[0.4.11] Release Candidate builds

User avatar
sfan5
Moderator
 
Posts: 3787
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

[0.4.11] Release Candidate builds

by sfan5 » Sat Dec 13, 2014 13:28

We plan to release 0.4.11 around 24th December.
These RC builds are released for you to test and to help us to find bugs and iron them out before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Grab them here:
Windows 32bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win32.7z
Windows 64bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win64.7z

Known issues:
  • none

Happy testing!
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [0.4.11] Release Candidate builds

by Don » Sat Dec 13, 2014 16:55

4.11 must be our xmas gift. Great work! Thanks to everyone!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
Casimir
Member
 
Posts: 1161
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi
 

User avatar
Topywo
Member
 
Posts: 1721
Joined: Fri May 18, 2012 20:27

Re: [0.4.11] Release Candidate builds

by Topywo » Thu Dec 18, 2014 13:45

Casimir wrote:Will it include subgames this time?


I hope so, since not all of the new players find it easy to install mods.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: [0.4.11] Release Candidate builds

by philipbenr » Thu Dec 18, 2014 16:03

I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [0.4.11] Release Candidate builds

by Don » Thu Dec 18, 2014 16:06

philipbenr wrote:I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.

I hope that when subgames are included it is like mods where the user simply downloads it in the game. That would be worth the wait.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

leeminer
Member
 
Posts: 90
Joined: Mon Aug 11, 2014 21:29

Re: [0.4.11] Release Candidate builds

by leeminer » Thu Dec 18, 2014 21:12

Is there a change log? What is new in the new build?
 

User avatar
BorisGrishenko
Member
 
Posts: 206
Joined: Sun Jan 20, 2013 06:11
Location: Battlehorn Castle, Cyrodiil

Re: [0.4.11] Release Candidate builds

by BorisGrishenko » Fri Dec 19, 2014 05:03

I recorded what I did on the RC, with commentary and less Bandicam! I wouldn't say that the video helps in any way but ya know..
http://youtu.be/dFWLp0Qd7XE?list=UUEEYLYeI7zssPMlK_YtkqEg
 

User avatar
cHyper
Member
 
Posts: 802
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33
Location: world
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice

Re: [0.4.11] Release Candidate builds

by hoodedice » Fri Dec 19, 2014 23:17

Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
Calinou
Moderator
 
Posts: 3155
Joined: Mon Aug 01, 2011 14:26
Location: Troyes, France
GitHub: Calinou
IRC: Calinou
In-game: Calinou

Re: [0.4.11] Release Candidate builds

by Calinou » Sat Dec 20, 2014 08:43

hoodedice wrote:Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up


Can you make a screenshot and post it here (or on the issue tracker), please? Along with information on operating system and graphics drivers.
 

leopinopalo
New member
 
Posts: 4
Joined: Tue Jun 11, 2013 19:40
Location: Barcelona, Cataluña, España
GitHub: Lleopinopalo
In-game: Lleopinopalo

Re: [0.4.11] Release Candidate builds

by leopinopalo » Mon Dec 22, 2014 10:24

I love, I hope to enjoy the final version.
 

User avatar
Linuxdirk
Member
 
Posts: 2010
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: [0.4.11] Release Candidate builds

by Linuxdirk » Mon Dec 22, 2014 16:49

Casimir wrote:Will it include subgames this time?

I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?
 

User avatar
rubenwardy
Moderator
 
Posts: 5716
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [0.4.11] Release Candidate builds

by rubenwardy » Mon Dec 22, 2014 19:37

Linuxdirk wrote:
Casimir wrote:Will it include subgames this time?

I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?


What are you talking about? They're just folders.
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
Location: Slovakia
IRC: AMMOnym
In-game: AMMOnym

Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 10:39

Hello,
This is not bug in the build, I need another host for download :)
Attachments
error.zip
(1.37 MiB) Downloaded 75 times
 

User avatar
sfan5
Moderator
 
Posts: 3787
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

Re: [0.4.11] Release Candidate builds

by sfan5 » Tue Dec 23, 2014 10:53

AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
Location: Slovakia
IRC: AMMOnym
In-game: AMMOnym

Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 11:01

sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.

Tried :) It does not work anyways
It is 7zip, it has just broken icon.
 

User avatar
addi
Member
 
Posts: 658
Joined: Thu Sep 20, 2012 03:16
Location: Black-Forest, Germany
GitHub: adrido

Re: [0.4.11] Release Candidate builds

by addi » Tue Dec 23, 2014 12:55

AMMOnym wrote:
sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.

Tried :) It does not work anyways
It is 7zip, it has just broken icon.


uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
Location: Slovakia
IRC: AMMOnym
In-game: AMMOnym

Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 15:26

uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.

Sorry, my mistake. I had clicked auto open in 7zip and it opened it in the WinRar
 

linuxman
New member
 
Posts: 2
Joined: Thu Dec 18, 2014 22:59
In-game: BatteryJuice

Re: [0.4.11] Release Candidate builds

by linuxman » Thu Dec 25, 2014 03:00

Is there a ubuntu/linux version yet?
 

User avatar
Krock
Developer
 
Posts: 4259
Joined: Thu Oct 03, 2013 07:48
Location: Switzerland
GitHub: SmallJoker

Re: [0.4.11] Release Candidate builds

by Krock » Thu Dec 25, 2014 09:02

linuxman wrote:Is there a ubuntu/linux version yet?

You can use Minetest' daily PPA build.
>> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: [0.4.11] Release Candidate builds

by Evergreen » Thu Dec 25, 2014 11:27

linuxman wrote:Is there a ubuntu/linux version yet?
Or you could compile yourself, it's very easy on ubuntu/debian based distros. The instructions on compiling and the source are at https://github.com/minetest/minetest
Back from the dead!
 

User avatar
rubenwardy
Moderator
 
Posts: 5716
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [0.4.11] Release Candidate builds

by rubenwardy » Thu Dec 25, 2014 11:53

The one line build script is good:

(portable)

Code: Select all
sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"
 

linuxman
New member
 
Posts: 2
Joined: Thu Dec 18, 2014 22:59
In-game: BatteryJuice
 

User avatar
Linuxdirk
Member
 
Posts: 2010
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk

Re: [0.4.11] Release Candidate builds

by Linuxdirk » Thu Dec 25, 2014 17:28

rubenwardy wrote:(portable)

… between most .deb based distributions that use APT as package manager.
 

Next

Return to News



Who is online

Users browsing this forum: No registered users and 1 guest