Err, this is a sub game not a mod. You should put the file into the 'games' folder not in the 'mod' folder. And this game should work on the current version of minetest. :)axemall wrote:i can,t get this mod to work on 0.4.12 can you help me out i keep getting errors windows 7 64 bit i also tried 0.4.10 inwich 3.0 is for
[Game] Wasteland [0.5 beta]
Re: [Game] Wasteland [0.3] not working on 0.4.12
-
- Member
- Posts: 18
- Joined: Thu Mar 19, 2015 18:11
- IRC: luizrpgluiz
- In-game: luizinho
Re: [Game] Wasteland [0.3]
Blockman when you will update the wasteland to version 0.4.13? You will put devastated biomes also in its subgame wasteland?
cdb_HTWLEyTsySH8
- rubberduck
- Member
- Posts: 507
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: [Game] Wasteland [0.3]
i have some ideas for this game
1: could add some more decorative ground elements (no vegetation), the mod "cavestuff" from the modpack plantlife contains pebbles.
2: a "hairy" mob which drops some kind of strings to make wool. something like a yeti or bigfoot, less common than zombies, but stronger!.
3: a way to get dyes
some possible recipes:
black (coal)
yellow (gold)
white (minerals from mineral-sand)
red (some kind of mob dropping something)
blue (some kind of berry-bushes (very rare))
other colors have to be mixed.
4: items that work like currency (items that can be found somewhere, rare!)
could be very rare in "chests" or found on the ground. useful in multiplayer / servers.
5: a few more items in chests, different rarities in naturally spawned graves (some rare stuff could be more common here, other rare stuff - maybe cotton seeds - could be only found there)
1: could add some more decorative ground elements (no vegetation), the mod "cavestuff" from the modpack plantlife contains pebbles.
2: a "hairy" mob which drops some kind of strings to make wool. something like a yeti or bigfoot, less common than zombies, but stronger!.
3: a way to get dyes
some possible recipes:
black (coal)
yellow (gold)
white (minerals from mineral-sand)
red (some kind of mob dropping something)
blue (some kind of berry-bushes (very rare))
other colors have to be mixed.
4: items that work like currency (items that can be found somewhere, rare!)
could be very rare in "chests" or found on the ground. useful in multiplayer / servers.
5: a few more items in chests, different rarities in naturally spawned graves (some rare stuff could be more common here, other rare stuff - maybe cotton seeds - could be only found there)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Game] Wasteland [0.3]
Why not blood from mobs. Every mob could drop a little as long as you kill them anyway. Or maybe have some type of syringe or siphon that takes a little blood from say a sheep or something. If blood is not like then how about small rubies that could be crushed into a powder and then made into a dye.rubberduck wrote:red (some kind of mob dropping something)
Re: [Game] Wasteland [0.3]
Do any alternative texture packs work well with this game? I really like Vanessa's 512 texture pack, but I don't know how well it (or any other pack) will work with this subgame.
Re: [Game] Wasteland [0.3]
yes other texture packs work... the only thing tha does not work "out of the box" is the dry dirt...koz_ wrote:Do any alternative texture packs work well with this game? I really like Vanessa's 512 texture pack, but I don't know how well it (or any other pack) will work with this subgame.
Hey Blockmen :) is it possible to add mobs on my own? destructive mobs or sth. like that?? it's a bit easy ;)
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
Wasteland 0.5 Beta pre-release
Had finally the time to rebase the commits i threw in from time to time, so this post is to announce the pre-release of version 0.5.
Changelog:
- Added mineralsand back (an restored original wasteland's sand texture)
- Made torches 3D
- Reduced water range
- Updated hud and hunger
- Removed remains of bronze (by andersje)
- A lot of cleanup (code, textures)
- Relicensed to GPL 3.0
What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.
---
@Sick-D, most mobs mods out there should work with Wasteland in general, but you would have to change the spawning nodes yourself.
Changelog:
- Added mineralsand back (an restored original wasteland's sand texture)
- Made torches 3D
- Reduced water range
- Updated hud and hunger
- Removed remains of bronze (by andersje)
- A lot of cleanup (code, textures)
- Relicensed to GPL 3.0
What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.
---
@Sick-D, most mobs mods out there should work with Wasteland in general, but you would have to change the spawning nodes yourself.
- rubberduck
- Member
- Posts: 507
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
Re: Wasteland 0.5 Beta pre-release
i posted a small "list" with ideas before, it includes some ideas how to get cotton too.BlockMen wrote: What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
Re: [Game] Wasteland [0.5 beta]
@Blockmen aweesome :D thanks ... i modified the zombie..now called "mutant zombie" .. (see in my videos) other mob i'll try ;)
and i added for myself that i can find cotton seeds in ruins :) as much as saplings
and i added for myself that i can find cotton seeds in ruins :) as much as saplings
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d
Bye bye ;)
- MHL
- Member
- Posts: 416
- Joined: Mon Aug 20, 2018 00:44
- GitHub: NOT APPLICABLE
- IRC: MCL
- In-game: singleplayer
- Location: Somewhere in SSWZ
- Contact:
Re: [Game] Wasteland [0.5 beta]
All right, thank you very much!
COME SEE MY MINETEST MAP!!! FRANCAIS TRADDUCCIONS COMING SOON! ČESKY PŘEKLAD JIŽ NEDLOUHO!!!
Who is online
Users browsing this forum: No registered users and 3 guests