[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]

Amaz
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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Amaz » Fri Oct 03, 2014 09:51

Mito551 wrote:http://www.youtube.com/watch?v=fEeRfVWgLhk&list=UUWZGLBNeSmK8qaqtvA3iyfQ
and this is just the beginning :D (no, i don't intend to make lott let's play, but i am intending some other mt stuff)

That's a great video! Thank you very much!

As fishyWET said, try out the latest game, it adds quite a lot of things, and takes LOTT a step further away from default Minetest... Also, new textures are in the works.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Fri Oct 03, 2014 13:13

I forgot to report that I move faster in wooden armor than with no armor.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mito551 » Fri Oct 03, 2014 13:57

thank you. unfortunately, i'm not exactly back, but i will try to make videos as much as i can and that is not as much as i wanted. yeah, i made the footage a while ago and only now had the opportunity to actually edit it :(
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by mgl » Fri Oct 03, 2014 16:36

This is the git diff of the replacement abm that I wrote to grow papyrus the way the map generator places it (papyrus on a water node and dirt under the water):

Code: Select all
diff --git a/mods/default/functions.lua b/mods/default/functions.lua
index 4f5f85d..5a35c6e 100644
--- a/mods/default/functions.lua
+++ b/mods/default/functions.lua
@@ -241,26 +241,34 @@ minetest.register_abm({
 
 minetest.register_abm({
    nodenames = {"default:papyrus"},
-   neighbors = {"default:dirt", "default:dirt_with_grass"},
+   neighbors = {"group:water"},
    interval = 50,
    chance = 20,
    action = function(pos, node)
-      pos.y = pos.y-1
-      local name = minetest.get_node(pos).name
-      if name == "default:dirt" or name == "default:dirt_with_grass" then
-         if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
-            return
-         end
+      -- Check that the node under it is a member of the "water" group
+      local p = {x = pos.x, y = pos.y - 1, z = pos.z}
+      local under = minetest.get_node(p).name
+      local rc = minetest.registered_nodes[under].groups.water
+      if not rc then
+         return
+      end
+
+      -- Check that there is dirt under the water
+      p.y = p.y - 1
+      under = minetest.get_node(p).name
+      if under ~= "default:dirt" then
+         return
+      end
+
+      -- Process to grow the papyrus
+      local height = 0
+      while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
+         height = height+1
          pos.y = pos.y+1
-         local height = 0
-         while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
-            height = height+1
-            pos.y = pos.y+1
-         end
-         if height < 4 then
-            if minetest.get_node(pos).name == "air" then
-               minetest.set_node(pos, {name="default:papyrus"})
-            end
+      end
+      if height < 4 then
+         if minetest.get_node(pos).name == "air" then
+            minetest.set_node(pos, {name="default:papyrus"})
          end
       end
    end,


It seems to work but I'm still too new to both minetest and lua to be sure about side effects.

Edit:
About the melon again, the wild melon that you find behaves like jungle grass when you interact with it. While the melon from a seed that you planted yourself behaves like a pumpkin: you can't walk through it, can step on it, sounds like wood when you punch it... The melons on the top of a "hobbit hole" are like pumpkins too.

Edit 2:
There is the same difference between the wild cabbage and the cultivated one.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Wuzzy » Tue Oct 21, 2014 18:40

I want to mess around with the spider texture a little bit, so I can retexture it for fun.
Could you please show me which part of the texture image goes to which part of the model?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by Mikerhinos » Wed Oct 29, 2014 17:39

Back to Linux ! (Deepin 2014.1)
So well, back on Minetest, because I don't have much games running on Linux lol
And well, back on LOTT, because it was my favourite subgame :D
Trying latest version right now :)
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [1409.00 Beta]

by fishyWET » Sun Nov 02, 2014 17:31

Late Halloween Update
Image
Changelog
Punch a grown melon with a sword and it will become a jack 'o' melon, punch it again to get it lighted!
Receipt for jack 'o' melon scarecrow!
[A][M][A]
[S][S][S]
[A][S][A]
A = Air
S = Stick
M = Jack 'o' melon
Like the jack 'o' melon, punch it to get a scarecrow!

Download Here! Press Me!
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by catninja » Wed Nov 12, 2014 12:10

If someone if interested in Lott and want to try it, join;

minetest.umeahackerspace.se 60 000 and type /spawn

Have fun!
http://mimika.se/ - for cat adventures!
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Mikerhinos » Thu Nov 13, 2014 06:22

I'm playing with my sons, and we wonder if there is a /home or /sethome, and a book of crafts.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Thu Nov 13, 2014 08:43

No /home or /sethome command yet... I'll add that when I get a second.

Book of crafts, the recipe is:
Stick Stick Stick
Stick Book Stick
Stick Stick Stick
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Inocudom » Fri Nov 14, 2014 17:13

https://github.com/Jordach/big_freaking_dig/commit/22fd286e29afc0a9600f40fe4fe713476d7fd42a
Jordach found a solution to the IGNORE areas of mapgenv5. Maybe you could use it to create blocks of an exotic ore of some kind?
You can now find my videos at BitChute: https://www.bitchute.com/channel/some_cheeky_jinuskian/
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Mikerhinos » Sun Nov 16, 2014 15:08

Can't craft Gondorian armors in inventory crafting slots :s
Does it require a special workbench ?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by paramat » Wed Dec 10, 2014 07:12

Important changes to the biome API heat and humidity noises https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=164110#p164110
As far as i can remember this game uses modified paragenv7 biomes on mgv7?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Wed Dec 10, 2014 08:50

paramat wrote:Important changes to the biome API heat and humidity noises https://forum.minetest.net/viewtopic.php?f=18&t=10621&p=164110#p164110
As far as i can remember this game uses modified paragenv7 biomes on mgv7?

Thanks for that paramat!
The game uses modified paragenv7 on mgv7 currently, but it has been changed to mgv5 on github. (The latest git is very unstable, not advisable to use yet!)
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Gerald » Tue Dec 30, 2014 16:18

I love the game. You make a good Job.
But there is one thing which disturbed me starting the game.
I do not like the following lable:
Image
https://www.dropbox.com/s/jfsyr2n3h4s0p5q/One_Game_fishyWET.png?dl=0
You used Tengwar looking letters as English letters (e.g. The 'LE' is used as a 'T') to write English words. I think, that makes no sense and it does not look well. But someone can read it if he really tries to do.
There is a "correct" way to write Enlish using Tengwar.
But i would like it like that:
Image
https://www.dropbox.com/s/2qvjx5sx0jaxkw3/One_Game.png?dl=0
Using the font and the language of the ring.

I know this is not important but it is the first thing you see. Moreover, remember Tolkien wrote the stories to complement the languages, not the other way round.
P.S. I am not sure it is the right word (trust the Internet) and i am less sure i wrote it right.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Oussamarer » Mon Jan 12, 2015 18:48

hello !
first i want to say that you did a good job , keep it up :) i hope you are still developing it
2rd : the un official server : minetest.umeahackerspace.se 60 000 is not working
i have been playing in it one night and it shutdown :( i hope you bring it back up cuz its just sad
edit : never mind , i opened up a server , if anyone is interested , just talk to me
I make lets plays on minetest and other games , feel free to check me out and drop some suggestions : https://www.youtube.com/watch?v=g-tWCtruQAQ
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by pableras » Wed Jan 14, 2015 21:52

Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:

Code: Select all
Loading all crafts, this may take some time...
All crafts loaded !
21:28:16: ERROR[main]: ERROR: An unhandled exception occurred: ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: attempt to index a nil value
21:28:16: ERROR[main]: stack traceback:
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: in function 'formspec'
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:227: in function <...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:226>


I'm using 1411.00 version.

What can be the problem?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by Amaz » Wed Jan 14, 2015 22:03

pableras wrote:Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:
...
I'm using 1411.00 version.

What Minetest version are you using? I don't get that error in 0.4.11-dev, so it may be something to do with the fact you're using an older version of Minetest...

Also, does it happen whenever you use the book of crafts?
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by pableras » Thu Jan 15, 2015 07:41

Amaz wrote:What Minetest version are you using? I don't get that error in 0.4.11-dev, so it may be something to do with the fact you're using an older version of Minetest...


I'm using 0.4.10 version in a Debian machine (package 0.4.10+repack3_amd64).

Amaz wrote:Also, does it happen whenever you use the book of crafts?

Yes, it happens always.
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by fishyWET » Fri Jan 16, 2015 12:29

pableras wrote:Thanks for your fantastic work!

I'm getting this exception with server shutdown when try to use a book of crafts:

Code: Select all
Loading all crafts, this may take some time...
All crafts loaded !
21:28:16: ERROR[main]: ERROR: An unhandled exception occurred: ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: attempt to index a nil value
21:28:16: ERROR[main]: stack traceback:
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:99: in function 'formspec'
21:28:16: ERROR[main]:  ...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:227: in function <...est/games/Lord-of-the-Test/mods/lottinventory/master.lua:226>


I'm using 1411.00 version.

What can be the problem?

Fixed, https://github.com/Amaz1/Lord-of-the-Te ... 263191296a
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by sparky » Thu Mar 12, 2015 18:56

i took the bandages mod: https://forum.minetest.net/viewtopic.php?f=9&t=10211
i changed the recipes to use Athelas.
its not much...
Attachments
lottbandages.zip
place in "mods"
(4.24 KiB) Downloaded 36 times
 

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Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

by fishyWET » Sun Mar 15, 2015 05:01

I am currently looking for interested parties to work on the last major update for LOTT.
Of which, i only require a or two week of your time.
I shall state that I do not require anyone with complex coding skills, amateurs are certainly welcomed, also, I am particularly looking for any texture artist and modeler.
If you are interested, please do contact me with a PM or though my email.
I suppose i will not get much replies for this, or perhaps none, but i will just give it a shot.
 

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