[Game] Wasteland [0.5 beta]

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Betta
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Re: [Game] Wasteland [0.3] not working on 0.4.12

by Betta » Post

axemall wrote:i can,t get this mod to work on 0.4.12 can you help me out i keep getting errors windows 7 64 bit i also tried 0.4.10 inwich 3.0 is for
Err, this is a sub game not a mod. You should put the file into the 'games' folder not in the 'mod' folder. And this game should work on the current version of minetest. :)

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Re: [Game] Wasteland [0.3]

by luizrpgluiz » Post

Blockman when you will update the wasteland to version 0.4.13? You will put devastated biomes also in its subgame wasteland?
cdb_HTWLEyTsySH8

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Re: [Game] Wasteland [0.3]

by rubberduck » Post

i have some ideas for this game

1: could add some more decorative ground elements (no vegetation), the mod "cavestuff" from the modpack plantlife contains pebbles.

2: a "hairy" mob which drops some kind of strings to make wool. something like a yeti or bigfoot, less common than zombies, but stronger!.

3: a way to get dyes
some possible recipes:
black (coal)
yellow (gold)
white (minerals from mineral-sand)
red (some kind of mob dropping something)
blue (some kind of berry-bushes (very rare))
other colors have to be mixed.

4: items that work like currency (items that can be found somewhere, rare!)
could be very rare in "chests" or found on the ground. useful in multiplayer / servers.

5: a few more items in chests, different rarities in naturally spawned graves (some rare stuff could be more common here, other rare stuff - maybe cotton seeds - could be only found there)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel

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LionsDen
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Re: [Game] Wasteland [0.3]

by LionsDen » Post

rubberduck wrote:red (some kind of mob dropping something)
Why not blood from mobs. Every mob could drop a little as long as you kill them anyway. Or maybe have some type of syringe or siphon that takes a little blood from say a sheep or something. If blood is not like then how about small rubies that could be crushed into a powder and then made into a dye.

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Re: [Game] Wasteland [0.3]

by koz_ » Post

Do any alternative texture packs work well with this game? I really like Vanessa's 512 texture pack, but I don't know how well it (or any other pack) will work with this subgame.

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Re: [Game] Wasteland [0.3]

by Sick-D!! » Post

koz_ wrote:Do any alternative texture packs work well with this game? I really like Vanessa's 512 texture pack, but I don't know how well it (or any other pack) will work with this subgame.
yes other texture packs work... the only thing tha does not work "out of the box" is the dry dirt...

Hey Blockmen :) is it possible to add mobs on my own? destructive mobs or sth. like that?? it's a bit easy ;)
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d

Bye bye ;)

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BlockMen
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Wasteland 0.5 Beta pre-release

by BlockMen » Post

Had finally the time to rebase the commits i threw in from time to time, so this post is to announce the pre-release of version 0.5.

Changelog:
- Added mineralsand back (an restored original wasteland's sand texture)
- Made torches 3D
- Reduced water range
- Updated hud and hunger
- Removed remains of bronze (by andersje)
- A lot of cleanup (code, textures)
- Relicensed to GPL 3.0

What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.

---
@Sick-D, most mobs mods out there should work with Wasteland in general, but you would have to change the spawning nodes yourself.

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Re: Wasteland 0.5 Beta pre-release

by rubberduck » Post

BlockMen wrote: What should be done before 0.5 release is at least a way to get wool and/or cotton.
If you notice anything or have more idea what to add/change plz post it here or make an issue on repository.
i posted a small "list" with ideas before, it includes some ideas how to get cotton too.
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel

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Re: [Game] Wasteland [0.5 beta]

by Sick-D!! » Post

@Blockmen aweesome :D thanks ... i modified the zombie..now called "mutant zombie" .. (see in my videos) other mob i'll try ;)

and i added for myself that i can find cotton seeds in ruins :) as much as saplings
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d

Bye bye ;)

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MCL
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Re: [Game] Wasteland [0.5 beta]

by MCL » Post

All right, thank you very much!
2014-02-14 - 2024-02-14 TEN YEARS OF MCL

chef trip
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Re: [Game] Wasteland [0.5 beta]

by chef trip » Post

no more wasteland i guess huh? it's 2023

well, for anyone into this genre, maikerumine's aftermath server will soon be online again. if anyone reading this has had any experience playing this subgame, if it had any great, useful mods which could be used in aftermath, and hopefully they're public, maybe they could be added, if maikerumine agrees and thinks it would enhance aftermath.
Wanting to be someone else is a waste of who you are. – Kurt Cobain

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