[0.4.14] Spring release, announcing feature freeze

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [0.4.14] Spring Equinox release

by afflatus » Post

One of the big issues for me atm is the controls and general user experience of the android client. By the looks of things this isn't going to be fixed in 0.4.14, so I'm still going to have to put up with players using multicraft on my server. I'm sort of grateful to multicraft for bringing more players in, but there are usability problems with that too. Anyway I'm going to start lobbying hard on this issue because it's causing me real headaches as a sub-game developer.

Please PM me any links if this is already being discussed somewhere.
Grailtest is stirring ...

User avatar
MineYoshi
Member
Posts: 5373
Joined: Wed Jul 08, 2015 13:20
Contact:

Re: [0.4.14] Spring Equinox release

by MineYoshi » Post

BBmine wrote:I updated xpanes adding obsidian glass panes.
uhmmmm

Impressive!
Have a nice day! :D

sofar
Developer
Posts: 2146
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Post

BBmine wrote:I updated xpanes adding obsidian glass panes.
For contributions to be considered, they need to be submitted as a PR through github.

BBmine
Member
Posts: 3476
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins
Location: USA

Re: [0.4.14] Spring Equinox release

by BBmine » Post

--deleted post--

sofar
Developer
Posts: 2146
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Post

BBmine wrote:--deleted post--
If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.

User avatar
maikerumine
Member
Posts: 1420
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [0.4.14] Spring Equinox release

by maikerumine » Post

sofar wrote:
BBmine wrote:--deleted post--
If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.
I would love the help.
I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
FUN STUFF!
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

sofar
Developer
Posts: 2146
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Post

maikerumine wrote:I would love the help.

I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
FUN STUFF!
Go post in this thread: The big git thread

User avatar
Prot
Member
Posts: 36
Joined: Thu Apr 02, 2015 13:20
GitHub: EuPhobos
In-game: EuPhobos
Location: SaratOFF

Re: [0.4.14] Spring Equinox release

by Prot » Post

prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)
What this shader do?
Btw water now is just awesome! In 0.4.13 water has been terrible square-glitch..

User avatar
firefox
Member
Posts: 1709
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox
Location: Xanadu

Re: [0.4.14] Spring Equinox release

by firefox » Post

Prot wrote:
prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)
What this shader do?
it greatly increases contrast and colour brightness, resulting in very interesting lighting effects.
light is brighter, which makes snowy fields blinding (very realistic), but it also makes the night and dark places darker.
(also very realistic. especially at beaches - did you ever wander at the ocean at night? the sea is dark and the rest of the world too, only the stars shine bright and the sand faintly reflects the light, taking a pale colour.)
on certain textures, this also increases visual detail, making cobble actually look good as good as it is supposed to be ;)
✨🏳️‍🌈♣️✨

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [0.4.14] Spring Equinox release

by paramat » Post

> The swaying of the foliage is too much

Agreed, trying to fix this now.

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [0.4.14] Spring Equinox release

by paramat » Post

Freeze is being delayed, still much work to be done.

User avatar
Don
Member
Posts: 1643
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [0.4.14] Spring Equinox release

by Don » Post

paramat wrote:Freeze is being delayed, still much work to be done.
Good call. No need to rush it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here

BBmine
Member
Posts: 3476
Joined: Sun Jul 12, 2015 22:51
GitHub: BBmine
IRC: BBmine
In-game: Baggins
Location: USA

Re: [0.4.14] Spring Equinox release

by BBmine » Post

sofar wrote:If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.
You can help. :)
MT-Modder on github wrote:Yeah...too many unrelated/unneeded changes relative to just adding the new pane. Try to keep pull requests to 1 commit, unless it's such a big change it's worth splitting up, which is rare. Either learn to squish your commits or open a new PR, although the latter isn't really recommended if you know how to squish.

I like the idea though.
Best of luck to you.

Edit: Also you might want to wait for this #946 PR to be merged otherwise you'll have to rebase/redo it again.
How do I squish?

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [0.4.14] Spring Equinox release

by afflatus » Post

paramat wrote:Freeze is being delayed, still much work to be done.
Yeah I've been watching how much you have added to the 0.4.14 milestone in the last few.
I did consider putting out distress signals (Mayday .. mayday!!!)

Seriously, better to put out a well crafted release than to rush it. The most important thing is stability, so we will have to accept that some features won't make it in this time. Any new features not in good shape by the weekend are really going to have to be held over in favour of bug squashing or the release date will have to be pushed back further.

(^ the above is for the benefit of anyone who hasn't been watching recent developments rather than any of the devs ^)
Grailtest is stirring ...

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Post

Minetest features are semi-frozen as there is still much work to do on PRs essential for 0.4.14.
Devs are very busy with this work and are having to prioritise their time, as you may know we are understaffed.
Non-essential features will probably not be merged and less important PRs may have to wait for reviews.
No idea yet when feature freeze will be fully in effect, once it is it will be 2 weeks or more of bug hunting and fixing before release.

User avatar
Wuzzy
Member
Posts: 4803
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Post

Once the feature freeze is officially in effect, remember to update the strings in Weblate (https://hosted.weblate.org/projects/minetest/minetest) and announce it for translators.
Currently, only German and Chinese (Taiwan) are at 100% right now.

User avatar
SuperPantsofDoom
Member
Posts: 37
Joined: Sun Dec 20, 2015 00:10
In-game: aslar

Re: [0.4.14] Spring release, announcing feature freeze

by SuperPantsofDoom » Post

i hope is got the ability to mod in linked worlds. for portals to another dimension
check out my subgame yentest viewtopic.php?f=50&t=16014

User avatar
Wuzzy
Member
Posts: 4803
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Post

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension
Nope, this is not in 0.4.14.

Dragonop
Member
Posts: 1233
Joined: Tue Oct 23, 2012 12:59
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop
Location: Argentina

Re: [0.4.14] Spring release, announcing feature freeze

by Dragonop » Post

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension
A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)

JingoJagget
Member
Posts: 25
Joined: Tue Mar 01, 2016 02:42

Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Post

Wait, how do some people already have 4.14? .o.
I'm usually not-so-grump. :3

User avatar
afflatus
Member
Posts: 362
Joined: Tue Apr 01, 2014 19:47
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus
Location: Avalonia
Contact:

Re: [0.4.14] Spring release, announcing feature freeze

by afflatus » Post

JingoJagget wrote:Wait, how do some people already have 4.14? .o.
No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...
Grailtest is stirring ...

JingoJagget
Member
Posts: 25
Joined: Tue Mar 01, 2016 02:42

Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Post

afflatus wrote:
JingoJagget wrote:Wait, how do some people already have 4.14? .o.
No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...
Ohhhh. But how did people get the development version? Or do only people working on it have that version?
I'm usually not-so-grump. :3

sofar
Developer
Posts: 2146
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring release, announcing feature freeze

by sofar » Post

JingoJagget wrote:Ohhhh. But how did people get the development version? Or do only people working on it have that version?
Everything we do is available through github. Anyone can compile it and see what is being changed.

User avatar
firefox
Member
Posts: 1709
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox
Location: Xanadu

Re: [0.4.14] Spring release, announcing feature freeze

by firefox » Post

in linux, you can add the PPA for the dayly builds to your software sources.
then you get a new minetest every day and are always up to date.
only the default minetest_game has to be updated manually ;)
✨🏳️‍🌈♣️✨

User avatar
ufa
Member
Posts: 75
Joined: Mon Feb 27, 2012 14:19

Re: [0.4.14] Spring release, announcing feature freeze

by ufa » Post

firefox wrote:in linux, you can add the PPA for the dayly builds
He means Ubuntu ;)

Locked

Who is online

Users browsing this forum: No registered users and 6 guests