:05
- GitHub: Xanthin
- IRC: Xanthin
- In-game: Xanthin
- Location: Germany
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
I got this error at my first test too. I forgot to rename all "lottmobs" entries in the api.lua. Maybe you too?
I just made a github repo as example. Have a look: https://github.com/Xanthin/spidermob. If you want to download it dont forget to add sounds and texture in the related folders cause I cant do this using github in the browser. But it should help to look in the files and compare. I tested it a minute ago again (with chance 60 instead of 6000, dont want to wait so long for the spidy) and it worked.
I just made a github repo as example. Have a look: https://github.com/Xanthin/spidermob. If you want to download it dont forget to add sounds and texture in the related folders cause I cant do this using github in the browser. But it should help to look in the files and compare. I tested it a minute ago again (with chance 60 instead of 6000, dont want to wait so long for the spidy) and it worked.
-
- Member
- Posts: 940
- Joined: Tue Aug 05, 2014 14:09
- GitHub: MinetestForFun
- IRC: MinetestForFun
- In-game: MinetestForFun
- Location: On earth
- Contact:
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
Ok, it works, i can launch my server, kill spider, really great !
But i see errors in my command line box : http://imgur.com/6a8Uuja
i don't know what is AnimTicksPerSecond... I suppose ".x" is the texture, but how can i repair it ?
But i see errors in my command line box : http://imgur.com/6a8Uuja
i don't know what is AnimTicksPerSecond... I suppose ".x" is the texture, but how can i repair it ?
MinetestForFun Team mods : [spidermob] [fishing]
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
---
Our Minetest servers :
MinetestForFun (Survival - PvP - Hardcore)[FR/EN]
MinetestForFun HUNGER GAMES
MinetestForFun SKYBLOCK
MinetestForFun CREATIVE
-
- Member
- Posts: 126
- Joined: Fri Mar 07, 2014 14:05
- GitHub: Xanthin
- IRC: Xanthin
- In-game: Xanthin
- Location: Germany
Re: [Game] LordOftheRingsGame [LordofTheTest] [0.2.5 Beta]
I get this errors too, with LoTT and other mobs mods. I also dont know what it is (and search engine gives me nothing useful). So I am used to ignore it, as long as it dont hurts me :)
Who is online
Users browsing this forum: No registered users and 5 guests