[0.4.13] Release Candidate builds
[0.4.13] Release Candidate builds
Hello everyone,
these RC builds are ment for testing and to help us to find bugs before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.
Get them here:
Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51m ... C.zip?dl=1
Windows (64-bit): https://www.dropbox.com/s/aishosuq2mgx5 ... C.zip?dl=1
these RC builds are ment for testing and to help us to find bugs before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.
Get them here:
Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51m ... C.zip?dl=1
Windows (64-bit): https://www.dropbox.com/s/aishosuq2mgx5 ... C.zip?dl=1
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Re: [0.4.13] Release Candidate builds
Tested it out! (32 bit version) It works perfect for me. I think that the minimap lag has been reduced a little for me.
- benrob0329
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Re: [0.4.13] Release Candidate builds
Second!
I would have been first, but I hadn't registered yet last night!
I have the latest -dev for Ubuntu, it looks AWESOME!!! But would it be possible to have more colored beds? After all, we do have 15 colors of wool now!
BTW this is my first post!
I would have been first, but I hadn't registered yet last night!
I have the latest -dev for Ubuntu, it looks AWESOME!!! But would it be possible to have more colored beds? After all, we do have 15 colors of wool now!
BTW this is my first post!
- hassage
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Re: [0.4.13] Release Candidate builds
This new version is awesome :D
Good job!
Good job!
Re: [0.4.13] Release Candidate builds
what I have to do to enable the minimap in the game?
- Napiophelios
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Re: [0.4.13] Release Candidate builds
I think F9 toggles the map or enable_minimap= true in the settings filecHyper wrote:what I have to do to enable the minimap in the game?
- benrob0329
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Re: [0.4.13] Release Candidate builds
Would player markers be a possibility?
- AccidentallyRhine
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Re: [0.4.13] Release Candidate builds
Not for 0.4.13 as that would be a feature. What exactly do you mean by player markers?
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- benrob0329
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Re: [0.4.13] Release Candidate builds
I mean having markers for yourself and other players, though that may be difficult as players are entities...
- rubenwardy
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Re: [0.4.13] Release Candidate builds
What are markers?
- Napiophelios
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Re: [0.4.13] Release Candidate builds
I think he means indicators of players' positions on the minimap.rubenwardy wrote:What are markers?
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Re: [0.4.13] Release Candidate builds
Napiophelios wrote:I think he means indicators of players' positions on the minimap.rubenwardy wrote:What are markers?
- hoodedice
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Re: [0.4.13] Release Candidate builds
I like this release, changing the graphics options actually makes the fps drop for the first time. I'm taking this to mean that there might have been changes to the graphics pipeline. Here are a few screenshots of things I found "special"
RBA's glorious shaders are shamed by the pithy torches, something my 10 year old cousin complained about. I'm not going at the torches' original creator - they were good for their time, but are now showing their age. I think a 3D modelled torch model is now necessary for the 0.4.13 release, as the 2D torches just look out of place. Moreover, the wielditem model for the torch is 3D >_>
...which brings me to my original reason for taking the screenshot. If you open the image in a new tab (full resolution), you can see that the wielditem model for the torch has these weird jagged triangles that look crappy, and have been in since a few versions ago (or was it since 0.4.12?). I'm sure a bug report may have already been filed for this issue.
The map updates the fire as well =)
EDIT: Lest I forget my system environment and things:
RBA's glorious shaders are shamed by the pithy torches, something my 10 year old cousin complained about. I'm not going at the torches' original creator - they were good for their time, but are now showing their age. I think a 3D modelled torch model is now necessary for the 0.4.13 release, as the 2D torches just look out of place. Moreover, the wielditem model for the torch is 3D >_>
...which brings me to my original reason for taking the screenshot. If you open the image in a new tab (full resolution), you can see that the wielditem model for the torch has these weird jagged triangles that look crappy, and have been in since a few versions ago (or was it since 0.4.12?). I'm sure a bug report may have already been filed for this issue.
The map updates the fire as well =)
EDIT: Lest I forget my system environment and things:
Intel Celeron 1.9GHz Dual Core with HD 2000 (mobile), 6 GB RAM, Windows 8.1
gfx settings: in settings, everything on left pane including fancy leaves, but except opaque glass, no texture filter, only mipmap, 2x AA, everything on right pane
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
Re: [0.4.13] Release Candidate builds
Minimap issue I have found is it allows seeing ores which underground (xray) which in words helpful for players but most server owners including myself would like a way to disable this.
- AccidentallyRhine
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Re: [0.4.13] Release Candidate builds
Any easy fix for torches could be to follow a cross-2D design such as with grass and placeable items. The only real problem with torches right now is that they are not visible when looking straight at them.
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- Diamond knight
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Re: [0.4.13] Release Candidate builds
could u put it on github
My modding team: https://github.com/basilea-rhomaion
Re: [0.4.13] Release Candidate builds
Works for me so far, btw, will it be possible to disable minimap on certain servers? (server side)
- srifqi
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Re: [0.4.13] Release Candidate builds
One word: "Nice!"
Translations are still missing, please suspend the release until translations are done.
About the minimap, this is great!
Just curious, how does the minimap gets the colour of texture? Client-side or server-side?
For shaders, I can not try it. :'(
Translations are still missing, please suspend the release until translations are done.
About the minimap, this is great!
Just curious, how does the minimap gets the colour of texture? Client-side or server-side?
For shaders, I can not try it. :'(
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/
- rubenwardy
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Re: [0.4.13] Release Candidate builds
The minimal is entirely client side.
Re: [0.4.13] Release Candidate builds
What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.
Re: [0.4.13] Release Candidate builds
msvcp100.dll not found when I start the game.
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Re: [0.4.13] Release Candidate builds
I would like an option to disable minimap rotation too. It distracts me. I also don't like it being round, but, whatever.Fixerol wrote:What I've noticed on minimap is absence of torches on it, not sure if it is intended for performance. Also, in my opinion non-rotating minimap is better as it distracts less, but I guess people like it different.
Re: [0.4.13] Release Candidate builds
If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.
- ExeterDad
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Re: [0.4.13] Release Candidate builds
comment removed by me
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- benrob0329
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Re: [0.4.13] Release Candidate builds
Shouldn't that be the default behavior? Aka just f9?Dartmouth wrote:If you press Shift+F9, you will get a square minimap with an arrow in the centre inidicating your location and orientation. The map itself doesn't turn anymore.
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