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[0.4.11] Release Candidate builds

Posted: Sat Dec 13, 2014 13:28
by sfan5
We plan to release 0.4.11 around 24th December.
These RC builds are released for you to test and to help us to find bugs and iron them out before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Grab them here:
Windows 32bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win32.7z
Windows 64bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win64.7z

Known issues:
  • none
Happy testing!

Re: [0.4.11] Release Candidate builds

Posted: Sat Dec 13, 2014 16:55
by Don
4.11 must be our xmas gift. Great work! Thanks to everyone!

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 18, 2014 09:51
by Casimir
Will it include subgames this time?

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 18, 2014 13:45
by Topywo
Casimir wrote:Will it include subgames this time?
I hope so, since not all of the new players find it easy to install mods.

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 18, 2014 16:03
by philipbenr
I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 18, 2014 16:06
by Don
philipbenr wrote:I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
I hope that when subgames are included it is like mods where the user simply downloads it in the game. That would be worth the wait.

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 18, 2014 21:12
by leeminer
Is there a change log? What is new in the new build?

Re: [0.4.11] Release Candidate builds

Posted: Fri Dec 19, 2014 05:03
by BorisGrishenko
I recorded what I did on the RC, with commentary and less Bandicam! I wouldn't say that the video helps in any way but ya know..
http://youtu.be/dFWLp0Qd7XE?list=UUEEYL ... MlK_YtkqEg

Re: [0.4.11] Release Candidate builds

Posted: Fri Dec 19, 2014 12:27
by cHyper
http://dev.minetest.net/Changelog

please update the changelog for 0.4.11 Version.

Re: [0.4.11] Release Candidate builds

Posted: Fri Dec 19, 2014 23:17
by hoodedice
Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up

Re: [0.4.11] Release Candidate builds

Posted: Sat Dec 20, 2014 08:43
by Calinou
hoodedice wrote:Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
Can you make a screenshot and post it here (or on the issue tracker), please? Along with information on operating system and graphics drivers.

Re: [0.4.11] Release Candidate builds

Posted: Mon Dec 22, 2014 10:24
by leopinopalo
I love, I hope to enjoy the final version.

Re: [0.4.11] Release Candidate builds

Posted: Mon Dec 22, 2014 16:49
by Linuxdirk
Casimir wrote:Will it include subgames this time?
I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?

Re: [0.4.11] Release Candidate builds

Posted: Mon Dec 22, 2014 19:37
by rubenwardy
Linuxdirk wrote:
Casimir wrote:Will it include subgames this time?
I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?
What are you talking about? They're just folders.

Re: [0.4.11] Release Candidate builds

Posted: Tue Dec 23, 2014 10:39
by AMMOnym
Hello,
This is not bug in the build, I need another host for download :)

Re: [0.4.11] Release Candidate builds

Posted: Tue Dec 23, 2014 10:53
by sfan5
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.

Re: [0.4.11] Release Candidate builds

Posted: Tue Dec 23, 2014 11:01
by AMMOnym
sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.
Tried :) It does not work anyways
It is 7zip, it has just broken icon.

Re: [0.4.11] Release Candidate builds

Posted: Tue Dec 23, 2014 12:55
by addi
AMMOnym wrote:
sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)
Try using 7Zip to extract it.
Tried :) It does not work anyways
It is 7zip, it has just broken icon.
uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.

Re: [0.4.11] Release Candidate builds

Posted: Tue Dec 23, 2014 15:26
by AMMOnym
uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.
Sorry, my mistake. I had clicked auto open in 7zip and it opened it in the WinRar

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 03:00
by linuxman
Is there a ubuntu/linux version yet?

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 09:02
by Krock
linuxman wrote:Is there a ubuntu/linux version yet?
You can use Minetest' daily PPA build.

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 11:27
by Evergreen
linuxman wrote:Is there a ubuntu/linux version yet?
Or you could compile yourself, it's very easy on ubuntu/debian based distros. The instructions on compiling and the source are at https://github.com/minetest/minetest

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 11:53
by rubenwardy
The one line build script is good:

(portable)

Code: Select all

sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 15:01
by linuxman
Thanks!

Re: [0.4.11] Release Candidate builds

Posted: Thu Dec 25, 2014 17:28
by Linuxdirk
rubenwardy wrote:(portable)
… between most .deb based distributions that use APT as package manager.