[0.4.14] Spring release, announcing feature freeze

User avatar
BBmine
Member
 
Posts: 3475
Joined: Sun Jul 12, 2015 22:51
Location: USA
GitHub: BBmine
IRC: BBmine
In-game: Baggins

Re: [0.4.14] Spring release, announcing feature freeze

by BBmine » Wed Mar 30, 2016 13:22

Dragonop wrote:
SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)

You could create a link.
 

User avatar
benrob0329
Member
 
Posts: 1298
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Wed Mar 30, 2016 13:41

For Ubuntu (I also have ported it to Fedora 23)
viewtopic.php?f=42&t=3837

For Windows:
viewtopic.php?p=210798#p210798
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
Location: Argentina
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: [0.4.14] Spring release, announcing feature freeze

by Dragonop » Wed Mar 30, 2016 16:27

BBmine wrote:
Dragonop wrote:
SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)

You could create a link.

There's no point in doing it manually, just play in different servers if you want that. Automatization is better.
 

User avatar
Fixer
Member
 
Posts: 890
Joined: Sun Jul 31, 2011 11:23
Location: Ukraine
IRC: Fixer
In-game: Fixer

Re: [0.4.14] Spring release, announcing feature freeze

by Fixer » Wed Mar 30, 2016 16:40

Note about fps: default view range was increased to 100, so you can see more now, if that will bring lower fps to you, you can change view distance by pressing + or - keys on keyboards numpad.
 

User avatar
afflatus
Member
 
Posts: 319
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: [0.4.14] Spring release, announcing feature freeze

by afflatus » Thu Mar 31, 2016 15:36

ufa wrote:
firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)


Thank you ...

Compiling from source on Linux *based* distros is not that difficult once you get used to it. There are also recent development builds available for Windows and Android systems if you search these forums. See benrob0329's links above.
Grailtest is dreaming ...
 

User avatar
rubenwardy
Moderator
 
Posts: 5790
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [0.4.14] Spring release, announcing feature freeze

by rubenwardy » Thu Mar 31, 2016 16:11

ufa wrote:
firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)


He means a PPA for aptitude in Debian, a distro of GNU/Linux which Ubuntu is based on.
 

User avatar
benrob0329
Member
 
Posts: 1298
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Thu Mar 31, 2016 16:23

Does Debian support PPAs? Or is that an Ubuntu only thing?
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

User avatar
paramat
Developer
 
Posts: 3409
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Thu Mar 31, 2016 23:57

As a physicist i should know that semi-frozen is not possible.
We are 'chilled', concentrating on stuff essential or desirable for release.
Last edited by paramat on Sat Apr 09, 2016 22:45, edited 1 time in total.
 

User avatar
lightonflux
Member
 
Posts: 384
Joined: Mon Nov 11, 2013 07:22
Location: Germany
In-game: lof

Re: [0.4.14] Spring release, announcing feature freeze

by lightonflux » Fri Apr 01, 2016 06:31

benrob0329 wrote:Does Debian support PPAs? Or is that an Ubuntu only thing?


You can add PPAs do Debian. But because the packages are usually built for Ubuntu you can get dependencies problems. Shouldn't be a problem with MT, but compiling is really easy so…
 

User avatar
paramat
Developer
 
Posts: 3409
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Sat Apr 09, 2016 22:49

Some are asking for a new date to be set for feature freeze, this is not really possible as there is still work to be done on features and bugs essential for the release, and we don't know when these will be completed.
Essentially, feature freeze will automatically begin when these 'milestones' are completed, so the lack of a date does not mean relax, the release is wanted soon and is waiting for these milestones, so we are working hard.
 

User avatar
benrob0329
Member
 
Posts: 1298
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Sun Apr 10, 2016 02:07

Well if there is something anyone wants tested, I'm happy to test it!
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

User avatar
rubenwardy
Moderator
 
Posts: 5790
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: [0.4.14] Spring release, announcing feature freeze

by rubenwardy » Sun Apr 10, 2016 02:27

The best way to test is to use the latest version and report any bugs. The more you use it the better.
 

User avatar
benrob0329
Member
 
Posts: 1298
Joined: Thu Aug 06, 2015 22:39
Location: Michigan
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03

Re: [0.4.14] Spring release, announcing feature freeze

by benrob0329 » Sun Apr 10, 2016 05:20

I rebuild my local and server installs rather often, and I can't say that I have run into any bugs not already known (the kind you forget about after a while) so everything seems good so far.
Social: YouTube Peertube Matrix Room: #minetest:matrix.org | Games: The Infinite IKEA
 

Star_Gamer
New member
 
Posts: 5
Joined: Tue Apr 12, 2016 05:15
Location: Russian Federation
GitHub: Oleg720

Re: [0.4.14] Spring release, announcing feature freeze

by Star_Gamer » Tue Apr 12, 2016 05:20

translate items the Russian language!
And then more people will be pulled!
PLEASE!
Sorry for the warped English!
My new nickname:is Oleg720 | E-mail: contact@oleg720.ru
 

User avatar
srifqi
Member
 
Posts: 556
Joined: Sat Jun 28, 2014 04:31
Location: Indonesia
GitHub: srifqi
IRC: srifqi
In-game: srifqi

Re: [0.4.14] Spring release, announcing feature freeze

by srifqi » Tue Apr 12, 2016 15:39

Star_Gamer wrote:translate items the Russian language!
And then more people will be pulled!
PLEASE!
Sorry for the warped English!

Sorry, but for now Minetest Game doesn't support translation. Maybe you want to edit those codes and use intlib mod or vortoj mod. So, only main interface that can be translated by using Minetest's hosted Weblate.
I'm from Indonesia! Saya dari Indonesia!
Terjemahkan Minetest!
Mods by me. Modifikasi oleh saya.

Pronounce my nick as in: es-rifqi (IPA: /es rifˈki/)
 

User avatar
Wuzzy
Member
 
Posts: 3545
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Tue Apr 12, 2016 15:41

Star_Gamer, I agree with you, this is needed badly. Translating Minetest alone is not enough, the subgames are much more important. This is a known feature request:
https://github.com/minetest/minetest/issues/2270
viewtopic.php?f=5&t=10031

Long story short, nobody has ever gotten around to do it, and my guess is it won't come in 0.4.14 either.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
TumeniNodes
Member
 
Posts: 2795
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: [0.4.14] Spring release, announcing feature freeze

by TumeniNodes » Wed Apr 13, 2016 16:03

if you use a Linux distribution, chances are you might be able to find some people who would be willing to help with l18n and l10n work. You may not find someone right away but, if you keep at it, chances are someone will be willing to jump in (especially if they check out the software and like it).
As far as windows or mac, I have no idea.
But just try doing some searches via web. This is one site I saw just a moment ago, (I did not look at it much but, it seems it may have some useful info?) http://www.i18nguy.com/ and this is a best place to start https://en.wikipedia.org/wiki/Internationalization_and_localization
In all aspects of software, there are areas which could use improvement, especially regarding l18n and l10n, and such work is only ever beneficial.
But this is how such projects begin to take shape, is when a user has a need and begins trying to find resources and others who have the same needs and desired outcome.
It is understandable to think such things should be done by developers of the software, and with commercial software this is the case, and should be expected. but with free software, the dev staff is usually understaffed and most likely are not very versed in l18n / l10n work, as it is somewhat difficult and dreadfully teadious
This is often the only way such needs can have any hope of being fulfilled. And if your work makes progress it is a great way to give back to the community :)
Each Linux distribution, normally has it's own translation teams so, if you use linux maybe try approaching the devs there first, they may be willing to take a look.
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
orwell
Member
 
Posts: 779
Joined: Wed Jun 24, 2015 18:45
Location: Raxacoricofallapatorius
GitHub: orwell96
IRC: orwell96_mt
In-game: orwell

Re: [0.4.14] Spring release, announcing feature freeze

by orwell » Tue Apr 19, 2016 21:59

The only item in the milestone on github that has not been resolved is the shadow bug at y=63. Noclip seems to need more time. Is someone on that shadow bug, and does light recalculation not change it? I hope this is not blocking the release for too long.
Lua is great!
List of my mods
I like singing. I like dancing. I like ... niyummm...
 

User avatar
paramat
Developer
 
Posts: 3409
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Wed Apr 20, 2016 00:05

*** Freeze is this coming weekend hopefully ***

I'll tackle the y = 63 bug during freeze.
Serverside noclip has been delayed until after release.
Devs are very elusive recently we are very understaffed.
 

User avatar
philipbenr
Member
 
Posts: 1688
Joined: Fri Jun 14, 2013 01:56
Location: United States
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi

Re: [0.4.14] Spring release, announcing feature freeze

by philipbenr » Wed Apr 20, 2016 00:13

Lol, well, cant wait to see all the new stuff that I have been missing out on. ;)
 

McBean56545
New member
 
Posts: 3
Joined: Tue Jan 26, 2016 17:51
In-game: McBean56545

Re: [0.4.14] Spring release, announcing feature freeze

by McBean56545 » Fri Apr 22, 2016 22:57

I hope static draw distance is added! The Dynamic draw distance based on the fps is really taxing on my single-core! A way to turn this off would be great. My suggestion is that the max static draw is 256 and the static draw defaults to 64.
 

User avatar
Diamond knight
Member
 
Posts: 456
Joined: Sun Apr 19, 2015 19:50
Location: Chilling in Constantinople
GitHub: Diamondknight
In-game: Ferrumprinceps

Re: [0.4.14] Spring release, announcing feature freeze

by Diamond knight » Sat Apr 23, 2016 14:00

rubenwardy wrote:The best way to test is to use the latest version and report any bugs. The more you use it the better.


where can i get the version to test, i could only find android version.
 

User avatar
rubenwardy
Moderator
 
Posts: 5790
Joined: Tue Jun 12, 2012 18:11
Location: United Kingdom
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
 

User avatar
Diamond knight
Member
 
Posts: 456
Joined: Sun Apr 19, 2015 19:50
Location: Chilling in Constantinople
GitHub: Diamondknight
In-game: Ferrumprinceps
 

User avatar
Don
Member
 
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [0.4.14] Spring release, announcing feature freeze

by Don » Sat Apr 23, 2016 15:12

Diamond knight wrote:there are no 0.4.14 releases on there

This is the version you use to test.
https://github.com/minetest/minetest

If you want to test PRs that have not been merged you would build the fork from the person who made the commit.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

PreviousNext

Return to News



Who is online

Users browsing this forum: No registered users and 1 guest