[0.4.12] Official Android build on Google Play and F-Droid

arifsaha
New member
 
Posts: 2
Joined: Sun Mar 29, 2015 14:10
GitHub: arifsaha

Re: [0.4.12] Official Android build on Google Play and F-Dro

by arifsaha » Mon Mar 30, 2015 12:25

nrz wrote:The APK is for ARM not x86


In that case, I like to share that from the entry in Google Play it was installed on an x86 device (Dell Venue 7) and has been running properly. It even picked the configurations, mods, and single player world from previous 0.4.10 installation in that device.

Maybe the process of building it for Google Play involved compiling it for both platform? If that's true, and you can find the x86 APK, you can just publish that as the official x86 APK.

Thanks!
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

Re: [0.4.12] Official Android build on Google Play and F-Dro

by lightonflux » Tue Mar 31, 2015 04:21

Can someone add an image with onscreen buttons to the gallery?
 

est31
Developer
 
Posts: 170
Joined: Mon Dec 29, 2014 01:49

Re: [0.4.12] Official Android build on Google Play and F-Dro

by est31 » Tue Mar 31, 2015 20:53

arifsaha, when you upload apk files to android, they are already built, either for ARM or for x86. As nrz is uploading those files, he knows best. Now either google has a way to compile bytecode from ARM to x86, or your device can somehow emulate ARM.
 

nrz
Developer
 
Posts: 41
Joined: Sat Feb 07, 2015 17:16
Location: France
GitHub: nerzhul
IRC: nrzkt
In-game: nrz

Re: [0.4.12] Official Android build on Google Play and F-Dro

by nrz » Thu Apr 09, 2015 13:51

Google Play Store doesn't care about architecture, you give it a apk with a AndroidManifests and it recognize the architecture and supported phones directly.
 

User avatar
Minetestforfun
Member
 
Posts: 936
Joined: Tue Aug 05, 2014 14:09
Location: On earth
GitHub: Darcidride
IRC: Darcidride + MinetestForFun
In-game: Darcidride + MinetestForFun
 

User avatar
Wuzzy
Member
 
Posts: 1965
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wuzzy » Sat Apr 11, 2015 11:22

I heard Minetest for Android has eliminated the support for other subgames or at least the other subgames are not selectable in the main menu. Either way, if this is true, this sucks hard.

So, is this rumor true?
 

est31
Developer
 
Posts: 170
Joined: Mon Dec 29, 2014 01:49

Re: [0.4.12] Official Android build on Google Play and F-Dro

by est31 » Sat Apr 11, 2015 22:52

Yes, currently it isn't possible to select other subgames than the default.
 

User avatar
maikerumine
Member
 
Posts: 920
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [0.4.12] Official Android build on Google Play and F-Dro

by maikerumine » Wed Apr 22, 2015 16:54

Is there a way to enable world creation as in to save new maps? I don't see this option there.
 

dgm5555
Member
 
Posts: 243
Joined: Tue Apr 08, 2014 19:45

Re: [0.4.12] Official Android build on Google Play and F-Dro

by dgm5555 » Mon Apr 27, 2015 22:21

Feature request: Would it be possible to be link the minetest android client to a server which streamed the actual gui for display. I'm just wondering about playing minetest with google Cardboard VR which uses a phone as display, so very cheap (if you have the phone) not much processing power (which would also be true older tablets). The minetest engine already has the 3d views built in, but would need a method of streaming the gui, and receiving input, so not trivial, but would put minetest at the cutting edge of VR...
 

dgm5555
Member
 
Posts: 243
Joined: Tue Apr 08, 2014 19:45

Re: [0.4.12] Official Android build on Google Play and F-Dro

by dgm5555 » Tue Apr 28, 2015 07:37

Feature request: Actually wondering if as an intermediate step towards full VR whether would be possible to try and integrate tablet/phone movements to control minetest. This would mean movements tipping/tilting/pointing of the physical tablet or phone would change the view point and actions.
eg
Horizontal/vertical pan (or tilt?) = change view
anticlockwise rotation = dig/punch, clockwise = place/use
You could also put a visual control on the ground or in the sky which had Inventory, Drop, Jump/Climb, Sneak/Duck which you activated by targeting with the cursor for (eg) a second (or the Cardboard has a magnetic switch, so perhaps use this to activate).
Option for walking or running could possibly be started by shaking fast or slow, and stop by shaking side to side.
 

User avatar
Wuzzy
Member
 
Posts: 1965
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wuzzy » Tue May 19, 2015 13:33

I heard someome complain he can't use the sprint mod on a server. The sprint mod required to have the use key (usually [E] on PC) pressed, but somehow this is not possible in Android.

There is another way to sprint, by double-tap, but this depends on a server-side settings and many players hate double-tap.

The real problem is that the use key is not available on Android.
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: [0.4.12] Official Android build on Google Play and F-Dro

by lag01 » Sat May 30, 2015 18:40

Had not played and tested it much, but already have several things to say.

+Controls are much better, than in unofficial mobile clients.
+Rails are shown without bug.
- GUI scaling factor was first thing i wanted to configure, but is very hard to change it back from wrong settings(see screenshot 3)
-no sound option, even turning phone sound off not helped.
-some inventory image was corrupted (see screenshot 1)
+ Spoiler
Attachments
Screenshot_2015-05-28-21-12-14.jpeg
(527.33 KiB) Not downloaded yet
Screenshot_2015-05-30-21-01-30.jpeg
(210.66 KiB) Not downloaded yet
Screenshot_2015-05-28-21-10-53.jpeg
(102.42 KiB) Not downloaded yet
 

User avatar
SAMIAMNOT
Member
 
Posts: 362
Joined: Wed Sep 03, 2014 00:51
Location: Desert
In-game: notanewbie

Re: [0.4.12] Official Android build on Google Play and F-Dro

by SAMIAMNOT » Wed Jun 03, 2015 23:01

What are the biggest difference between this and the old 0.4.10 build?
I test mines.
 

User avatar
Wayward_One
Member
 
Posts: 88
Joined: Tue Jun 10, 2014 18:44
GitHub: Wayward1
IRC: Wayward_One Wayward1
In-game: Wayward_One

Re: [0.4.12] Official Android build on Google Play and F-Dro

by Wayward_One » Sat Jun 06, 2015 00:20

The loading speed at startup has increased dramatically since 0.4.10, the "autojump" feature (increased step height), and there have been several buttons added, as well as numerous other tweaks.
"When life becomes a play and I don't know the role I'm cast..."

Latest Minetest builds for Android
 

User avatar
jbb
Member
 
Posts: 72
Joined: Tue Dec 09, 2014 17:16
GitHub: JBBgameich
IRC: JBB
In-game: JBB

Re: [0.4.12] Official Android build on Google Play and F-Dro

by jbb » Thu Jun 25, 2015 19:13

I have an old samsung gt young with android 2.3.1. But i see only a lightblue screen after it cheked for textures.
Minetest runs better on Linux. So I'm using Linux.
 

Heybye44
Member
 
Posts: 20
Joined: Wed Jun 24, 2015 15:55
Location: Probably Your Universe
GitHub: Heybye44
IRC: CoolantDragon
In-game: Heybye44
 

User avatar
lag01
Member
 
Posts: 190
Joined: Sun Mar 16, 2014 03:41
GitHub: AndrejIT
IRC: lag01
In-game: lag

Re: [0.4.12] Official Android build on Google Play and F-Dro

by lag01 » Mon Jun 29, 2015 21:14

Heybye44 wrote:Can I put it on 1Mobile Market?

Better if some active comunity member, who will update it in future do it. Core developers maybe.
 

User avatar
srifqi
Member
 
Posts: 504
Joined: Sat Jun 28, 2014 04:31
Location: Indonesia
GitHub: srifqi
IRC: srifqi
In-game: srifqi

Re: [0.4.12] Official Android build on Google Play and F-Dro

by srifqi » Tue Jun 30, 2015 06:17

jbb wrote:I have an old samsung gt young with android 2.3.1. But i see only a lightblue screen after it cheked for textures.

See viewtopic.php?p=157100#p157100 .
It happened to me too.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

est31
Developer
 
Posts: 170
Joined: Mon Dec 29, 2014 01:49
 

Heybye44
Member
 
Posts: 20
Joined: Wed Jun 24, 2015 15:55
Location: Probably Your Universe
GitHub: Heybye44
IRC: CoolantDragon
In-game: Heybye44
 

Previous

Return to News

Who is online

Users browsing this forum: No registered users and 1 guest