ContentDB - database for the mod/game/txp in-menu installer
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Re: ContentDB - database for the mod/game/txp in-menu installer
The featured list on the main page has not been updated for months. There is still games from the 2022 game jam.
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- ROllerozxa
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Re: ContentDB - database for the mod/game/txp in-menu installer
Well, can you suggest some new packages to feature then?
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Re: ContentDB - database for the mod/game/txp in-menu installer
What is about connecting your ContentDB-account with the minetest-client?
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- Neuromancer
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Re: ContentDB - database for the mod/game/txp in-menu installer
Once you have implemented the ability to apply/enable a collection to a world, might I suggest adding collection settings. With this functionality it would give non-coders the ability to fine tune a collection of mods so that they make a perfect game, and also resolve minor incompatibilities between mods in collections. There would be an explosion of creativity at this point, because essentially all players (even non-coders) could create compelling games for Minetest. It would also start incentivizing modders to make their mods more configurable, and thus better able to play nice with other mods. It would be a game-changer for Minetest.
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Re: ContentDB - database for the mod/game/txp in-menu installer
Settings that override minetest.conf settings when the collection is enabled instead of the individual mods? Or additional settings that mods inside the collection code do conditionals on inside the code?Neuromancer wrote: ↑Sat Aug 19, 2023 12:40Once you have implemented the ability to apply/enable a collection to a world, might I suggest adding collection settings.
With the first, there would need to be a list of allowed settings, otherwise you could turn mod security off/add certain mods to mod security and distribute Minetest viruses. With the second, that's not really a non-coder approach.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Neuromancer
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Re: ContentDB - database for the mod/game/txp in-menu installer
I think I'm talking about the first. Meaning configurable at the collection level, and overriding the settings when you go to Settings Tab> All Settings> Content: Mods. You'd want to be able to allow users to tweak this as well. So probably on the Settings tab Content: Mods, have a dropdown for which collection settings you are overriding. I think it would probably be far easier to maintain a blacklist of any sensitive settings that shouldn't be overridden rather than maintaining an ever growing list of which settings are whitelisted. But a poor man's way of doing this if it's too much of a risk would be having the collection creator just put what the settings should be in the collection description/comments, and then allowing the users to enter those settings for the collection under the settings tab in Minetest.Blockhead wrote: ↑Sun Aug 20, 2023 02:53Settings that override minetest.conf settings when the collection is enabled instead of the individual mods? Or additional settings that mods inside the collection code do conditionals on inside the code?Neuromancer wrote: ↑Sat Aug 19, 2023 12:40Once you have implemented the ability to apply/enable a collection to a world, might I suggest adding collection settings.
With the first, there would need to be a list of allowed settings, otherwise you could turn mod security off/add certain mods to mod security and distribute Minetest viruses. With the second, that's not really a non-coder approach.
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Re: ContentDB - database for the mod/game/txp in-menu installer
Collections
Users can now make "collections". These are lists of packages that you can reorder and add descriptions to. Each collection has a page where you can add markdown text. Example: https://content.minetest.net/collection ... nal_games/Each user also has a "Favorites" collection, and there's a button on each package page to quickly favorite a package. Favorites collections are public by default but can be changed by editing the collection.

Collections can be used for curation/recommending packages, guides, sharing lists of mods you use, keeping track of packages you want to try, and more. Eventually, you'll be able to install packages from collections in the client.
Collections are also used internally by ContentDB staff to feature packages on the homepage and in the client. This replaces the "protected tags" feature which was quite hacky.
10,000,000 downloads

Other ContentDB updates
- Upgraded to Bootstrap 5
- Review helpfulness votes don't reload the page anymore (if you have JS enabled)
- Can submit comments using ctrl+enter
- Improved form UX by adding "Required" labels and improving hints
- Added ability to select date ranges on statistics pages
- Added an API for getting package descriptions as Minetest hypertext. This will allow showing the full descriptions in the client in the future
- Added links to sort packages by downloads/date/etc in user profiles
- Improvements and fixes game support
- Lots of refactoring and modernisation
- Neuromancer
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Re: ContentDB - database for the mod/game/txp in-menu installer
ContentDb just sent me the following message for all of my packages on contentDb: Failed to check git repository
Error: 'fatal: unable to access 'https://github.com/Neuromancer56/phonics/': getaddrinfo() thread failed to start'.
Error: 'fatal: unable to access 'https://github.com/Neuromancer56/phonics/': getaddrinfo() thread failed to start'.
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Re: ContentDB - database for the mod/game/txp in-menu installer
Yeah, that's a very strange issue. Downgrading from Python 3.10.13 to 3.10.11 appears to fix it
Re: ContentDB - database for the mod/game/txp in-menu installer
Is there some voting sub-system for ContentDB which the mod users and developers could vote for their favorite mod(s) online ?
thank you very much for your help and support. 🤝
thank you very much for your help and support. 🤝
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Re: ContentDB - database for the mod/game/txp in-menu installer
ContentDB has a review system, there's a row on the homepage for highest reviewed packages. There's also a favourites/starring system, but that's more for saving packages
Re: ContentDB - database for the mod/game/txp in-menu installer
okay, thank you very much for your answer(s). 🤝🍺rubenwardy wrote: ↑Sat Sep 02, 2023 09:39ContentDB has a review system, there's a row on the homepage for highest reviewed packages. There's also a favourites/starring system, but that's more for saving packages
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Re: ContentDB - database for the mod/game/txp in-menu installer
I just love the fact that there's several websites dedicated solely to MT, and thay we can post our mods here.
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