[Game] Lord Of The Rings [Lord-of-the-Test] [1.2.0]

Chem871
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Chem871 » Post

Greedy trees. >:(
What is SCP-055?

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Amaz » Post

Here are some screenshots from LOTT 2.0, which is a complete rewrite of the current LOTT (i.e. taking no code from Minetest Game and very little from the old LOTT):
Lorien:
Image

The Iron Hills:
Image

Eregion (The land of holly trees, devestated by the first war of Sauron against the elves):
Image

Breeland:
Image

The Misty Mountains (wip):
Image

I'll post more screenshots of biomes as I get more done. If you want to play around with it a bit, here's the github branch: https://github.com/minetest-LOTR/Lord-o ... v2-rewrite All that's there is the mapgen though, nothing much else... The tp command will help you to see the finished biomes!

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Chem871 » Post

Looks nice! Glad to see it's still being worked on!
What is SCP-055?

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by azekill_DIABLO » Post

misty mountains is my favorite with breeland!

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Amaz » Post

A dwarf coming down to a valley from a hard night's mining in the snow capped hills:
Image

And giving different races special features!
Image

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Amaz » Post

I've been working on adding a world map and waypoints which show up on both the HUD and the worldmap!
Image

Image
(The mouse was over the purple flag to display the tooltip)

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by azekill_DIABLO » Post

Good job for the map. (BTW it looks like britain actually)

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by roboto » Post

The map actually looks very similar to Middle-Earth.
Great Job and Keep it up!

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Niscobad » Post

Very nice game!
I played a lot, singleplayer and on oldcoder server, but i can't find any servers anymore and the worlds I created are no longer "seen" since I use a newer release...
And in this recent version, i don't have the map we can a few posts above...
Where are the new features? my worlds? the servers?

But still, a very good game! thanks a lott ;)
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Amaz » Post

Niscobad wrote:Very nice game!
I played a lot, singleplayer and on oldcoder server, but i can't find any servers anymore and the worlds I created are no longer "seen" since I use a newer release...
There aren't very many servers running LOTT (sadly), there seem to be a couple on the server list though, if you have a look. I would like to begin hosting a development server at some point soon... I don't know what could have happened to your worlds... How did you get the newer release? And what release did you you upgrade from?
Niscobad wrote: And in this recent version, i don't have the map we can a few posts above...
Where are the new features? my worlds? the servers?
The map I posted a screenshot of is currently not published, I have to iron out a few bugs, but I'll hopefully push it to github in the next week or so... I'm slowly working on new features, but I'm quite busy at the moment, so I'm not able to do as much as I would like to with LOTT...
Niscobad wrote:But still, a very good game! thanks a lott ;)
Thank you!!

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Amaz » Post

Here's some more progress on the mapgen in LOTT!
A dark part of Mirkwood:
Image

A lighter "clearing" in Mirkwood:
Image

A pool in a forest in the Ettenmoors:
Image

A rock formation in Harad:
Image


In addition to mapgen, I've also done some work on having different clouds in different biomes.
For example, here's Mordor:
Image
This is very wip, and still needs a lot of tuning!

If you want to see these changes, they're on the rewrite branch, as usual: https://github.com/minetest-LOTR/Lord-o ... v2-rewrite
And there are some more screenshots here: https://imgur.com/a/mQqmJ

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Chem871 » Post

Isn't mithril described as "silvered steel"? Maybe it should be an alloy, not an ore.
What is SCP-055?

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by fishyWET » Post

Chem871 wrote:Isn't mithril described as "silvered steel"? Maybe it should be an alloy, not an ore.
Silvery steel actually refers to its properties.
It is as hard as steel yet and shines and doesn't tarnish like silver, which was what made it so sought after

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Nota » Post

Hey all,

I didn't know this was being worked on currently, and I couldn't get in touch with the developers via email or IRC, so I have forked this game from the older (stable) version. I have completely modified the rings (which are now all very awesome and worth making), tweaked some mobs, craft items, overhauled guide books, modified ring crafting, changed the armor system, added HUDbars & armor & mana bars, Mystic Rods of Defense & Polymorph, better signs, Sting, Glamdring, Wizard Staff, Grond, High Elven Bow, 3D torches, protected areas, etc. I'm in the process of adding a couple powerful end-game mobs, as well as balancing values for mana & damage in general.

I'm not a professional coder, but I'm extremely skilled at cut & paste :D I've borrowed a lot of ideas from other mods, such as Legend of the Test, and tweaked them for my own purposes.

Still, much is un-modified and still amazing, thanks for this amazing sub-game! I'd be interested in collaborating, either adding my changes to the main branch, or incorporating the new changes into my forked version. My code is sort of here and there, but mostly commented.

I'm currently using the modified version on my own private server for family members only, but it's great so far.

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Niscobad » Post

How can we get your version to test it? It sounds nice too...
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by csirolli » Post

I recently started playing this game. I kinda mixed creative mode and survival mode a bit to get ahead quicker. I am confused about the palantir. How do you use/place it? I think I am doing everything by the book, but it doesn't seem to be working.
Jesus is the only Way to heaven, the only saving Truth, and the only Life that is worth living.

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Nota » Post

Niscobad wrote:How can we get your version to test it? It sounds nice too...
Well, I am still adding things. When I feel it's ready for public scrutiny, I'll release it, and make a new thread so I don't hijack this one any more. So far it's going very well with my neices and nephews.

Today I just added "Shelob's Brood", a very scary mob that's dangerous even with the four rings of power :)

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Niscobad » Post

ok, to be continued then... thanks for the answer :)
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Kilarin » Post

I haven't had time to play minetest much recently, decided to try single player again, and downloaded Lord Of the Test for something different to try.
And I'm stuck on something simple.
I'm trying to craft a bronze ingot. I have tin ingots, and I have copper ingots.
the recipe looks quite simple, tin ingot,copper ingot
but that doesn't WORK.
I even looked the recipe up, its:
lottblocks.crafting.add_craft("default:bronze_ingot", {
recipe = {"lottores:tin_ingot", "default:copper_ingot"},

I'm using minetest 0.4.16 and LOTT Version: 1.1.0

P.S. does it REQUIRE a ring of power to make bronze? I'm trying to figure out what type=dualfurn does.

What am I doing stupid? I'm sure it's something I'm doing stupid.

thank you in advance for your help

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Kilarin » Post

I THINK I figured this out. You have to make a special kind of furnace to produce bronze, instead of just doing it in the crafting grid!

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Kilarin » Post

I'm having a LOT of fun, but have run into a confusing issue that was mentioned once before in this thread.
There are a lot of thing, including a bed, that require cotton or string.
I've gotten a few cotton seeds, but i can't seem to make them grow. And I can't find any other way to obtain cotton or string other than spider drops, and I haven't happened to find any spiders yet.
Would be real nice to be able to set my respawn point at my home. But I think I need a bed to do that.

edit: I finally got cotton to grow. Not certain what I did differently, it may just be that it grows VERY slowly.

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by Chem871 » Post

Would you update the tool textures, to have the same shape(s) as the latest default tools? e.g. pickaxe, shovel, hoe....
What is SCP-055?

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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by the_raven_262 » Post

We forgot about that...
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by LMD » Post

Is this project still being worked on ?
BTW, you refused the use of big schematics : My advice : Take a look at LOTH, it has a good town generation.
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Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0]

by azekill_DIABLO » Post

it is still in progress

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