Removal of Nyan Cats: how to preserve them in worlds

User avatar
VanessaE
Moderator
 
Posts: 4117
Joined: Sun Apr 01, 2012 12:38
Location: Waynesville, NC
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE

Re: Removal of Nyan Cats: how to preserve them in worlds

by VanessaE » Tue Mar 28, 2017 23:48

As far as I know, that is the case. An alias won't change a node in-world, it'll just map it to something else for display - at least until you DIG one of them (or /give), then you get whatever it was aliased to. Ditto if an ABM or LBM comes around to change those nodes in-world, but that won't be the case here.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
 

User avatar
maikerumine
Member
 
Posts: 1334
Joined: Mon Aug 04, 2014 14:27
GitHub: maikerumine
In-game: maikerumine

Re: Removal of Nyan Cats: how to preserve them in worlds

by maikerumine » Wed Mar 29, 2017 16:26

I was thinking we could make an Argyle crocodile where the rainbow is made from Argyle coloured nodes and the cat is a new animal or even pixel art of celeron's face
 

User avatar
XtremeHacker
Member
 
Posts: 174
Joined: Mon Aug 01, 2016 04:15
GitHub: XtremeHacker
In-game: XtremeHacker

Re: Removal of Nyan Cats: how to preserve them in worlds

by XtremeHacker » Fri Mar 31, 2017 02:47

I feel a completely new replacement would make the most sense, PB & J pup just seems like a not so good clone, at the least, if we don't get a good replacement, I'll try making some new textures (me = art-related nut).
Maybe a mese creature snake thingy, or mese something? Makes sense IMO, makes mese make more sense too. :P
If you say that
Code: Select all
function.name_of_thing_to_do
is impossible, then you didn't try hard enough. :P

Mods I work on: MicroExpansion
 

User avatar
paramat
Developer
 
Posts: 3090
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Removal of Nyan Cats: how to preserve them in worlds

by paramat » Sat Apr 01, 2017 03:36

I'm not sure about aliases either, i was hoping they do change the node name in the world database so that old node names don't hang around (which feels messy). Maybe if a mapblock is altered and resaved into the database then the node names change?
 

User avatar
TenPlus1
Member
 
Posts: 2236
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Removal of Nyan Cats: how to preserve them in worlds

by TenPlus1 » Sat Apr 01, 2017 08:39

Aliases change the node so long as the alias is active and removing it returns the node to an unknown... To keep nyan's and pb&j pups try using this replacement mod: github.com/tenplus1/pbj_pup
 

Sokomine
Member
 
Posts: 3460
Joined: Sun Sep 09, 2012 17:31

Re: Removal of Nyan Cats: how to preserve them in worlds

by Sokomine » Sun Apr 02, 2017 18:43

The rainbow really ought to be kept. It looks particulary nice in the Carbone subgame where the cats are far more common and fly in the sky above. At night it looks like falling stars. The rainbow texture found in Carbone is also partly transparent which is also very decorative.

The cat itshelf can be replaced with the dog. Or - which might also be intresting - with the new animated "candy" rainbow. The resolution is too low to be sure that it's candys. They could also be flowers, insects, reflections or whatever the player wishes them to be. Neither block ought to be eatible.

I'd personally prefer the block at the head/tail to be a spacecraft of some kind. Perhaps something vagualy like a meseblock, but with a "window" in the front side where - thanks to an animated texture - the mob steering the ufo might peer through from time to time (oerkki, dm, all our lovely fellows).
A list of my mods can be found here.
 

User avatar
paramat
Developer
 
Posts: 3090
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: Removal of Nyan Cats: how to preserve them in worlds

by paramat » Mon Apr 03, 2017 08:35

So my intuition has been bugging me, i have now finally accepted it and made the request that we do not try to add a replacement for the nyancat mod, even though, of course, the nyancat mod has to be removed from MTGame to become a separate mod:
https://github.com/minetest/minetest_game/issues/1685
 

User avatar
LordStephen77
Member
 
Posts: 33
Joined: Mon May 22, 2017 15:26

Re: Removal of Nyan Cats: how to preserve them in worlds

by LordStephen77 » Tue May 23, 2017 00:00

It does not make sense! Was it not better to change the name to the mod, and change the texture? Instead of removing content from the game? Then whoever wanted nyan cat would download it separately but Minetest_Game remained the modified mod in name and textures without removing the blocks. In 9 years Minetest has undergone few improvements, instead of removing it would be better to insert new blocks such as doors, trapdoors and more. Just to have more things to use in the game to build in creative mode.

That's just my personal opinion.
 

User avatar
Diamond knight
Member
 
Posts: 416
Joined: Sun Apr 19, 2015 19:50
Location: Sol 3 (aka earth for you science noobs)
In-game: Diamondknight or diamond_knight

Re: Removal of Nyan Cats: how to preserve them in worlds

by Diamond knight » Wed May 24, 2017 19:56

Sokomine wrote:The rainbow really ought to be kept. It looks particulary nice in the Carbone subgame where the cats are far more common and fly in the sky above. At night it looks like falling stars. The rainbow texture found in Carbone is also partly transparent which is also very decorative.

The cat itshelf can be replaced with the dog. Or - which might also be intresting - with the new animated "candy" rainbow. The resolution is too low to be sure that it's candys. They could also be flowers, insects, reflections or whatever the player wishes them to be. Neither block ought to be eatible.

I'd personally prefer the block at the head/tail to be a spacecraft of some kind. Perhaps something vagualy like a meseblock, but with a "window" in the front side where - thanks to an animated texture - the mob steering the ufo might peer through from time to time (oerkki, dm, all our lovely fellows).


I am for this idea, It would be cute and would give life to the lore about mese being an alien block, and would set us apart from MC a little more (all these new updates just making us more like MC, we need more original stuff not more same stuff)
Join The United Empire of Ferrum, a new virtual society gaming clan that uses real world military and financial tactics to achieve victory. We are currently looking for new politicians for the clan. [url]theunitedempireofferrum.weebly.com[/url]
 

User avatar
XtremeHacker
Member
 
Posts: 174
Joined: Mon Aug 01, 2016 04:15
GitHub: XtremeHacker
In-game: XtremeHacker

Re: Removal of Nyan Cats: how to preserve them in worlds

by XtremeHacker » Wed May 24, 2017 21:52

I personally thought the nyan cat was neat, but seemed out of place.
As for the latest updates being more MC-like, I ask, what do you mean by that?
Minecraft has good ieas, and bad ideas, just like Minetest. Saying one is just "better" is like saying bananas are superior to plantains, or oranges.
If you say that
Code: Select all
function.name_of_thing_to_do
is impossible, then you didn't try hard enough. :P

Mods I work on: MicroExpansion
 

User avatar
Andrey01
Member
 
Posts: 1850
Joined: Wed Oct 19, 2016 15:18
Location: Russia, Moscow
GitHub: Andrey2470T
In-game: Andrey01

Re: Removal of Nyan Cats: how to preserve them in worlds

by Andrey01 » Fri Jun 16, 2017 16:58

And again i need to install the mod to have Nyan Cats! Say a reason of removal of ones. But it`not really to use one mods!!! Something needs to have on default, right?
I like and i am learning to build nice and great houses, palaces, infrastructures and etc... in Minetest!
My Mods:
Unfinished:Medicine,Cube Nodes.

Old:Sweet Machine,Drink Machine

My Favourite Servers:
just test, Switchboard PvP made by yngwie123, VanessaE`s creative-building server, Parkour Owned by LoweGaming, Fractal Island and some other servers!
 

Gerald
Member
 
Posts: 90
Joined: Sun Dec 28, 2014 10:35
Location: Germany
In-game: gerald7

Re: Removal of Nyan Cats: how to preserve them in worlds

by Gerald » Mon Jun 19, 2017 19:21

Simple solution: Contact Torres and ask for permission.
 

Previous

Return to News



Who is online

Users browsing this forum: No registered users and 2 guests