[Game] Voxelgarden [git]

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Casimir
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by Casimir » Fri Oct 11, 2013 10:11

I will stop working on this for a while because of time reasons. About every week I will check for pull requests, just in case someone is interested in maintaining this.
 

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general3214
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by general3214 » Sat Oct 12, 2013 22:41

I looked at the GitHub repo, and you changed the player's range. Do you happen to know the normal value?
Last edited by general3214 on Sat Oct 12, 2013 23:01, edited 1 time in total.
March 6, 2014, 8:37 PM PST: I will no longer continue my mods.
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Casimir
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by Casimir » Fri Oct 18, 2013 18:43

I added a small and experimental hunger mod. Please tell me what you think about it.

@ general
The commit you refer to is just copied to be up to date with minetest_game.
 

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by Stormageton » Sun Jan 05, 2014 09:35

Nice work. It's not perfect, but it's getting better!
 

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Casimir
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by Casimir » Thu Jan 09, 2014 14:26

Thank you.

The next thing I want to add would cause big changes in gameplay, so I would like to have some opinions on this. With the mod in the attachment you can test it. Create a new world and enable the mod before you enter it. To make stone tools you first have to find rocks. Later you can craft nine cobble into one rock. Also, no more punching trees with the bare fist.
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Last edited by Casimir on Thu Jan 09, 2014 14:27, edited 1 time in total.
 

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by twoelk » Thu Jan 09, 2014 18:18

bare fists are useless?
 

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Casimir
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by Casimir » Thu Jan 16, 2014 19:46

For those who play with "Fancy Trees" off I made this small texture pack. (It only includes leaves textures.)
Image

Also: No, bare fists are not useless. You just can't cut down a tree with your hand anymore.
The rock-mod is now part of the game.
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Last edited by Casimir on Fri Apr 18, 2014 09:24, edited 1 time in total.
 

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Casimir
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by Casimir » Sat Mar 29, 2014 12:16

I'm happy to see that Meldrian reviewed this subgame. If you want to peek into nodetest (and speak German) I suggest you to watch this. And also watch the other videos on his channel.
https://www.youtube.com/watch?v=DningxSf1n8

For me it is interesting to see how someone else uses the game, There are some things I have to reconsider, mainly the hunger system which I probably will redo completely.
Last edited by Casimir on Mon Jul 07, 2014 08:28, edited 1 time in total.
 

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by mimilus » Wed Apr 02, 2014 22:01

Is footsteps in nodetest could work alone with minetet game standart ?
Does it needs some special texture, i've seen CasimirKaPazi/nodetest/blob/master/mods/default/textures/default_grass_footsteps.png is a special texture.
if i put the image in texture in footsteps mod is this will work ?
minetest 0.4.9
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Casimir
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by mimilus » Thu Apr 03, 2014 11:53

Ok thx
I will try it
minetest 0.4.9
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by Casimir » Fri Apr 18, 2014 10:52

Image
The conifers now look much better. They still don't appear in nature, you might want to use "/giveme nodetest:conifersapling 99".
Also in the picture, sneak elevators can be build with only one row now. That also allows to hide them behind corners.
There now is straw that you can craft from nine wheat, and stronebricks got added again.
One more thing I am proud of: empty buckets are stackable.
Last edited by Casimir on Fri Apr 18, 2014 10:52, edited 1 time in total.
 

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by Casimir » Fri Apr 18, 2014 20:28

Image
Complete rewrite of the hunger system (with bar).
It all depends on your health. The less hp you have the faster you will feel hungry. When the hunger bar reaches zero you just get hurt. So when there is only a halve heart left you will starve in about 40 seconds unless you find something to eat. Eating only heals you, it does not reset the hunger bar. With full health it takes more than a minetest day until your stomach hurts.
(Depending on your window size the bar can be offset in a strange position. Currently I can do nothing about this.)
Last edited by Casimir on Fri Apr 18, 2014 20:29, edited 1 time in total.
 

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Re: [game] nodetest

by Casimir » Thu May 29, 2014 20:18

Some changes:
The hunger and drowning statbars being offset is fixed now.
Conifers get covered with snow when growing on snow (3/4 chance).
For stairsplus the craftquide only shows the recipes of wood. This way the craftguide does not get flooded with recipes that all are the same.
Eating also restores hunger.
Added damage sounds.
 

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Re: [game] nodetest

by paramat » Wed Jun 18, 2014 03:05

indev mapgen will probably be removed or completely changed in the next few months, just so you know.
 

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Re: [game] nodetest

by Casimir » Sat Jun 28, 2014 20:31

Image
Latest changes:
* removed freeminer support and perlinore
* eat sound
* new main menu icon
Image
* almost complete rewrite of the doors mod to make it modular
When crafting doors you now get two half doors. You can make windows, or three node high doors this way. Also, when you place a door, the joint will be where you are pointing at.

@paramat Thank you, I changed the first post accordingly.
 

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Re: [Game] Voxelgarden [git]

by Casimir » Mon Jul 07, 2014 08:47

With the release of 0.4.10 Nodetest was renamed as Voxelgarden. The license changed from GPLv3 to LGPL 2.1, making it more compatible with mods and other subgames.

Changes since the last post:
* Removed unused features (pots, perlinore).
* Fixed steel door bug.
* Improved clay generation.
* You get hungry faster.
* Added an API to farming, similar to the one of minetest_game.

For most important changes since 0.4.9 start reading here: viewtopic.php?p=124028#p124028
Or look at the commits on github: https://github.com/CasimirKaPazi/Voxelgarden/commits
Last edited by Casimir on Mon Jul 07, 2014 17:27, edited 1 time in total.
 

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Re: [Game] Voxelgarden [git]

by rubenwardy » Mon Jul 07, 2014 15:47

*farming

I had to check that, as I wasn't sure if it was actually a typo, or you have added a picture frame mod :P
 

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Casimir
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Re: [Game] Voxelgarden [git]

by Casimir » Mon Jul 07, 2014 20:24

Oh, thank you (fixed).

Btw. For those who don't know. With the name change your old worlds will not appear in the main menu. You have to go into the directory of the world "/minetest/worlds/yourworld/", open "world.mt" and change the gameid to "gameid = Voxelgarden".
 

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Casimir
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Re: [Game] Voxelgarden [git]

by Casimir » Wed Jul 09, 2014 22:15

Myswiat did a review of the very latest version.
https://www.youtube.com/watch?v=D5pREOVDjRQ
I don't understand anything of what he says, but I think it is Polish.
 

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Re: [Game] Voxelgarden [git]

by philipbenr » Thu Jul 10, 2014 19:52

Casimir wrote:Oh, thank you (fixed).

Btw. For those who don't know. With the name change your old worlds will not appear in the main menu. You have to go into the directory of the world "/minetest/worlds/yourworld/", open "world.mt" and change the gameid to "gameid = Voxelgarden".

That is very nice to know. I have been wishing to know how to do that for a while.
 

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Re: [Game] Voxelgarden [git]

by ivalin » Thu Jul 17, 2014 21:36

Will you add minecraft like item drop/pick ?
 

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