[0.4.13/0.5] Beds added

Locked
User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

[0.4.13/0.5] Beds added

by BlockMen » Post

Hello everyone,

beds have been added to the default game!

Using beds allows to skip the night; to sleep rightclick the bed.

If playing in singleplayer mode the night gets skipped immediately.
If playing on server you get shown how many other players are in bed too. When all players are sleeping the night gets skipped aswell. Also the night skip can be forced if more than 50% of the players are lying in bed and use this option.

Also the beds change the respawning. If you have slept in bed (means skipped a night) your respawn point is set to the beds location and you will respawn there after death.

You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf


There are two types of beds, a simple shaped one and a more fancy shaped one. Below the crafting recipes:
Simple bed:
Image

Fancy bed:
Image

Compatibility to existend bed mods:
- PilzAdam's beds mod: the red bed gets and all spawnpoints get converted
- BlockMen's beds mod: full compatiblity
Last edited by BlockMen on Fri Mar 06, 2015 10:06, edited 1 time in total.

User avatar
addi
Member
Posts: 665
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [0.4.13/0.5] Beds added

by addi » Post

great, but is there a option to disable the bed respawn and use the static spawn point instead?

huang11
New member
Posts: 4
Joined: Fri Jan 16, 2015 07:52
IRC: huang
In-game: huang

Re: [0.4.13/0.5] Beds added

by huang11 » Post

thanks for help

User avatar
Krock
Developer
Posts: 4564
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [0.4.13/0.5] Beds added

by Krock » Post

Yay, finally beds in the vanilla game!
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
Nathan.S
Member
Posts: 1032
Joined: Wed Sep 24, 2014 17:47
GitHub: NathanSalapat
IRC: NathanS21
In-game: NathanS21
Location: Bigsby Texas
Contact:

Re: [0.4.13/0.5] Beds added

by Nathan.S » Post

Sweet, this will potentially help me with my new mod as the system for sleep and spawn will be in the default game.
I record Minetest videos, Mod reviews, Modding tutorials, and Lets plays.
Check out my website, and brand new Minetest Modding Course

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: [0.4.13/0.5] Beds added

by BlockMen » Post

addi wrote:great, but is there a option to disable the bed respawn and use the static spawn point instead?
Currently not, but feel free to open an issue on github for that ;)

User avatar
Enke
Member
Posts: 469
Joined: Fri Nov 15, 2013 02:56
GitHub: NANOsoldierEnke
IRC: Enke
In-game: Enke
Location: The internet

Re: [0.4.13/0.5] Beds added

by Enke » Post

This is great, but the only thing I can think about right now is why the fancy bed seems easier to make than the normal bed.
Lush8
ExtraVars for Red Eclipse

<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate

User avatar
Krock
Developer
Posts: 4564
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: [0.4.13/0.5] Beds added

by Krock » Post

Enke wrote:This is great, but the only thing I can think about right now is why the fancy bed seems easier to make than the normal bed.
Yes, I noticed that too.
Maybe it's required to create a pull request on the MTG repo to fix this.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

User avatar
srifqi
Member
Posts: 557
Joined: Sat Jun 28, 2014 04:31
GitHub: srifqi
IRC: srifqi
In-game: srifqi
Location: Indonesia

Re: [0.4.13/0.5] Beds added

by srifqi » Post

Krock wrote:
Enke wrote:This is great, but the only thing I can think about right now is why the fancy bed seems easier to make than the normal bed.
Yes, I noticed that too.
Maybe it's required to create a pull request on the MTG repo to fix this.
How about the same recipe as "Simple Bed" except with a Plank above White Wool?
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

devmarth
Member
Posts: 27
Joined: Sun Mar 01, 2015 04:43
IRC: devmarth
In-game: devmarth

Re: [0.4.13/0.5] Beds added

by devmarth » Post

Finally. What took so long?

User avatar
Echoes91
Member
Posts: 75
Joined: Thu Feb 19, 2015 13:21
In-game: Echoes
Location: Lombardy, Italy

Re: [0.4.13/0.5] Beds added

by Echoes91 » Post

README claims that

Code: Select all

Notice: You can use any color of wood or wool, mixing different is also possible.
while recipes are pretty "rigid"

Code: Select all

{"wool:red", "wool:red", "wool:white"},
{"group:wood", "group:wood", "group:wood"}
Planning to change into group:wool or to add different texture for each colour? In that case, is't PilzAdam's [beds] already good?

User avatar
BlockMen
Developer
Posts: 768
Joined: Fri Mar 01, 2013 17:24
GitHub: BlockMen
Location: Germany

Re: [0.4.13/0.5] Beds added

by BlockMen » Post

Updated:
- Bed respawn can be disabled by setting "enable_bed_respawn = false" in minetest.conf
- Crafting recipe for fance bed is changed to "simple bed + stick" (see picture first post)
- Outdated/wrong Readme updated

User avatar
addi
Member
Posts: 665
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

Re: [0.4.13/0.5] Beds added

by addi » Post

Now its perfect! :) thanks a lot

Sokomine
Member
Posts: 4131
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: [0.4.13/0.5] Beds added

by Sokomine » Post

Thanks for adding the fancy bed as well! That's a very nice one. It's good to have more furniture in the basic game. I'd also love to have the chair and table from 3dforniture/homedecor. They do make Minetest special.
A list of my mods can be found here.

User avatar
TheEpicJames
Member
Posts: 634
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy
Location: Some grassy area next to a forest, a river and a desert.
Contact:

Re: [0.4.13/0.5] Beds added

by TheEpicJames » Post

it seems kinda weird to have two beds, i was thinking about maybe keeping one or the other.
I'm honestly not sure why I had "I like PIE." in my signature when I don't even really like it that much.

User avatar
Linuxdirk
Member
Posts: 2630
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: [0.4.13/0.5] Beds added

by Linuxdirk » Post

… but I want green beds! :D

Oliver
New member
Posts: 8
Joined: Sun Feb 15, 2015 21:10
In-game: LinuxOlli

Re: [0.4.13/0.5] Beds added

by Oliver » Post

Linuxdirk wrote:… but I want green beds! :D
can I have blue beds? :D

User avatar
philipbenr
Member
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: [0.4.13/0.5] Beds added

by philipbenr » Post

RGB coloring looks like the best solution.

User avatar
Minetestforfun
Member
Posts: 940
Joined: Tue Aug 05, 2014 14:09
GitHub: MinetestForFun
IRC: MinetestForFun
In-game: MinetestForFun
Location: On earth
Contact:

Re: [0.4.13/0.5] Beds added

by Minetestforfun » Post

+1 for RGB

User avatar
OmniStudent
Member
Posts: 261
Joined: Sat Nov 03, 2012 06:40

Re: [0.4.13/0.5] Beds added

by OmniStudent » Post

Yaaaay!
Game is feeling more and more mature.

User avatar
mahmutelmas06
Member
Posts: 367
Joined: Mon Mar 02, 2015 13:10
GitHub: mahmutelmas06
IRC: mahmutelmas06
In-game: masum

Re: [0.4.13/0.5] Beds added

by mahmutelmas06 » Post

how about mesh beds ?

viewtopic.php?f=9&t=11817#p175796
My Mods:

Beverage

leopinopalo
New member
Posts: 4
Joined: Tue Jun 11, 2013 19:40
GitHub: Lleopinopalo
In-game: Lleopinopalo
Location: Barcelona, Cataluña, España

Re: [0.4.13/0.5] Beds added

by leopinopalo » Post

They know when this new version will be released ?
I have wanted to try it

Heybye44
Member
Posts: 20
Joined: Wed Jun 24, 2015 15:55
GitHub: Heybye44
IRC: CoolantDragon
In-game: Heybye44
Location: Probably Your Universe

Re: [0.4.13/0.5] Beds added

by Heybye44 » Post

Minetestforfun wrote:+1 for RGB
Another +1 for RGB beds!
leopinopalo wrote:They know when this new version will be released ?
I have wanted to try it
Just clone the Github respiratory to your MT games folder.

User avatar
TheEpicJames
Member
Posts: 634
Joined: Sun Dec 29, 2013 23:05
IRC: TheEpicJames
In-game: Block_Guy
Location: Some grassy area next to a forest, a river and a desert.
Contact:

Re: [0.4.13/0.5] Beds added

by TheEpicJames » Post

+1 RGB beds
I'm honestly not sure why I had "I like PIE." in my signature when I don't even really like it that much.

Dragonop
Member
Posts: 1183
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop
Location: Argentina

Re: [0.4.13/0.5] Beds added

by Dragonop » Post

Been waiting this for a ling time.
+1 for different colour beds

Locked

Who is online

Users browsing this forum: No registered users and 3 guests