You mean in comparison to Minecraft--, alias MiniTest?PilzAdam wrote:Lets call this Minecraft- instead of Minetest+ </troll> :-p
[Game] Minetest+ [minetest_plus] [0.9.1]
- LuxAtheris
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- Location: Aether
- Evergreen
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- GitHub: 4Evergreen4
- IRC: EvergreenTree
- In-game: Evergreen
- Location: A forest in the midwest
- Contact:
- LuxAtheris
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- Posts: 169
- Joined: Fri Oct 25, 2013 00:54
- Location: Aether
Version 0.6 released!
Changelog:
- Rework of inventorys, add new creative inventory
- Slow down fire a bit
- Tweak digging times of some tools and less uses
- Improved textures for jungletree, -wood, torch(inventory)
- Dropped items also rotate and 3D
- Tweaked menu image a bit
- Add abms for trees, grass, etc
- Update stairs mod
- Remove hardened clay
- and a few more smaller tweaks
Notice: If using Minetest 0.4.7 you have to use version 0.3 of this game (does not contain all features)
Changelog:
- Rework of inventorys, add new creative inventory
- Slow down fire a bit
- Tweak digging times of some tools and less uses
- Improved textures for jungletree, -wood, torch(inventory)
- Dropped items also rotate and 3D
- Tweaked menu image a bit
- Add abms for trees, grass, etc
- Update stairs mod
- Remove hardened clay
- and a few more smaller tweaks
Spoiler
Survival Inventory:
Creative Inventory:
Furnace GUI:
Chest:
Creative Inventory:
Furnace GUI:
Chest:
The slowing down of fire is a positive change.
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- general3214
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May I copy the code for Creative? If so, I'll be using it for Overcraft Origins.
Last edited by general3214 on Fri Nov 08, 2013 15:14, edited 1 time in total.
Avatar made by Annahstas
The License is WTFPL, so yeah, you can. But you may prefer the Crafting mod which has a more mc like inventory.general3214 wrote:May I copy the code for Creative? If so, I'll be using it for Overcraft Origins.
- general3214
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Thanks for the suggestion! I'll definitely implement it into OO.BlockMen wrote:The License is WTFPL, so yeah, you can. But you may prefer the Crafting mod which has a more mc like inventory.
Avatar made by Annahstas
Version 0.7 released.
Changelog:
- Add stu's armor mod
- Apply kaeza's player.lua rewrite
- Add parts of webdesigner97's fire_plus mod(breaking glass, punching hurts player)
Changelog:
- Add stu's armor mod
- Apply kaeza's player.lua rewrite
- Add parts of webdesigner97's fire_plus mod(breaking glass, punching hurts player)
- philipbenr
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- GitHub: philipbenr
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- In-game: robinspi
- Location: United States
Crafting suggestion:
output: dirt with grass
output: dirt with grass
Last edited by philipbenr on Tue Nov 19, 2013 00:08, edited 1 time in total.
Will this game have textures for the texture pack below?
viewtopic.php?id=7762
viewtopic.php?id=7762
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Will be added next release.
You should request textures at the pack's creator, not hereInocudom wrote:Will this game have textures for the texture pack below?
viewtopic.php?id=7762
Version 0.8 released
Changelog:
- Allow armor only in correct slots
- Updated doors mod (added obsidian glass door)
- Complete textures overhaul
- Mese glows now
- Ice is not transparent anymore
- Got rid nyan cats
- new hand
- Restructured game; farming and wool part of default now
- Switched HUD bar positions
- Added wild wheat (drops seeds and most time wheat)
- Added snow caps (if higher than 24(+0 to 4) blocks from water level)
- Support for new waving shaders
Snow caps:
Changelog:
- Allow armor only in correct slots
- Updated doors mod (added obsidian glass door)
- Complete textures overhaul
- Mese glows now
- Ice is not transparent anymore
- Got rid nyan cats
- new hand
- Restructured game; farming and wool part of default now
- Switched HUD bar positions
- Added wild wheat (drops seeds and most time wheat)
- Added snow caps (if higher than 24(+0 to 4) blocks from water level)
- Support for new waving shaders
Snow caps:
- philipbenr
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I would make it a bit higher, like say, 32 unitsBlockMen wrote: - Added snow caps (if higher than 24(+0 to 4) blocks from water level)
Edit: I haven't said this to many people, but I really enjoy the textures in this game. I have seen many other nice single textures, but this pack really flows well.
The only problem I see is the grass. It really has bugged me for the longest time.
Very, very useful links about textures
Last edited by philipbenr on Tue Jan 07, 2014 00:48, edited 1 time in total.
- philipbenr
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- In-game: robinspi
- Location: United States
It crashes when the scripts says I dig a torch.sirber wrote:bug report: makes minetest 0.4.9 crash on ubuntu 14.04. normal game doesn't.
[edit]
crash seems random.. :S
Font size: 8 17
19:14:09: ACTION[ServerThread]: digs default:torch_wand at (72,-39,-32)
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Separator
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It just says Minetest stops working. I never even dug a torch wand in the first place.
- lightonflux
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- In-game: lof
- Location: Germany
Maybe there was the block (the torch was attached to) not loaded yet or removed. Should be fixable...philipbenr wrote:It crashes when the scripts says I dig a torch.sirber wrote:bug report: makes minetest 0.4.9 crash on ubuntu 14.04. normal game doesn't.
[edit]
crash seems random.. :S
Font size: 8 17
19:14:09: ACTION[ServerThread]: digs default:torch_wand at (72,-39,-32)
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Separator
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It just says Minetest stops working. I never even dug a torch wand in the first place.
Sounds like you don't have enough free memory space. I noticed myself that problem with VoxelManipulator and not having enough free space, but not in MT+ and not always reproduceable.lightonflux wrote:Crashes with memory access error (Speicherzugriffsfehler). Both with 0.4.9 and with the git version of Minetest.
Takes a few seconds running to get that error – every time.
So I don't have any solution to prevent crash except removing the snow caps (https://github.com/BlockMen/minetest_pl ... #L381,L391)
- nfsprodriver
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- Posts: 41
- Joined: Sun Nov 10, 2013 18:25
- Location: Germany
- nfsprodriver
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- Posts: 41
- Joined: Sun Nov 10, 2013 18:25
- Location: Germany
Just did it. See here: https://github.com/nfsprodriver/minetest_plus
Direct download: https://github.com/nfsprodriver/minetes ... master.zip
Direct download: https://github.com/nfsprodriver/minetes ... master.zip
-
- Member
- Posts: 59
- Joined: Sat Jan 25, 2014 23:03
I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"
These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"
These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether
- hansuke123
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- Posts: 20
- Joined: Mon Mar 11, 2013 11:36
-
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Where is this list of these things that are suppose to be in the game, I check out everything I could not see where they mention of these are in the game, but if they are that would be great.hansuke123 wrote:BlockMen pls list a nether , animation player , villages , zombies , creepers , spiders , cave spiders , enderman , snowgollem and irongollem on the new version
-
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CheerfulCherub wrote:Where is this list of these things that are suppose to be in the game, I check out everything I could not see where they mention of these are in the game. How do you get the animation character to work, or do you need to be on a sever. but if they are that would be great.hansuke123 wrote:BlockMen pls list a nether , animation player , villages , zombies , creepers , spiders , cave spiders , enderman , snowgollem and irongollem on the new version
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