Minetest 5.7.0 release candidate 1

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Horka
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Re: Minetest 5.7.0 release candidate 1

by Horka » Post

I noticed something, the skins no longer take the cape into account, it no longer appears. However, it is in the textures folder. Yet it takes into account the helmet.
I don't know if it's related to 5.7
character.png
character.png (3.53 KiB) Viewed 2416 times
screenshot_20230318_171342.png
screenshot_20230318_171342.png (88.42 KiB) Viewed 2416 times

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Horka
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Posts: 166
Joined: Sat Aug 13, 2022 17:38
GitHub: Clemstriangular
In-game: Horka
Location: France

Re: Minetest 5.7.0 release candidate 1

by Horka » Post

After deactivating and reactivating the same mods, it works again, weird as a bug.
It never did that to me. Moreover when I launched version 5.7 for the first time, without any mod the cape did not appear.

c56
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In-game: bm5 or bemo5 also sell_her_on55

Re: Minetest 5.7.0 release candidate 1

by c56 » Post

Blockhead wrote:
Mon Mar 06, 2023 08:40
rob123 wrote:
Mon Mar 06, 2023 06:10
bloom not in default game
Good, bloom makes me feel like I need to get my eyesight checked.
Good bloom would not :P
bloom is best when it is kept subtle
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55

Zmogas
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Joined: Sun Sep 25, 2011 21:09

Re: Minetest 5.7.0 release candidate 1

by Zmogas » Post

Does feature "Auto Exposure" work in RC 5.7.0?

I tried to test this feature when running the provided AppImage in this thread and I also compiled code from Git master. But I never noticed any change in the image with "Auto exposure" on or off.

Screenshot with "Auto exposure" is on (in the cave at the entrance, noon):
auto_exposure__on.jpg
auto_exposure__on.jpg (87.7 KiB) Viewed 1987 times
"Auto exposure" is off:
auto_exposure__off.jpg
auto_exposure__off.jpg (89.22 KiB) Viewed 1987 times
I expected brighter image in darker place with "Auto exposure" enabled.

Bloom is working.
I am on Linux.

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