Minetest 0.4.14

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rubenwardy
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Re: Minetest 0.4.14

by rubenwardy » Post

Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

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Re: Minetest 0.4.14

by webdesigner97 » Post

Congratulations, you did some great work for this release!

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ever
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Re: Minetest 0.4.14

by ever » Post

+10 great work!!!

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Re: Minetest 0.4.14

by tfranko » Post

Zeno wrote:
tfranko wrote:

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ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring.
Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself?

Thanks for the help!
Hi tfranko. You might need to contact whoever builds the PPA (there should be a contact link somewhere... probably in the package or where you get it from)
Ok, thanks. This is the ppa I'm using: ppa:minetestdevs/stable and apparently @est31 uploaded the most recent package for Ubuntu 14.04.

Thank you, @est31, for being so quick to update the PPA!

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Re: Minetest 0.4.14

by srifqi » Post

Finally, Minetest reaches 0.4.14!

Thanks for everybody who contribute to Minetest for your hard work. Hope this patch can do much better than 0.4.13.

One thing that's still missing: translation. I mean, after huge change for advanced settings, many strings have to be translated in many languages. In my native language, it already 55% translated last time I see. Also, I found that 2 non-english languages (German and Italian) already 100% translated which is a great news.
Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

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Re: Minetest 0.4.14

by BrunoMine » Post

Congratulations for the good work.
This version is incredible, with important fixes and improvements pleasant.

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Re: Minetest 0.4.14

by sofar » Post

Ferk wrote:I'm not completely sure.. did the changes for the plant growing using timers make it for this release?
Nope: https://github.com/minetest/minetest_game/pull/870 - still open.

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Re: Minetest 0.4.14

by azekill_DIABLO » Post

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png
thank you guys really
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Dopium
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Re: Minetest 0.4.14

by Dopium » Post

Good to see the development is still going strong, great work guys. Still been around just havent posted on the formus in a long time . Great build and keep up the good work

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Re: Minetest 0.4.14

by Sick-D!! » Post

Napiophelios wrote:You Guys are awesome.
Image
minetest0414.png
Awesome Work!
Some Videos in German?
https://www.youtube.com/user/SickDDubstep
Or Livestreams?
http://www.twitch.tv/sick_d

Bye bye ;)

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AiTechEye
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Re: Minetest 0.4.14

by AiTechEye » Post

It crashing next to always when i looking in full rage where its much to see.
Win64 build

i got a crash with this error today, im sure its about ram usage:

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2016-05-21 16:22:53: ERROR[Emerge-0]: An unhandled exception occurred: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: In thread 2784:
2016-05-21 16:22:53: ERROR[Emerge-0]: /home/stefan/mt-build/build/minetest/minetest/src/emerge.cpp:2d4: run: A fatal error occured: std::bad_alloc
2016-05-21 16:22:53: ERROR[Emerge-0]: Debug stacks:
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 858: 
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 16c0: 
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: #1  AsyncRunStep
2016-05-21 16:22:53: ERROR[Emerge-0]: #2  SendBlocks
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 21b4: 
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2574: 
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  main
2016-05-21 16:22:53: ERROR[Emerge-0]: DEBUG STACK FOR THREAD 2784: 
2016-05-21 16:22:53: ERROR[Emerge-0]: #0  run
but anyways: good work!

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Re: Minetest 0.4.14

by PlasmaHam » Post

Good work devs! I like the update, I thought it would never come out.
Live long and Prosper

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Re: Minetest 0.4.14

by wilkgr76 » Post

PlasmaHam wrote:Good work devs! I like the update, I thought it would never come out.
Didn't we all?

Ok, that's a bit unfair.

Great job, anyways!!
N/A

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Re: Minetest 0.4.14

by swordpaint12 » Post

Yes, finally! Just finished downloading. Now let's see what this can do!
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.

I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.

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Re: Minetest 0.4.14

by TumeniNodes » Post

I love the addition of tone mapping... it's really nice, and I love the way it..... (wait a second...., what the....??)
Ohhhhhhh crrrrap..... now I have to tweak my texture pack..... haha

Thank you all for the hard work
A Wonderful World

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Re: Minetest 0.4.14

by Fixer » Post

News

People who download and use daily minetest builds from Ubuntu/Mint ppa repository can now download debug symbols when backtrace is needed (for debugging with gdb).

To access it you need to edit your file in `Software Sources` to something like this:

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deb http://ppa.launchpad.net/minetestdevs/daily-builds/ubuntu YOUR_UBUNTU_VERSION_HERE main debug
After that do usual:

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sudo apt-get update
sudo apt-get install minetest-dbgsym
Now you are ready to debug with gdb (if you are running server):

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gdb --args /usr/bin/minetest --server --verbose
or if you are running minetest client

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gdb --args /usr/bin/minetest --verbose
then

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(gdb) set logging on
(gdb) set logging file gdb-mt-debug.txt
(gdb) run
at program crash (or after ctrl+c) do:

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(gdb) bt full
copy results from console or debug.org file to pastebin or whatever you like (don't forget to press `return` multiple times to have all backtrace output from gdb), minetest's debug.txt can be useful too.

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ARCHLINUX
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Re: Minetest 0.4.14

by ARCHLINUX » Post

Minetest is Realy better than minecraft.

Do you plan to add redstone mechanics, without mod ?
♕GNU♛

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Re: Minetest 0.4.14

by maikerumine » Post

ARCHLINUX wrote:Minetest is Realy better than minecraft.

Do you plan to add redstone mechanics, without mod ?
Hey! Welcome! check out mesecons mod or rnd's basic_machines, and also technic, pipeworks... anything is possible with imagination.
Talamh Survival Minetest-->viewtopic.php?f=10&t=12959

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Re: Minetest 0.4.14

by Fixer » Post

Minetest 0.4.14 has something interesting for you builders: reworked dirt transform depending on neighbouring blocks, original commit message explains it more:
This changes how dirt blocks turn to dirt_with -grass, -dry_grass
or -snow.

Previously, dirt that was sunlit would turn to dirt_with_grass no
matter what, but this happened without any context, so you could
get green patches of dirt_with_grass in the middle of a savannah or
even desert.

Dirt no longer turns to covered dirt unless it's within 1 node from
another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow.
This makes dirt_with_grass "growback" a lot slower, since it now only
happens on the edges, but it retains the context nicely now.

If there is any dirt with a grass or dry grass plant, or snow on top,
and enough light, we'll convert it sporadically to dirt_with_grass
or dirt_with_dry_grass or dirt_with_snow.

This allows us to plant grass of our choice in a large dirt patch,
or in a region where otherwise that type of grass is not present.
With this you can finally make dirt roads of various kinds that stay unaltered, here is my example of dirt road in savannah. Key part is not letting dirt touching other kinds of dirts or it will slowly transform.:
dirt road in savannah
dirt road in savannah
lJR6nLC.png (439.8 KiB) Viewed 1522 times

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Re: Minetest 0.4.14

by azekill_DIABLO » Post

very nice screenshot.
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Re: Minetest 0.4.14

by Fixer » Post

Also, IIRC if you have problems with broken doors on old worlds, there is known bug related to door lbm conversion - when at first it converts the world but later stops converting. Issue on github: https://github.com/minetest/minetest/issues/4050

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Re: Minetest 0.4.14

by ABJ » Post

Nice release, I like a lot of new features here, also, how do I get the indev version?

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Re: Minetest 0.4.14

by azekill_DIABLO » Post

go in builds and take the one that you like
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Re: Minetest 0.4.14

by milyorevel » Post

when minetest 0.4.15 is release ?

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Re: Minetest 0.4.14

by LNJ » Post

milyorevel wrote:when minetest 0.4.15 is release ?
It will (probably) be released on Christmas.
See: https://github.com/minetest/minetest/milestone/7
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