[0.4.14] Spring release, announcing feature freeze

User avatar
afflatus
Member
 
Posts: 316
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: [0.4.14] Spring Equinox release

by afflatus » Mon Mar 21, 2016 23:10

One of the big issues for me atm is the controls and general user experience of the android client. By the looks of things this isn't going to be fixed in 0.4.14, so I'm still going to have to put up with players using multicraft on my server. I'm sort of grateful to multicraft for bringing more players in, but there are usability problems with that too. Anyway I'm going to start lobbying hard on this issue because it's causing me real headaches as a sub-game developer.

Please PM me any links if this is already being discussed somewhere.
Grailtest is dreaming ...
 

User avatar
MineYoshi
Member
 
Posts: 5340
Joined: Wed Jul 08, 2015 13:20

Re: [0.4.14] Spring Equinox release

by MineYoshi » Mon Mar 21, 2016 23:10

BBmine wrote:I updated xpanes adding obsidian glass panes.


uhmmmm

Impressive!
adieu aze. :-(
 

sofar
Developer
 
Posts: 1640
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Mon Mar 21, 2016 23:58

BBmine wrote:I updated xpanes adding obsidian glass panes.


For contributions to be considered, they need to be submitted as a PR through github.
 

User avatar
BBmine
Member
 
Posts: 3408
Joined: Sun Jul 12, 2015 22:51
Location: USA
IRC: BBmine
In-game: Baggins
 

sofar
Developer
 
Posts: 1640
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Tue Mar 22, 2016 04:27

BBmine wrote:--deleted post--


If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.
 

User avatar
maikerumine
Member
 
Posts: 1336
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: [0.4.14] Spring Equinox release

by maikerumine » Tue Mar 22, 2016 04:32

sofar wrote:
BBmine wrote:--deleted post--


If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.

I would love the help.
I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
FUN STUFF!
 

sofar
Developer
 
Posts: 1640
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring Equinox release

by sofar » Tue Mar 22, 2016 05:19

maikerumine wrote:I would love the help.

I am scared to interact with y'all's projects so they all end up forks in my git. Really wish I had a better grasp on pr's because there have been bugs and fixes stuck in my git that could be merged with existing code.
FUN STUFF!


Go post in this thread: The big git thread
 

User avatar
Prot
Member
 
Posts: 36
Joined: Thu Apr 02, 2015 13:20
Location: SaratOFF
GitHub: EuPhobos
In-game: EuPhobos

Re: [0.4.14] Spring Equinox release

by Prot » Tue Mar 22, 2016 16:14

prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)

What this shader do?
Btw water now is just awesome! In 0.4.13 water has been terrible square-glitch..
 

User avatar
firefox
Member
 
Posts: 1410
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: [0.4.14] Spring Equinox release

by firefox » Tue Mar 22, 2016 16:21

Prot wrote:
prof-turbo wrote:Don't forget to check tone mapping if you're new to this release ;)

What this shader do?


it greatly increases contrast and colour brightness, resulting in very interesting lighting effects.
light is brighter, which makes snowy fields blinding (very realistic), but it also makes the night and dark places darker.
(also very realistic. especially at beaches - did you ever wander at the ocean at night? the sea is dark and the rest of the world too, only the stars shine bright and the sand faintly reflects the light, taking a pale colour.)
on certain textures, this also increases visual detail, making cobble actually look good as good as it is supposed to be ;)
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

User avatar
paramat
Developer
 
Posts: 3126
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring Equinox release

by paramat » Tue Mar 22, 2016 17:06

> The swaying of the foliage is too much

Agreed, trying to fix this now.
 

User avatar
paramat
Developer
 
Posts: 3126
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring Equinox release

by paramat » Tue Mar 22, 2016 17:06

Freeze is being delayed, still much work to be done.
 

User avatar
Don
Member
 
Posts: 1642
Joined: Sat May 17, 2014 18:40
GitHub: DonBatman
IRC: Batman
In-game: Batman

Re: [0.4.14] Spring Equinox release

by Don » Tue Mar 22, 2016 17:36

paramat wrote:Freeze is being delayed, still much work to be done.

Good call. No need to rush it.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

User avatar
BBmine
Member
 
Posts: 3408
Joined: Sun Jul 12, 2015 22:51
Location: USA
IRC: BBmine
In-game: Baggins

Re: [0.4.14] Spring Equinox release

by BBmine » Tue Mar 22, 2016 21:16

sofar wrote:If you want help with submitting a PR, please ask. There are many developers who don't mind helping out interested developers who are scared of working with git. I've also taught classes in programming and trained people in using git. git and github can be scary (and hard to work with), but we're here to help, and we'll try to help if you let us.

You can help. :)

MT-Modder on github wrote:Yeah...too many unrelated/unneeded changes relative to just adding the new pane. Try to keep pull requests to 1 commit, unless it's such a big change it's worth splitting up, which is rare. Either learn to squish your commits or open a new PR, although the latter isn't really recommended if you know how to squish.

I like the idea though.
Best of luck to you.

Edit: Also you might want to wait for this #946 PR to be merged otherwise you'll have to rebase/redo it again.

How do I squish?
 

User avatar
afflatus
Member
 
Posts: 316
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: [0.4.14] Spring Equinox release

by afflatus » Wed Mar 23, 2016 10:17

paramat wrote:Freeze is being delayed, still much work to be done.


Yeah I've been watching how much you have added to the 0.4.14 milestone in the last few.
I did consider putting out distress signals (Mayday .. mayday!!!)

Seriously, better to put out a well crafted release than to rush it. The most important thing is stability, so we will have to accept that some features won't make it in this time. Any new features not in good shape by the weekend are really going to have to be held over in favour of bug squashing or the release date will have to be pushed back further.

(^ the above is for the benefit of anyone who hasn't been watching recent developments rather than any of the devs ^)
Grailtest is dreaming ...
 

User avatar
paramat
Developer
 
Posts: 3126
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: [0.4.14] Spring release, announcing feature freeze

by paramat » Fri Mar 25, 2016 11:35

Minetest features are semi-frozen as there is still much work to do on PRs essential for 0.4.14.
Devs are very busy with this work and are having to prioritise their time, as you may know we are understaffed.
Non-essential features will probably not be merged and less important PRs may have to wait for reviews.
No idea yet when feature freeze will be fully in effect, once it is it will be 2 weeks or more of bug hunting and fixing before release.
 

User avatar
Wuzzy
Member
 
Posts: 3095
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Fri Mar 25, 2016 16:16

Once the feature freeze is officially in effect, remember to update the strings in Weblate (https://hosted.weblate.org/projects/minetest/minetest) and announce it for translators.
Currently, only German and Chinese (Taiwan) are at 100% right now.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

User avatar
SuperPantsofDoom
Member
 
Posts: 37
Joined: Sun Dec 20, 2015 00:10
In-game: aslar

Re: [0.4.14] Spring release, announcing feature freeze

by SuperPantsofDoom » Sat Mar 26, 2016 21:23

i hope is got the ability to mod in linked worlds. for portals to another dimension
 

User avatar
Wuzzy
Member
 
Posts: 3095
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: [0.4.14] Spring release, announcing feature freeze

by Wuzzy » Sat Mar 26, 2016 21:29

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

Nope, this is not in 0.4.14.
My projects: MineClone 2. Hades Revisited. Help modpack. A ton of other mods, see here.
 

Dragonop
Member
 
Posts: 1178
Joined: Tue Oct 23, 2012 12:59
Location: Argentina
GitHub: Dragonop
IRC: Dragonop
In-game: Dragonop

Re: [0.4.14] Spring release, announcing feature freeze

by Dragonop » Sat Mar 26, 2016 22:00

SuperPantsofDoom wrote:i hope is got the ability to mod in linked worlds. for portals to another dimension

A workaround to do this would be enabling nodes and commands to kick a player and automatically connect him to another server/port of the server. (currently not possible)
To do this properly we would need to have a way to have only one inventory in all worlds, sharing player files or similar. (afaik not possible yet)
 

JingoJagget
Member
 
Posts: 25
Joined: Tue Mar 01, 2016 02:42

Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Wed Mar 30, 2016 00:22

Wait, how do some people already have 4.14? .o.
I'm usually not-so-grump. :3
 

User avatar
afflatus
Member
 
Posts: 316
Joined: Tue Apr 01, 2014 19:47
Location: Avalonia
GitHub: 0-afflatus
IRC: afflatus
In-game: afflatus

Re: [0.4.14] Spring release, announcing feature freeze

by afflatus » Wed Mar 30, 2016 00:40

JingoJagget wrote:Wait, how do some people already have 4.14? .o.


No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...
Grailtest is dreaming ...
 

JingoJagget
Member
 
Posts: 25
Joined: Tue Mar 01, 2016 02:42

Re: [0.4.14] Spring release, announcing feature freeze

by JingoJagget » Wed Mar 30, 2016 01:54

afflatus wrote:
JingoJagget wrote:Wait, how do some people already have 4.14? .o.


No, but some us are running the development version and have been following its progress, so we have a clue as to what is coming ...


Ohhhh. But how did people get the development version? Or do only people working on it have that version?
I'm usually not-so-grump. :3
 

sofar
Developer
 
Posts: 1640
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: [0.4.14] Spring release, announcing feature freeze

by sofar » Wed Mar 30, 2016 02:25

JingoJagget wrote:Ohhhh. But how did people get the development version? Or do only people working on it have that version?


Everything we do is available through github. Anyone can compile it and see what is being changed.
 

User avatar
firefox
Member
 
Posts: 1410
Joined: Wed Jan 14, 2015 07:34
Location: Xanadu
In-game: Red_Fox

Re: [0.4.14] Spring release, announcing feature freeze

by firefox » Wed Mar 30, 2016 08:30

in linux, you can add the PPA for the dayly builds to your software sources.
then you get a new minetest every day and are always up to date.
only the default minetest_game has to be updated manually ;)
my game: viewtopic.php?f=49&t=15860 --- building inspiration: viewtopic.php?f=3&t=15550 --- =(^.^)= nya~
 

User avatar
ufa
Member
 
Posts: 65
Joined: Mon Feb 27, 2012 14:19

Re: [0.4.14] Spring release, announcing feature freeze

by ufa » Wed Mar 30, 2016 12:11

firefox wrote:in linux, you can add the PPA for the dayly builds


He means Ubuntu ;)
 

PreviousNext

Return to News



Who is online

Users browsing this forum: No registered users and 2 guests