[Game] Adventuretest

timsoft
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Re: [Game] Adventuretest

by timsoft » Tue Apr 10, 2018 19:03

is there an easy way to turn off the "blood effects" when being injured? thanks.
 

timsoft
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Re: [Game] Adventuretest

by timsoft » Sat Apr 14, 2018 08:56

another question. One of the tasks is to get a bowl and flour (for a friendly npc woman villager). I have collected the two items. how am I supposed to give them to her?
I have tried discarding them (press "Q") but apart from loosing the items it doesn't appear to work and the task remains the same and there is no reward.
I have googled but nothing came up. thanks.
 

timsoft
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Re: [Game] Adventuretest - patch

by timsoft » Sun Apr 15, 2018 12:50

to answer my own question, for the benefit of others. To turn off blood effects, coment out the blood_particles line in player.lua and also the first occurence of it in api.lua for mobs, Alternatively, edit the /mods/mobs./textures/mobs_blood.png and make it blue instead of red, then the damage is crying instead of blood splatters.

Also for the bowl and flour quest/task, there is a bug in chest.lua which did not detect my flour. the fix is replace lines 6 and 7 of mods/quests/chest.lua with below.
Code: Select all
if (inv:contains_item("main","farming_plus:flour") or inv:contains_item("main","food:flour")) and inv:contains_item("main","food:bowl") then
    if inv:contains_item("main","farming_plus:flour") then
      inv:remove_item("main","farming_plus:flour")
    else 
      inv:remove_item("main","food:flour")
    end

this allows for the flour that I had as well as the other flour.
 

timsoft
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Re: [Game] Adventuretest another patch

by timsoft » Sun Apr 15, 2018 17:34

you get crashes if mobs are directly below,( or above) you. the following patch seems to fix it (it removes a division by zero issue which returns nan for yaw.)
in mods/mobs/api.lua (1 place) and mods/mobs/step.lua (3 places) the line
Code: Select all
local yaw=math.atan(vec.z/vec.x)+math.pi/2

needs to be replaced with the following lines
Code: Select all
local yaw = 0
   if vec.x ~= 0 then
     yaw=math.atan(vec.z/vec.x)+math.pi/2
   else
     if vec.z>0 then
       yaw=math.pi
     end   
   end

this makes sure division by zero does not happen.
 

Sokomine
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Re: [Game] Adventuretest

by Sokomine » Mon Apr 16, 2018 03:29

I'm glad you're enjoying this game and providing fixes for its bugs. IMHO AdventureTest is a very nice game and could entertain a lot of players. It's one of the most entertaining subgames. I wish BrandonReese would have the time to continue working on it.

The TerraQuest server has reappeared on the server list. Anyone who wants to try out this adventure game can try online again :-) But beware: Survival is difficult. And I'm not sure in how far the quests can be completed. I gave up after beeing given the task of walking a too long distance to the next mount meru. At least my houses for tired travellers are still standing.
A list of my mods can be found here.
 

timsoft
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Re: [Game] Adventuretest

by timsoft » Mon Apr 16, 2018 08:59

yes, hopefully brandon still checks this forum and will add the patches. adventuretest is a bit of fun and the villages look great. it would be nice to have different tasks for the female npc, that would need extra data saved (items to collect), like for the chests quests.
brendan may have already implemented all this on the terraquest server, i don't know, but unfortunately I have limited internet over satellite so I can't play on-line versions, I just play singleplayer or on my lan., so I can only play and do patches from downloadable versions of the game, preferably zip versions, as although I dual boot win/linux, zip is easier for windows.
 

MihalyK
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Re: [Game] Adventuretest

by MihalyK » Tue Oct 23, 2018 06:20

Just to add - perhaps somewhat inadvertantly - my experience with the game (running just as singleplayer) there are a lot of things to like about this, but I am not sure I am going about this the right way.
I have found that on the 0.4.16 MineTest, it did load fine. I ran into a problem with a LUA error, I am not competent enough to go through exactly what it means, I suppose it could be simply because an error has something to do with how the mod works
I treid completly over with the newest 0.4.17 version, but still ran into the error. I did eventually get a world up and running, and found the gameplay intersting, but frustrating, and eventually had to implement the various admin privs just to advance to a point where it felt like I was getting the sense of what this mod can acheive.
The basic issue I still have, and am not sure where it originates (ie whether it is this mod, or something else) but some of the villages I come into contact with are immediately antagonistic.
Hence I die, I have no idea what or how I have angered these people, but they just run madly at me and kill me and I just don't have any idea why.

Still, I can see that this would be a pretty neat mod to incorporate some gameplay into the basic minetest game - villages are really great, quests appear to be a neat addition (though for some reason in my case, after bringing flour and bowl to the first quest and recieving a nice return, the quests from the explorer always seem to refer to something 15,000 or greater in diagonal which is sort of at odds with the quest being "nearby" and so it's rather overly challenging.
The mods may still require more work, so if there is anything specific I can help out with, I'd like to try to assist, but I'm more about playing than programming, so I don't know quite what o do.
Anyway, thank you for the mod
Should I be using a "pre-0.4.15" version for happier results?
cheers.
Mihaly
 

timsoft
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Re: [Game] Adventuretest

by timsoft » Tue Oct 23, 2018 11:07

the lua issue is an lua issue:-). if using windows, try the 32bit version of minetest, if linux try the 64bit version. when lua gets fixed, the problem will be resolved.
Regarding the villagers attacking. the odds are 50/50 whether you get a friendly village, or a village full of barbarians. You can tell from a distance because the friendly ones will usually have a old miner and female villager with question marks over their heads (tasks), and the appearance of barbarians is different from friendly villagers.
the only thing I miss (apart from more tasks/quests) is a bigger inventory. I'm never able to carry enough!
 

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TheReaperKing
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Re: [Game] Adventuretest

by TheReaperKing » Tue Oct 23, 2018 15:36

Sokomine I'm super curious at what updates Terraquest has over the git. I think this was possibly my favorite minetest subgame, maybe we can help keep it alive.
Resources on happiness and life management - http://MikesHappyPlace.com
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