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Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Tue Mar 28, 2017 23:48
by VanessaE
As far as I know, that is the case. An alias won't change a node in-world, it'll just map it to something else for display - at least until you DIG one of them (or /give), then you get whatever it was aliased to. Ditto if an ABM or LBM comes around to change those nodes in-world, but that won't be the case here.

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Wed Mar 29, 2017 16:26
by maikerumine
I was thinking we could make an Argyle crocodile where the rainbow is made from Argyle coloured nodes and the cat is a new animal or even pixel art of celeron's face

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Fri Mar 31, 2017 02:47
by XtremeHacker
I feel a completely new replacement would make the most sense, PB & J pup just seems like a not so good clone, at the least, if we don't get a good replacement, I'll try making some new textures (me = art-related nut).
Maybe a mese creature snake thingy, or mese something? Makes sense IMO, makes mese make more sense too. :P

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Sat Apr 01, 2017 03:36
by paramat
I'm not sure about aliases either, i was hoping they do change the node name in the world database so that old node names don't hang around (which feels messy). Maybe if a mapblock is altered and resaved into the database then the node names change?

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Sat Apr 01, 2017 08:39
by TenPlus1
Aliases change the node so long as the alias is active and removing it returns the node to an unknown... To keep nyan's and pb&j pups try using this replacement mod: github.com/tenplus1/pbj_pup

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Sun Apr 02, 2017 18:43
by Sokomine
The rainbow really ought to be kept. It looks particulary nice in the Carbone subgame where the cats are far more common and fly in the sky above. At night it looks like falling stars. The rainbow texture found in Carbone is also partly transparent which is also very decorative.

The cat itshelf can be replaced with the dog. Or - which might also be intresting - with the new animated "candy" rainbow. The resolution is too low to be sure that it's candys. They could also be flowers, insects, reflections or whatever the player wishes them to be. Neither block ought to be eatible.

I'd personally prefer the block at the head/tail to be a spacecraft of some kind. Perhaps something vagualy like a meseblock, but with a "window" in the front side where - thanks to an animated texture - the mob steering the ufo might peer through from time to time (oerkki, dm, all our lovely fellows).

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Apr 03, 2017 08:35
by paramat
So my intuition has been bugging me, i have now finally accepted it and made the request that we do not try to add a replacement for the nyancat mod, even though, of course, the nyancat mod has to be removed from MTGame to become a separate mod:
https://github.com/minetest/minetest_game/issues/1685

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Tue May 23, 2017 00:00
by LordStephen77
It does not make sense! Was it not better to change the name to the mod, and change the texture? Instead of removing content from the game? Then whoever wanted nyan cat would download it separately but Minetest_Game remained the modified mod in name and textures without removing the blocks. In 9 years Minetest has undergone few improvements, instead of removing it would be better to insert new blocks such as doors, trapdoors and more. Just to have more things to use in the game to build in creative mode.

That's just my personal opinion.

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Wed May 24, 2017 19:56
by Diamond knight
Sokomine wrote:The rainbow really ought to be kept. It looks particulary nice in the Carbone subgame where the cats are far more common and fly in the sky above. At night it looks like falling stars. The rainbow texture found in Carbone is also partly transparent which is also very decorative.

The cat itshelf can be replaced with the dog. Or - which might also be intresting - with the new animated "candy" rainbow. The resolution is too low to be sure that it's candys. They could also be flowers, insects, reflections or whatever the player wishes them to be. Neither block ought to be eatible.

I'd personally prefer the block at the head/tail to be a spacecraft of some kind. Perhaps something vagualy like a meseblock, but with a "window" in the front side where - thanks to an animated texture - the mob steering the ufo might peer through from time to time (oerkki, dm, all our lovely fellows).
I am for this idea, It would be cute and would give life to the lore about mese being an alien block, and would set us apart from MC a little more (all these new updates just making us more like MC, we need more original stuff not more same stuff)

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Wed May 24, 2017 21:52
by XtremeHacker
I personally thought the nyan cat was neat, but seemed out of place.
As for the latest updates being more MC-like, I ask, what do you mean by that?
Minecraft has good ieas, and bad ideas, just like Minetest. Saying one is just "better" is like saying bananas are superior to plantains, or oranges.

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Fri Jun 16, 2017 16:58
by Andrey01
And again i need to install the mod to have Nyan Cats! Say a reason of removal of ones. But it`not really to use one mods!!! Something needs to have on default, right?

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Jun 19, 2017 19:21
by Gerald
Simple solution: Contact Torres and ask for permission.

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Aug 06, 2018 00:55
by A L T
Can pgpup be added to game

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Aug 06, 2018 06:02
by Linuxdirk
No

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Aug 06, 2018 16:28
by A L T
Linuxdirk wrote:No
wy not

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Mon Aug 06, 2018 20:30
by Festus1965
A L T wrote:wy not
make an own server, put the cat not allowed in and wait for the bill ... have fun...

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Tue Aug 07, 2018 04:49
by dawgdoc
A L T wrote:Can pgpup be added to game
Give the moognu mod a try.

Re: Removal of Nyan Cats: how to preserve them in worlds

Posted: Wed Aug 08, 2018 05:26
by Linuxdirk
A L T wrote:
Linuxdirk wrote:No
wy not
Because the person/company who registered Nyan Cat as their trademark sues game creators over using the Nyan Cat meme the cat was removed.

And as cheap drop-in replacement the pub was created. But almost everyone agreed that it just felt too needy and thus the cat and the pub were consensually removed from the game without replacement and multiple mods were created independently to add either of them or both back to the game.

The discussion on those two was over already :)

https://github.com/minetest/minetest_game/issues/1647
https://github.com/minetest/minetest_game/pull/1658
https://github.com/minetest/minetest_game/issues/1685

Some of the mods:

viewtopic.php?t=13961
https://github.com/minetest-mods/pbj_pup