Re: [Game] Decoblocks [R5]
Posted: Thu Nov 02, 2017 16:11
Likely due to the author last visiting in 2015Wuzzy wrote: 3) Mapgen alias for river water is missing
3) No listring support
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Likely due to the author last visiting in 2015Wuzzy wrote: 3) Mapgen alias for river water is missing
3) No listring support
After a quick search I'm assuming you're referring to jps Crafting Guide mod? I wholeheartedly agree it's an essential mod.Wuzzy wrote:1) There is no crafting guide
That's by game design. I always felt tree punching was a bit silly. Instead sticks are gathered from leaves, and stone for stone tools is crafted from gravel blocks. The stone axe is crafted with the standard recipe.2) I can't break trees in suvival
The last release of Decoblocks was made before river water was implemented. But it looks I had fixed that issue in my development version.3) Mapgen alias for river water is missing
I agree. It's an overdue change.1) Tall grass and grass block color don't match well
Yes the sounds in the game are terribly neglected. I should just go with Minetests default sounds. It's not like I'm planning on doing anything mindblowing in the sound department.2) Stone footstep sound sounds strange
Oh cool. Shift clicking. Looks like I'd have to update the kiln and default gui in order to get that working.3) No listring support
That was my hilariously broken way of getting custom tree spawning to work. If I recall I used invisible tree cuttings as decoration with a grow time of zero. Since then I'd changed the trees to schematic files that are spawned as a decoration.4) Tree growth algorithm is weird (trees appear out of nowhere)