[Game] Eden2 -Reinvigorated for 0.4.13

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Inocudom
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by Inocudom » Post

If only there was a server dedicated to this game mode.
Last edited by Inocudom on Tue Oct 22, 2013 04:27, edited 1 time in total.

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Topywo
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by Topywo » Post

gabriel.bakker wrote:This looks beautiful.

Is there some trick for cooking food? I killed some animals and tried to cook them in the furnace but it wouldn't cook. The coal wasn't used up and the fire didn't appear.

I then started the fire by putting cobblestone in the top of the furnace, and when it was burning I replaced the cobblestone with the Raw Meat, and the fire burned but the meat didn't get cooked. How do you cook food?
I think the meat from the mobs of mobs framework cannot be cooked (it can only be consumed directly) and the meat from the simple mods can be cooked (and only then eaten).

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Mossmanikin
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by Mossmanikin » Post

I like the new name. :)

Noob 4 life!
My stuff

MrPitchfork
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by MrPitchfork » Post

I'm getting an error:
ServerError: LuaError: error:
~/.minetest/games/NeuromancerGame/mods/hud/init.lua:105: attempt to call
I'm using 0.4.7. Have I installed Eden incorrectly?

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Neuromancer
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by Neuromancer » Post

MrPitchfork wrote:I'm getting an error:
ServerError: LuaError: error:
~/.minetest/games/NeuromancerGame/mods/hud/init.lua:105: attempt to call
I'm using 0.4.7. Have I installed Eden incorrectly?
Hmmm.. It installs like all other games. You dump it in the games folder, C:\Users\x\Games\minetest-0.4.7-82e1ab7-win32\games\NeuromancerGame

And based on your error message it looks like you put it in the right spot. I am not using 0.4.7. I'm using a more recent build. I think by sfan viewtopic.php?id=1523. Here is the build I use.

minetest-0.4.7-82e1ab7-win32

If you use a more recent build you should be good. It looks like he doesn't have that one available anymore.

Another thing you could do is just delete the "hud" folder in the .minetest/games/NeuromancerGame/mods folder, as it looks like that is the mod that is giving you problems. You lose the hunger aspect of the game, but maybe you don't care about that.

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Inocudom
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by Inocudom » Post

The modpack below does not get as much attention as it deserves, but it would go well with this game:
viewtopic.php?id=4627

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Neuromancer
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by Neuromancer » Post

Inocudom wrote:If only there was a server dedicated to this game mode.
I have the same wish. Vanessa's comes the closest, but all the terrain has been generated because the server's been around for a while, so it doesn't have many of the cool plants.

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by VanessaE » Post

I wish someone would write a program that will allow one to graphically select and delete surface mapblocks to help with that. I mean, I could perhaps reset the map to the same seed and then copy the structures over from the existing map, but that's a rather... cumbersome option.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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by falsegrayburger » Post

Greaaaaaaaaaaaaaaaaaaaaaaaaaat!!!!!!

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Neuromancer
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by Neuromancer » Post

Inocudom wrote:The modpack below does not get as much attention as it deserves, but it would go well with this game:
viewtopic.php?id=4627
I think Sea is a brilliant Mod and have wanted to include it. However, the performance of this game is getting so bad (especially terrain generation), that I can't justify adding it because Sea is still pretty resource intensive even though it got rid of the complex nodeboxes.

There are a few other mods I have been thinking about adding, but don't want to overload things.
HomeDecor (would make inventory even slower than it already is but I love this mod)
LivingRoom Furniture
Quartz
Marble (from Technic)

I'm wondering what would happen if we went to craft guide mod instead of Zeg's inventory mod if that would make things faster. Problem is craft guide is less intuitive.
Last edited by Neuromancer on Sat Oct 26, 2013 12:20, edited 1 time in total.

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Neuromancer
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by Neuromancer » Post

I'd love to see some screenshots from what you all are building with this game. I find myself usually building Tiki villages due to the abundance of good natural building materials. It would be fun to retexture, and re-think home decor for a more primitive natural style with things like hammocks and cots, benches etc.
Last edited by Neuromancer on Sat Oct 26, 2013 12:22, edited 1 time in total.

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Neuromancer
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by Neuromancer » Post

I changed the dirt texture and tweaked the grass on dirt textures. Let me know what you think. Improvement, or did I make it worse?

I also replaced water with Misa's water.

Edit: I also softened up the color contrasts in the LilyPad textures a little bit.

Edit: I was liking the new dirt and stone textures, but they were just a little bit off. I tweaked them again, and now they are really looking nice.
Last edited by Neuromancer on Tue Nov 05, 2013 03:53, edited 1 time in total.

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Neuromancer
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by Neuromancer » Post

I keep playing with the textures, and I'm impressed with the impact of a little tweaking.
Additional Textures changed: Ferns, Reedmace, &tall grass.

And I used Sdzen's gravel.

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Inocudom
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by Inocudom » Post

Will this game have textures for the texture pack below?
viewtopic.php?id=7762

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Neuromancer
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by Neuromancer » Post

Added animal's from Aspiremint's animal pack. Turtle, Donkey, Swan, Rabbits, & Butterflies.

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Neuromancer
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by Neuromancer » Post

Inocudom wrote:Will this game have textures for the texture pack below?
viewtopic.php?id=7762
I tried adding it, and while cool, the textures looked too metallic, especially the grass. Didn't like the look and feel for this game. You can add it yourself, just like any other texture pack to see the effect. I bet you won't like it either.

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by Neuromancer » Post

Thanks to plenty of help from VanessaE, I got waving plants added to this game. Since there is so much plantlife in this game, the effect is dramatic.

Geomorph
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by Geomorph » Post

Nice game! I'm new to minetest, and I'm glad there is a game like this that has collected together some mods and tweaks that work well together to form an immersive survival game. Vanilla Minetest is just too plain, and learning about all the possible mods to make it more interesting is quite a bit of work for someone new to Minetest. This game is visually stunning, and I particularly like the hunger aspect of the game which makes survival challenging.

Here's a few issues that I've encountered:
1. The game description talks about finding jungle grass to plant cotton seeds to gain string for fishing. I cannot find jungle grass, but only regular grass which provides wheat seeds. I find jungle trees, jungle saplings and jungle ferns, so it seems I'm in the right biome.
2. Honey heals but doesn't satisfy hunger, which seems weird. The only sustainable food source I've been able to develop is wheat.
3. Hacking my way through the jungle quickly fills my pack with mostly useless plant pieces. Most of them don't burn in my furnace and can't be used to craft. I devoted a special chest for the sole purpose of storing these plant items, so getting rid of them isn't so hard. But some items don't stack well (perhaps there are 2 or 3 different incompatible variations of these?), namely juncus and jungle saplings.
4. The cows seem ascetically out of place in this landscape.
5. I'm not sure that I like the multiple types of dirt that don't stack with each other.
6. The short visual range is a problem. I built a tree house on top of a tall jungle tree, and I can't see it from the ground. This isn't so much of a problem when walking through the dense jungle, since you can't see far anyway. But this will make it very hard to explore beyond the immediate vicinity of my base, and to navigate by landmarks.

(I'm using the "fuller" version, BTW)
Last edited by Geomorph on Tue Dec 24, 2013 04:31, edited 1 time in total.

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by Sokomine » Post

I'm using something very similar to this modpack/game for my own singleplayer world. It's incredibly beautiful and a fun to just explore and take a look.
Geomorph wrote: 1. The game description talks about finding jungle grass to plant cotton seeds to gain string for fishing. I cannot find jungle grass, but only regular grass which provides wheat seeds. I find jungle trees, jungle saplings and jungle ferns, so it seems I'm in the right biome.
In general, junglegrass ought to be located around jungletrees. There was a change recently to that particular grass type - perhaps junglegrass got lost that way in some versions.

Simple mobs seems to be included in the Eden game - so another way to get wool might be to right-click any happily jumping sheep you come across. If your sheep come from mobf, you'll need a tool to sheer them. Simple mobs sheep look more blocky.
Geomorph wrote: 4. The cows seem ascetically out of place in this landscape.
Just give them a flat piece of land with only grass on. Huge animals like cows arn't perfect yet, but they are already well suited for farms (as decoration).
Geomorph wrote: 6. The short visual range is a problem. I built a tree house on top of a tall jungle tree, and I can't see it from the ground. This isn't so much of a problem when walking through the dense jungle, since you can't see far anyway. But this will make it very hard to explore beyond the immediate vicinity of my base, and to navigate by landmarks.
Navigation by landmarks is extremly difficult because your landmark will not be loaded by the game when you need it - no matter how far your view range is. Set your home/spawn point as soon as possible to your house or write its coordinates down. Pressing F5 in order to see your current coordinates also helps a bit. And you can create a 2d map of your local world with one of the mapping programs.
A list of my mods can be found here.

Geomorph
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by Geomorph » Post

Actually, the forest soils are very pretty, and dealing with 4 or so different types of soil in my pack is only a minor inconvenience. I could set up an extra chest to store those extra soils.

The biggest problem with this game for me is the short visual range. The visual range in the regular minetest game is adequate, since I can see the top of a high tower, and landscape features at moderate distance. For me, the inability to see anything at moderate distance detracts from the immersiveness of this game.

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by Froggy » Post

This is a super fun game! All of the details in it are amazing. The plants, the animals, and even the dirt types are great.

I just have a slight issue. So, I was playing around, gathering resources, when I felt like mining. I jumped down the nearest cave and began mining. I turn around and see this guy - who nearly gave me a heart attack.
Spoiler
Image
I decided to approach him, and as I did, the game crashed.

debug.txt says this:

Code: Select all

11:15:58: ERROR[main]: ServerError: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: bad argument #1 to 'punch' (userdata expected, got nil)
11:15:58: ERROR[main]: stack traceback:
11:15:58: ERROR[main]:     [C]: in function 'punch'
11:15:58: ERROR[main]:     ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: in function 'mobf_do_area_damage'
11:15:58: ERROR[main]:     ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:299: in function <...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:281>
Now, I can't continue, as it gives me the same error over and over again.
I'm using 0.4.8-dev.

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by Neuromancer » Post

Froggy wrote:This is a super fun game! All of the details in it are amazing. The plants, the animals, and even the dirt types are great.

I just have a slight issue. So, I was playing around, gathering resources, when I felt like mining. I jumped down the nearest cave and began mining. I turn around and see this guy - who nearly gave me a heart attack.
Spoiler
I decided to approach him, and as I did, the game crashed.

debug.txt says this:

Code: Select all

11:15:58: ERROR[main]: ServerError: ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: bad argument #1 to 'punch' (userdata expected, got nil)
11:15:58: ERROR[main]: stack traceback:
11:15:58: ERROR[main]:     [C]: in function 'punch'
11:15:58: ERROR[main]:     ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:54: in function 'mobf_do_area_damage'
11:15:58: ERROR[main]:     ...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:299: in function <...es/Eden/mods/animals_modpack-master/mobf/weapons.lua:281>
Now, I can't continue, as it gives me the same error over and over again.
I'm using 0.4.8-dev.
That mob is called "BigRed". I'm not sure why, because he's mostly blue. They spawn very rarely. You might want to try deleting the bigRed folder from the Neuromancergame\mods\mobf?\bigred folder and see if that fixes it. Otherwise you could also ask Sapier on the Mobf Mod thread. This is an older version of that Mod because the new version has serious performance issues with this game. This is one of the most complicated Mods for Minetest, and Sapier has the best chance of helping since he wrote it. Plus sometimes other folks in that thread have answers.

I already deleted the BoomBom Mob folder from the same Mod because it caused crashes like the one you are seeing all the time.

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by Neuromancer » Post

Geomorph wrote:Actually, the forest soils are very pretty, and dealing with 4 or so different types of soil in my pack is only a minor inconvenience. I could set up an extra chest to store those extra soils.

The biggest problem with this game for me is the short visual range. The visual range in the regular minetest game is adequate, since I can see the top of a high tower, and landscape features at moderate distance. For me, the inability to see anything at moderate distance detracts from the immersiveness of this game.
From what RealBadAngel tells me, you basically have 2 choices, either start deleting some of the Mods from the mods folder in this game that you don't care for, or get a faster GPU or a computer with a faster GPU. I included everything, because well for starters it just looks amazing, but then it gives you the choice of what you want to rip out. Experiment with it.

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Neuromancer
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by Neuromancer » Post

Geomorph wrote:Nice game! I'm new to minetest, and I'm glad there is a game like this that has collected together some mods and tweaks that work well together to form an immersive survival game. Vanilla Minetest is just too plain, and learning about all the possible mods to make it more interesting is quite a bit of work for someone new to Minetest. This game is visually stunning, and I particularly like the hunger aspect of the game which makes survival challenging.

Here's a few issues that I've encountered:
1. The game description talks about finding jungle grass to plant cotton seeds to gain string for fishing. I cannot find jungle grass, but only regular grass which provides wheat seeds. I find jungle trees, jungle saplings and jungle ferns, so it seems I'm in the right biome.
2. Honey heals but doesn't satisfy hunger, which seems weird. The only sustainable food source I've been able to develop is wheat.
3. Hacking my way through the jungle quickly fills my pack with mostly useless plant pieces. Most of them don't burn in my furnace and can't be used to craft. I devoted a special chest for the sole purpose of storing these plant items, so getting rid of them isn't so hard. But some items don't stack well (perhaps there are 2 or 3 different incompatible variations of these?), namely juncus and jungle saplings.
4. The cows seem ascetically out of place in this landscape.
5. I'm not sure that I like the multiple types of dirt that don't stack with each other.
6. The short visual range is a problem. I built a tree house on top of a tall jungle tree, and I can't see it from the ground. This isn't so much of a problem when walking through the dense jungle, since you can't see far anyway. But this will make it very hard to explore beyond the immediate vicinity of my base, and to navigate by landmarks.

(I'm using the "fuller" version, BTW)
Since honey is known to have healing properties, and because it is nice to have something that can just heal you other than having your hunger meter past 90 percent, I thought I'd leave it that way. So yes this was done intentionally.

I agree that the cows ugly, wanted to give them a new texture. But I had a hard time coming up with a nice brown texture that blends in better with the landscape. Think of them as Bison-like. I kept them in because they add the farming aspect to the game, as Sokomine suggested.

There should still be jungle grass in the game, but it is extremely rare. See if you can find alternative recipies. But half the fun is how hard it is to find. It might be possible to increase it's frequency by tweaking the plantlife Mod.
Last edited by Neuromancer on Sun Dec 29, 2013 03:51, edited 1 time in total.

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by Neuromancer » Post

I thought there was a trash option in inventory that you could just drag 'n drop items you don't want rather than having to craft chests.

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