Minetest 0.4.15

JiCeyCraft
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Re: Minetest 0.4.15

by JiCeyCraft » Mon Mar 06, 2017 08:52

Okay, guys, there's something that needs some explanation... *grumf!*

I have downloaded 0.4.15 for my Windows7...
and unzipped it.

Now WHAT? What am I supposed to do with this new folder? Hum?
HOW will I make a proper installation of MineTest 0.4.15? Hum?
Instructions, please? >:(
 

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Re: Minetest 0.4.15

by poikilos » Mon Mar 06, 2017 14:11

JiCeyCraft wrote:Okay, guys, there's something that needs some explanation... *grumf!*

I have downloaded 0.4.15 for my Windows7...
and unzipped it.

Now WHAT? What am I supposed to do with this new folder? Hum?
HOW will I make a proper installation of MineTest 0.4.15? Hum?
Instructions, please? >:(

You can get a minetest.conf file from somewhere such as the one I made and recommend if you have an Intel HD or better video card: https://github.com/expertmm/EnlivenMinetest/raw/master/minetest.conf--right-click that link then save as, then put the file in your Minetest folder you unzipped. Then you can run minetest in the bin folder. If you put my minetest.conf in the right place, you should see minetest.conf listed in the same place as bin and minetest.conf.example.

Optionally, you can rename the folder you unzipped to Minetest then move it somewhere such as C:\Games which I recommend. Then if you upgrade, you can rename it back and put the new Minetest folder in there, so that if you make an icon it will continue to work (will always point to the standard location C:\Games\Minetest\bin\minetest.exe).

You can make an icon for Minetest: go to the bin folder, right-click Minetest, then "Send To," "Desktop (Create Shortcut)"

If you don't know how to download subgames, I suggest finding out more about that in order to get more features in the game since minetest_game just has the basics. Some of the unofficial builds have subgames built in. Otherwise you can join a public server and mods for that server will automatically download.
Last edited by poikilos on Mon Mar 06, 2017 14:39, edited 3 times in total.
 

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Re: Minetest 0.4.15

by poikilos » Mon Mar 06, 2017 14:26

paramat wrote:Hehe as usual the wiki is about 3 years out of date.
I would be that expert, i can write something but i don't have wiki access.

Hmm, giving developers Wiki access may provide a way for improving the Wiki. Any chance of that happening? I assume that would be safe enough at least for core developers. Even if more contributors were allowed, there must be some way to do rollback since it is powered by MediaWiki. There is even a lightweight revision approval plugin: https://www.mediawiki.org/wiki/Extension:Approved_Revs
 

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Re: Minetest 0.4.15

by Sergey » Mon Mar 06, 2017 14:32

paramat wrote:I would be that expert, i can write something but i don't have wiki access.

WAT? Core developer does not have wiki access?
 

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Re: Minetest 0.4.15

by Wuzzy » Mon Mar 06, 2017 20:01

WTF? No wiki access for core devs? This is crazy and needs to be fixed ASAP.
I trust the core devs 100% in that they won't vandalize the wiki.
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Re: Minetest 0.4.15

by rubenwardy » Mon Mar 06, 2017 21:29

Anyone can have wiki access, they just need to ask Calinou. It's because the captcha is broken (and has been for ages)
 

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Re: Minetest 0.4.15

by Sergey » Mon Mar 06, 2017 22:33

rubenwardy wrote:It's because the captcha is broken (and has been for ages)

Why am I not surprised?
 

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Re: Minetest 0.4.15

by JiCeyCraft » Tue Mar 07, 2017 06:00

expertmm wrote:
JiCeyCraft wrote:Okay, guys, there's something that needs some explanation... *grumf!*

I have downloaded 0.4.15 for my Windows7...
and unzipped it.

Now WHAT? What am I supposed to do with this new folder? Hum?
HOW will I make a proper installation of MineTest 0.4.15? Hum?
Instructions, please? >:(

You can get a minetest.conf file from somewhere such as the one I made and recommend if you have an Intel HD or better video card: https://github.com/expertmm/EnlivenMinetest/raw/master/minetest.conf--right-click that link then save as, then put the file in your Minetest folder you unzipped. Then you can run minetest in the bin folder. If you put my minetest.conf in the right place, you should see minetest.conf listed in the same place as bin and minetest.conf.example.

Optionally, you can rename the folder you unzipped to Minetest then move it somewhere such as C:\Games which I recommend. Then if you upgrade, you can rename it back and put the new Minetest folder in there, so that if you make an icon it will continue to work (will always point to the standard location C:\Games\Minetest\bin\minetest.exe).

You can make an icon for Minetest: go to the bin folder, right-click Minetest, then "Send To," "Desktop (Create Shortcut)"

If you don't know how to download subgames, I suggest finding out more about that in order to get more features in the game since minetest_game just has the basics. Some of the unofficial builds have subgames built in. Otherwise you can join a public server and mods for that server will automatically download.


IT WORKED! Thank you! Yee-hah!
 

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Still no changelog after 3 months

by Wuzzy » Sat Apr 01, 2017 00:20

Okay, this is getting absurd. It's now been over 3 months (!) since the release and there is still no official changelog.
Is there any reason for this? If there is a problem, maybe we can find a solution together.

Can we please get an official statement whether the practice of writing changelogs can be considered to be abandoned? Meaning that there will be no more changelogs in future Minetest versions as well.
Or was version 0.4.14 just an exception?
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Re: Minetest 0.4.15

by Sergey » Sat Apr 01, 2017 03:28

rubenwardy wrote:It's because no one volunteered

Who must be volunteer(s)? It's up to developers.
 

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Re: Minetest 0.4.15

by Wuzzy » Sat Apr 01, 2017 14:45

I agree. I think this is just a lame excuse. Volunteers can't read the mind of the developers when they wrote the code.

In my opinion, it is generally the best that the developers who wrote the code are also the ones who document their own code, because they know their own code very well. Moving the responsibility of documentation to 3rd parties is a bad excuse becaue it also has the danger that it leads to lower quality documentation. The 3rd parties will also have more work because they not only have to write the documentation, but also to analyze and understand the code of someone else. Something which the original author does not have to do.

Also, not writing documentation also makes it harder for future volunteers to contribute.

Besides, it is not really true that no one wanted to volunteer. There is an unofficial changelog somewhere in this thread. But there's no official statement on how “true” or “complete” it is, so I suppose it is still missing some key changes. :-/
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Re: Minetest 0.4.15

by Fixer » Wed Apr 05, 2017 21:31

Any changes can be viewed at github anyway and I already presented some interesting changes above.
 

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Re: Minetest 0.4.15

by sofar » Wed Apr 05, 2017 22:51

Git log produced the following output for me:

https://gist.github.com/sofar/d644bafe5ab6c7ba3c8674eb80b5bbd6#file-changelog-md

Use it as you see fit.

Code: Select all
git log --pretty=format:" * %h %s (%an)%n%b" 0.4.14..0.4.15 > ChangeLog.md
 

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Re: Minetest 0.4.15

by Andrey01 » Thu Apr 06, 2017 18:35

I remembered earlier was something section in Minetest Game where every could install any mods, in recent versions this section doesn`t have.Maybe am i confusing anything?
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Re: Minetest 0.4.15

by Andrey01 » Thu Apr 06, 2017 18:37

And i have one question:will be ever 0.4.16 version or no yet?
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Re: Minetest 0.4.15

by nrz » Thu Apr 06, 2017 20:06

we are trying to plan it for middle may but it's not official, i opened discussion yesterday about this
 

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Re: Minetest 0.4.15

by GreenDimond » Thu Apr 06, 2017 20:09

nrz wrote:we are trying to plan it for middle may but it's not official, i opened discussion yesterday about this

One release every 6 months? 2 releases a year! :D (assuming the pattern continues).
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Re: Minetest 0.4.15

by Chibi ghost » Fri Apr 07, 2017 19:55

will farming be backwards compatible? in the next version also yay new minetest
 

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Re: Minetest 0.4.15

by sofar » Fri Apr 07, 2017 21:10

Chibi ghost wrote:will farming be backwards compatible? in the next version also yay new minetest


We aim to never break anything, so yes, it should just be compatible.
 

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Re: Minetest 0.4.15

by Chibi ghost » Sat Apr 08, 2017 09:18

so I can grow wheat and cotton without messing with the environment log like I do now
 

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Re: Minetest 0.4.15

by Andrey01 » Sat Apr 08, 2017 13:31

nrz, where is your discussion?
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Re: Minetest 0.4.15

by GreenDimond » Sat Apr 08, 2017 16:42

Andrey01 wrote:nrz, where is your discussion?

http://irc.minetest.net/minetest-dev/2017-04-06
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Re: Minetest 0.4.15

by Sergey » Mon Apr 10, 2017 23:27

Describing crafting of stairs, number 8 (eight) is needed below letter "B", not 6 (six).
 

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