[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

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Tejasvi
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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Tejasvi » Tue May 23, 2017 07:53

the_raven_262 wrote:
azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless

And how would you know that?
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).

Which mapgen should I choose, besides it's latest available version of minetest in Ubuntu repo.
Mineclone 2
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Amaz » Tue May 23, 2017 08:42

Tejasvi wrote:
the_raven_262 wrote:
azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless

And how would you know that?
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).

Which mapgen should I choose, besides it's latest available version of minetest in Ubuntu repo.


This isn't a problem with mapgen, it's a problem with an outdated version of Minetest. You'll need to install 0.4.15 in order for it to work. You can use this to compile it from source: viewtopic.php?f=42&t=3837 or you can use this PPA: https://launchpad.net/~minetestdevs/+ar ... ntu/stable

Seeing as Minetest 0.4.13 was released almost two years ago now, it isn't really possible to support it, sorry.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by azekill_DIABLO » Tue May 23, 2017 15:50

the_raven_262 wrote:
azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless

And how would you know that?
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).

how i would know that? maybe i can use my eyes?
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by the_raven_262 » Tue May 23, 2017 18:59

azekill_DIABLO wrote:
the_raven_262 wrote:
azekill_DIABLO wrote:this looks like v6. or maybe another mapgen as v6... /useless

And how would you know that?
No, i doubt its v6, this error is most likely caused by an unknown mapgen (in case of any other mapgen that is not v6,7 or singlenode).

how i would know that? maybe i can use my eyes?

Heh, there is no mapgen specified on the screenshot.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Inocudom » Fri May 26, 2017 14:17

Tejasvi wrote:I installed latest Minetest and then this game, on world creation I got this!
Image

Tejasvi, your version of Minetest is old, therefore it probably isn't compatible with LOTT. I advise trying to compile the development version of Minetest. You can find the instructions for doing so here:
https://forum.minetest.net/viewtopic.php?f=42&t=3837
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by roboto » Sat Sep 30, 2017 18:11

My world crashed when I tried to eat a cooked potato. I was in creative mode at the time.

Code: Select all
2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (169.038,10.5,69.3104)
2017-09-30 13:09:10: ACTION[Server]: singleplayer right-clicks object 206: LuaEntitySAO at (168.043,10.5,69.6145)
2017-09-30 13:09:11: ACTION[Server]: singleplayer uses lottfarming:potato_cooked, pointing at [object 206]
2017-09-30 13:09:11: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'lottfarming' in callback item_OnUse(): .../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:261: attempt to index field '?' (a nil value)
2017-09-30 13:09:11: ERROR[Main]: stack traceback:
2017-09-30 13:09:11: ERROR[Main]:    .../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:261: in function <.../bin/../games/Lord-of-the-Test/mods/stamina/init.lua:259>
2017-09-30 13:09:11: ERROR[Main]:    (tail call): ?
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Amaz » Tue Oct 10, 2017 21:56

Some new skins, for an expansion on the selectable races!
Image
The elves! (From left to right, Mirkwood, Lorien, Lindon.)

Image
Some dwarves. (From left to right, Misty Mountains, Iron Hills, Blue Mountains.)

Image
Some good men... (Rohan, Northern/Breeish, Gondor.)

Image
...and some bad men! (Haradian, Dunderling, Rhun/Easterling.)

Image
A couple of hobbits!

Image
And three orcs!

Image
And a portrait of everyone together!
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Chem871 » Tue Oct 10, 2017 23:58

That looks pretty cool, some diversity is always nice. It's so annoying to run into the same dwarf named Dob 11 times in a 3 minutes. ;)
Last edited by Chem871 on Wed Oct 18, 2017 23:44, edited 1 time in total.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by Mantar » Fri Oct 27, 2017 05:59

This is a great game, I've been playing it quite a bit with family. I have a few notes on the experience, though.

The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too. Also Ents seem to be way too numerous, I've taken to killing them off (and hoping to get a Yavannamire sapling) because otherwise I'll have like five ents stomping around our home all the time, with more floating in the water just off the beach.

Cooking potatos and turnips takes an inordinate amount of fuel, making it kind of pointless to grow them when there are less resource-intensive foods that are more nutritious and easier to make.
Brewing and potion making seems to consume even more fuel. Potion making in particular seems wonky. Most of the time I get one potion for 3 coal, but just today I put in 7 (3, then 4) coal and got nothing for it.

Also, does wheat not spawn anywhere? I've found bread in the Gondor castles, but so far I've not seen wheat or wheat seeds anywhere.

Some balancing of armor might be needed, too. It seems strong enough that once you've got halfway decent armor, most mobs stand no chance of significantly harming you one v. one, and if you have a friend or two, they're boned even in groups. I think the armor's protection range from poor to best might be too broad.
Although, come to think of it, a simple fix might be to pass a minimal amount of damage through regardless of armor, like a half heart. Then even weak enemies would pose a modest threat along, and a large one in groups, but you could keep the wide range of armor and enemy damage levels, so you still need the best armor to go up against the really powerful enemies. (That's a houserule I favor in tabletop RPGs that go the trendy but unfortunate route of having armor serve as damage reduction.)
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by the_raven_262 » Fri Oct 27, 2017 06:22

There is much rework being done to this subgame right now, but I would expect no visible progress for now.
Crafting, Brewing, Mobs and Biomes, are all being rebuilt and some of them are made anew from scratch.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test]

by roboto » Sat Oct 28, 2017 16:34

Mantar wrote:The big one is that ents seem to be allied to the orc raiders in Fangorn biomes -- if I strike an orc, the ents go hostile, too.


That is a known issue.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Inocudom » Wed Nov 08, 2017 17:25

fishyWET wrote:Image
+ Spoiler

You built this recently, but it does not appear to be in LOTT. Since it looks like this structure would fit in the world of LOTT quite well, could you add it? Since you built it, you should use it.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by JiCeyCraft » Fri Nov 17, 2017 16:08

One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by the_raven_262 » Fri Nov 17, 2017 19:05

Inocudom wrote:
fishyWET wrote:Image
+ Spoiler

You built this recently, but it does not appear to be in LOTT. Since it looks like this structure would fit in the world of LOTT quite well, could you add it? Since you built it, you should use it.

We avoid big schematics, as they take much more time to be placed into the map.
(Or we would have already made some towns and big castles)
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by roboto » Sat Nov 18, 2017 19:49

JiCeyCraft wrote:One BIG suggestion : when you sleep in a bed you have built, the spawn should be set right in the room where you have slept. For now, it's not the case and, when we die, we return to the spawn point at the beginning and you're rapidely surrounded by orcs and killed.


The respawn feature was intentionally excluded by me because it is unreasonable to respawn in a bed you didn't place. i.e. you are an orc and arrive in a hobbit hole and sleep in one of the beds, it is unreasonable to respawn in them.

In your case, you placed the bed. Working on it.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by MrUnderhill89 » Thu Nov 23, 2017 20:58

Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by the_raven_262 » Thu Nov 23, 2017 22:03

MrUnderhill89 wrote:Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )

Yea, there is a bug in the code that turns ents hostile when you attack orcs.
 

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Lone_Wolf » Thu Nov 23, 2017 22:30

the_raven_262 wrote:
MrUnderhill89 wrote:Are ents supposed to turn hostile when you start fighting with another hostile mob, like orcs? It seems weird that they would side with the orcs instead of me. (Yes, I'm playing a dwarf and I cut down a few trees, but I usually replant them. I'm certainly more nature-friendly than most orcs. :) )

Yea, there is a bug in the code that turns ents hostile when you attack orcs.

The ents don't want anyone else killing their enemies
 

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