Minetest 0.4.14

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sfan5
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Minetest 0.4.14

by sfan5 » Post

Minetest 0.4.14 is out!

Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.14
Source code: https://github.com/minetest/minetest/tree/0.4.14

Download:
Note: Android builds are going to be released soon™
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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ExeterDad
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Re: Minetest 0.4.14

by ExeterDad » Post

Congrats team!
I saw the tagged release on github about two minutes after it was tagged. I felt like blabbing the news to the forum but didn't think it my right to deny the devs the honor of a proper announcement.
Thanks for all the hard work!

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Re: Minetest 0.4.14

by benrob0329 » Post

I did as well, thanks to all of the dev team!

I guess I better get started on that MT news episode....
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MineYoshi
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Re: Minetest 0.4.14

by MineYoshi » Post

WOW!

This version in really is very good and awesome!

Good Job!

(Ñe, I'm the third reply :) )
Last edited by MineYoshi on Sun Oct 16, 2016 15:48, edited 1 time in total.
Oi

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Onyx
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Re: Minetest 0.4.14

by Onyx » Post

Hi,

Thank you for everything you do, you have all my esteem and my encouragement for the future.
"Science sans conscience n'est que ruine de l'âme."
-----------------------------------------------------------------------------------------
Steinheim NodesNation : steinheim-minetest.servegame.com Pt : 28000

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Napiophelios
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Re: Minetest 0.4.14

by Napiophelios » Post

You Guys are awesome.
Image
minetest0414.png
(106.04 KiB) Downloaded 1 time

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cHyper
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Re: Minetest 0.4.14

by cHyper » Post

+1 great work ...

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Re: Minetest 0.4.14

by KCoombes » Post

Image


+100

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StepDevelop
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Re: Minetest 0.4.14

by StepDevelop » Post

The changelog is incomplete as always ...;)

You added:

- Fences (all woods)
- Fence gates (all woods)
- Aspen
- Flint and Steel
- Mapgen v7, generates lakes, rivers, kanyon, and 3 types of dungeons (mossy cobblestone, desert stone brick, sandstone brick).
- Floating leaves (lily), generated in the lakes;)
- API - New methods? incomplete documentation :(
other new things ...


Guys! You did a great job! Minetest with 0.4.14 version has improved so much! in the next work out:

- Torches lighting (graphic glitch in the blocks, are displayed dark in low light), improved the range of torches lighting (to light a 10x10 room I enter 10 torches lol)

- It would be useful, a new method, which allows you to stack two objects / blocks (eg carpet and table above, I find documentation for doing this)

- Added new doors (acacia, aspen, pine, junglewood).
- Concentrate mainly in the resolution of important bugs (lighting, xpanes to connect well the nodes, Sofar has already solved, I saw on his youtube channel what he achieved, Sofar are a legend !!!)

Thank you all guys! forgive my bad english, and hope not to bore you with my enthusiasm, and love that I feel for this project!

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Ferk
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Re: Minetest 0.4.14

by Ferk » Post

StepDevelop wrote:The changelog is incomplete as always ...;)
The changelog is a broad overview of the engine changes alone, not for the MTG game.

There are even more things than what you mentioned added to MTG.
The creative inventory received an overhaul, written books now are divided in pages, steel ladder, steel sign, waterlilies, permanent fire (only in creative inventory for now), regular/mossy/desert cobblestone walls with the same new API used in the fences... also there should be a big performance improvement in several areas (like TNT explosions, and several ABMs that were replaced with the new LBMs or improved).

It's a pretty nice release.

I'm not completely sure.. did the changes for the plant growing using timers make it for this release?

There were some things like the itemstack metadata set/get that didn't make it in this release but that look pretty promising for the next one.
{ ☠ Dungeontest ☠ , ᗧ••myarcade•• }

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Re: Minetest 0.4.14

by BBmine » Post

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png
Last I heard he was sick. I did not know he had died.

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Re: Minetest 0.4.14

by ExeterDad » Post

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png
Agreed!
#MTDEVS-GOTCLASS

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rubenwardy
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Re: Minetest 0.4.14

by rubenwardy » Post

A Minetest Game changelog has been added to the changelog.

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Tom
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Re: Minetest 0.4.14

by Tom » Post

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png
Thank you all, my thoughts are with the family of RBA.

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Fixer
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Re: Minetest 0.4.14

by Fixer » Post

Nice work!
Last edited by Fixer on Mon May 16, 2016 14:11, edited 1 time in total.

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rubenwardy
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Re: Minetest 0.4.14

by rubenwardy » Post

Fixerol wrote:As a reminder, please also add to your changelog minetest_game changes.
rubenwardy wrote:A Minetest Game changelog has been added to the changelog.


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Re: Minetest 0.4.14

by tfranko » Post

Congrats on the new release!

I'm using the Ubuntu 14.04 ppa version, which just updated to 0.4.14, to host my server and am looking forward to the ncurses server-side terminal. When I add "--terminal" to the "minetest --server" command I get the following error message:

Code: Select all

ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.
Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!

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veriaqa
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Re: Minetest 0.4.14

by veriaqa » Post

Great work guys. Thanks for it.
ꦕꦺꦴꦧ ꦠꦩ꧀ꦧꦁ

sofar
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Re: Minetest 0.4.14

by sofar » Post

Wuzzy wrote:Wiki has been updated to include the Minetest Game changes:
Wow, fantastic!

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Re: Minetest 0.4.14

by Zeno » Post

tfranko wrote:

Code: Select all

ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.
Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!
Hi tfranko. You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)

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cd2
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Re: Minetest 0.4.14

by cd2 » Post

Great work!
Beautiful map generators
Choose from three different in-house map generators, v5, v6 and v7, each of them featuring several biomes.

You should update the website...

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ErrorNull
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Re: Minetest 0.4.14

by ErrorNull » Post

yes! very awesome. this release adds and improves many things. thanks for the hard work and dedication guys. my kids and i all love playing this game on multiplayer.
My Villagers Mod: [villagers]

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StepDevelop
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Re: Minetest 0.4.14

by StepDevelop » Post

Ferk wrote:
StepDevelop wrote:The changelog is incomplete as always ...;)
The changelog is a broad overview of the engine changes alone, not for the MTG game.

There are even more things than what you mentioned added to MTG.
The creative inventory received an overhaul, written books now are divided in pages, steel ladder, steel sign, waterlilies, permanent fire (only in creative inventory for now), regular/mossy/desert cobblestone walls with the same new API used in the fences... also there should be a big performance improvement in several areas (like TNT explosions, and several ABMs that were replaced with the new LBMs or improved).

It's a pretty nice release.

I'm not completely sure.. did the changes for the plant growing using timers make it for this release?

There were some things like the itemstack metadata set/get that didn't make it in this release but that look pretty promising for the next one.

You are right! also the new humidity and ambient parameters? I think so! However Minetest 0.4.14 led exponential improvements to the project! Excellent work guys !!!

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Re: Minetest 0.4.14

by Marshall_maz » Post

Thank you devs :)

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