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Re: [Game] Big Freaking Dig [0.4]

Posted: Wed Dec 10, 2014 20:15
by Jordach
twoelk suggested over IRC that I make the sp bg and logo better - so I did.

Image

Re: [Game] Big Freaking Dig [0.4]

Posted: Sun Dec 21, 2014 07:14
by paramat
Looks good, especially those 2x2 textures.

Also, see viewtopic.php?f=18&t=10621&p=165334#p165334

Re: [Game] Big Freaking Dig [0.4]

Posted: Wed Dec 24, 2014 16:38
by Jordach

BFD 0.5 Release Candidate 1:

This update contains:

Renewed textures.
A new header, singleplayer background and a singleplayer game icon.
Kittens. :3
Bones rework.

And probably more.

Feel free to report bugs somewhere, either in this topic or in subgame discussion.

Commit: https://github.com/Jordach/big_freaking ... 96cbb72fe0

Download it: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git

Re: [Game] Big Freaking Dig [0.4]

Posted: Thu Dec 25, 2014 05:59
by InfinityProject
Seems interesting. I may have to try this out later.

Re: [Game] Big Freaking Dig [0.4]

Posted: Thu Dec 25, 2014 21:18
by Jordach

Big Freaking Dig 0.5 Release Candidate 2:

This update contains:

Another kitten.
A kitten subAPI for simple mobs.
Three new mods: Awards, Gauges and Sprint.
Other changes have been made that have not been written here.

Commits:

https://github.com/Jordach/big_freaking ... ff1849b3c2
https://github.com/Jordach/big_freaking ... e47d988591
https://github.com/Jordach/big_freaking ... b0ee66bf76
https://github.com/Jordach/big_freaking ... 6ccafeed03
https://github.com/Jordach/big_freaking ... b357f8d95e

Download it: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git

While I was working away at these commits, have a few tracks (No, I wasn't having a rave with my 600w PA system! Which will end up around 5600w. ;3):

https://soundcloud.com/audio-warfare/fr ... -big-fella
https://soundcloud.com/karthy/darren-styles-screwface-2

Promotional Screenshots:

https://mediacru.sh/f6a2a1dfc02b

Re: [Game] Big Freaking Dig [0.5 RC2]

Posted: Mon Dec 29, 2014 21:07
by Jordach

Big Freaking Dig 0.5 Release Candidate 3:

Another RC<X> release! Woooooo!

This update contains:

Fixed kittens being invisible.
Fixed trash cans deleting kitten entities. :(
Added and removed cornernote's crafting guide.
Added Zeg9's crafting guide and skinned it to the BFD inventory looks.
Retextured cherry leaves, cherry trunks, birch trunks, oak trunks, birch leaves, brightened oak leaves.
Upgraded node randomisation to VoxelManip.
Update genders.lua and player_jordach.png
BFD node digging, chopping and harvesting times have been changed dramatically.
Fix typos with the above commit.

Download this Release Candidate: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git

Re: [Game] Big Freaking Dig [0.5 RC2]

Posted: Mon Dec 29, 2014 21:50
by Sokomine
Your kittens are needed as a seperate mod!

Re: [Game] Big Freaking Dig [0.5 RC2]

Posted: Tue Dec 30, 2014 17:39
by LionsDen
The RC3 download isn't working. I just went to the github page (below) and downloaded the zip. Hopefully that got me the RC3.

https://github.com/Jordach/big_freaking_dig

Re: [Game] Big Freaking Dig [0.5 RC2]

Posted: Wed Dec 31, 2014 13:58
by Jordach
LionsDen wrote:The RC3 download isn't working. I just went to the github page (below) and downloaded the zip. Hopefully that got me the RC3.

https://github.com/Jordach/big_freaking_dig
That link always breaks by the forum when copying the link.

Re: [Game] Big Freaking Dig [0.5]

Posted: Sat Jan 03, 2015 15:32
by Jordach

BFD Release 0.5!

Image

This release marks the update that adds quite a bit to the subgame, but enough until I manage to install the brand new content.

Changes since 0.4:

JDC_Lamps (ported from Minetest Game version.)
Renewed textures.
Player statues.
Chisels.
Wool slabs, stairs and carpets.
Carpet API.
Fix 1.8 skin autodetection with singleplayer.
Soapstone.
Deathly biomes.
Boats.
Carts.
Fix dropped items being deleted too slow.
Make stairs have three steps.
A new header, singleplayer background and a singleplayer game icon.
Kittens. :3
Bones rework.
Another kitten.
A kitten subAPI for simple mobs.
Three new mods: Awards, Gauges and Sprint.
Fixed kittens being invisible.
Fixed trash cans deleting kitten entities. :(
Added and removed cornernote's crafting guide.
Added Zeg9's crafting guide and skinned it to the BFD inventory looks.
Retextured cherry leaves, cherry trunks, birch trunks, oak trunks, birch leaves, brightened oak leaves.
Upgraded node randomisation to VoxelManip.
Update genders.lua and player_jordach.png
BFD node digging, chopping and harvesting times have been changed dramatically.
Fix typos with the above commit.
Entitynode Torches.

Note: Torches are now nodeboxes and existing entities will be cleared on world load, during playtime and exit.

You will also need a build that is newer than the 31st of December.

Download me: https://github.com/Jordach/big_freaking ... master.zip

Got Git and cloned it? Just: git pull

Got Git and not cloned it? Just: git clone https://github.com/Jordach/big_freaking_dig.git

Re: [Game] Big Freaking Dig [0.5 RC2]

Posted: Sat Mar 28, 2015 09:22
by TheEpicJames
Sokomine wrote:Your kittens are needed as a seperate mod!
+1

If you want, i could make textures for more kittens

Re: [Game] Big Freaking Dig [0.5]

Posted: Sun Jul 12, 2015 18:55
by paramat
You need to add:

Code: Select all

minetest.clear_registered_decorations()
to your mapgen/init.lua, as well as clearing registered biomes.

Re: [Game] Big Freaking Dig [0.5]

Posted: Mon Jul 13, 2015 23:08
by paramat
Here are the updated biome definitions for use with 0.4.12dev or 0.4.13 https://gist.github.com/paramat/2a669f53b5287b043240
Needs testing.

Re: [Game] Big Freaking Dig [0.5]

Posted: Wed Jul 15, 2015 01:12
by Inocudom
I'm... Pretty certain that Jordach doesn't work on Big Freaking Dig anymore. Ask the makers of LOTT and Ethereal instead.

Re: [Game] Big Freaking Dig [0.5]

Posted: Thu Jul 16, 2015 22:35
by Jordach
JD gonna give it to ya
Feck wait for you to get it on your own
JD gonna deliver to ya
Knock knock, open up the door, it's real
Wit the non-stop pop pop and stainless steel

https://github.com/Jordach/big_freaking ... 1289d3e72b

No, I'm not going to top that commit.

Image

Re: [Game] Big Freaking Dig [0.5]

Posted: Thu Jul 16, 2015 23:56
by paramat
You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240

Re: [Game] Big Freaking Dig [0.5]

Posted: Fri Jul 17, 2015 08:51
by Jordach
paramat wrote:You deleted the decoration and ore definitions in that file =/
However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043240
I wasn't stupid enough to put ores in the same file. :^)

https://github.com/Jordach/big_freaking ... oregen.lua

Re: [Game] Big Freaking Dig [0.5]

Posted: Fri Jul 17, 2015 21:00
by paramat
Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.

Re: [Game] Big Freaking Dig [0.5]

Posted: Sat Jul 18, 2015 15:14
by Jordach
paramat wrote:Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.
The V6 style biome is what happens when BFD is run under MGV6. I kept it as it was moderately humorous to look at.

I also updated the main post with a bit more flair.

Re: [Game] Big Freaking Dig [0.5]

Posted: Thu Feb 11, 2016 14:29
by azekill_DIABLO
It looks EPIC!!

what r u using to do the wonderful 3D models?(like the flowers of Eden biome)

Re: [Game] Big Freaking Dig [0.5]

Posted: Fri Mar 04, 2016 01:18
by MLG360NoScoper
ModError: Failed to load and run /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua
Error from Lua:
cannot open /home/henzie/.minetest/mods/big_freakin_dig_master/init.lua: No such file or directory
check debug.txt for details
Nothing related to his shows up in the debug.txt. Anything I can do to make this work?

Re: [Game] Big Freaking Dig [0.5]

Posted: Sun Mar 13, 2016 03:05
by JingoJagget
Edit: Never mind, figured it out.

Re: [Game] Big Freaking Dig [0.5]

Posted: Mon Apr 25, 2016 14:48
by LNJ
Where can I find such 3d flowers like on the screenshots?

Re:

Posted: Tue Jan 10, 2017 16:33
by ParaklataChotou
rubenwardy wrote:I quite like this concept. I forked it yesterday, and I look forward to possibly contributing.
.

Re: [Game] Big Freaking Dig [0.5]

Posted: Sat Mar 18, 2017 02:02
by mr_dean
what is the recommended mapgen for this mod, because, when I use v6, I just get a big jumbled forest. v7 seems to work, but I always spawn in a cold biome in v7, no matter what. that's just my luck I guess