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Re: Android developer needed

PostPosted: Sun Nov 12, 2017 16:04
by Reedych
toby109tt wrote:
because the official one has bad controls and has many other issues.


performance is the big issue!
I have render distance of 4 chunks and the game still lags like crazy
I use a Google Nexus 7 2013 edition and a Samsung Galaxy tablet and both are struggling to even get 10 frames.

You can disable all shaders, all particles.
Hmm, you gived me an idea!

Re: Android developer needed

PostPosted: Mon Nov 13, 2017 02:59
by Inocudom
Reedych wrote:
toby109tt wrote:
because the official one has bad controls and has many other issues.


performance is the big issue!
I have render distance of 4 chunks and the game still lags like crazy
I use a Google Nexus 7 2013 edition and a Samsung Galaxy tablet and both are struggling to even get 10 frames.

You can disable all shaders, all particles.
Hmm, you gived me an idea!

Minetest looks pretty ugly with those off.

Aren't the enhancements of Minetest 0.5 Dev supposed to carry over to the Android version as well? Even then, you still need a developer to maintain and improve it. Maybe proller would be a good choice? He no longer has Freeminer to work on, and that was ported to Android before its development was ceased.

At this point, the Nintendo Switch would seem very tempting, but that would likely be dancing with the devil right there.

Re: Android developer needed

PostPosted: Mon Nov 13, 2017 19:08
by paramat
> performance is the big issue!

Low performance is inevitable due to the low power of the device, not a fault of the code. The code is mostly identical to the desktop code but with adjusted settings.