Page 2 of 5

Re: Minetest 0.4.16 release teasing

Posted: Tue Apr 25, 2017 09:30
by ABJ
Nice work! :)

Will there be any MTG changes?

Also, what do you mean by "breath cheat"? Do you mean we can't breath at underwater torches and papyrus anymore?

Re: Minetest 0.4.16 release teasing

Posted: Tue Apr 25, 2017 09:56
by nrz
ABJ, no, breath cheat = modified client can prevent sending breath to server because before 0.4.16 is was calculated client side and not server side. With this version it's not possible to ignore breath update, then hack removed

Re: Minetest 0.4.16 release teasing

Posted: Tue Apr 25, 2017 14:40
by Wuzzy
Will there be any MTG changes?
Yes.

There will be:

- Desert Sandstone (+ “Block” variant, + brick variant, + stairs, + slabs)
- Cold Desert Sandstone (+ “Block” variant, + brick variant, + stairs, + slabs)
- Mese Post Light
- Dirt with Rainforest Litter (different floor cover in jungles)
- Bush Sapling
- Acacia Bush Sapling
- Recipes changed: TNT, Gun Powder, Mese Lamp, Ladder, and maybe more
- Dye recipes have beem completely changed (fewer recipes)
- Keys and books can be labelled so you can finally keep them apart in your inventory
- /killme command for your suicidal fantasies xD
- New leaf digging sound
- Something about light changes and plant growth


See more (unofficial) development news here:
viewtopic.php?f=5&t=15230

Re: Minetest 0.4.16 release teasing

Posted: Tue Apr 25, 2017 14:51
by Sergey
Wuzzy wrote:- /killme command for your suicidal fantasies xD
Image

Re: Minetest 0.4.16 release teasing

Posted: Thu Apr 27, 2017 06:34
by nrz
Updated changelog

Updated on 27 Apr.
  • Add a mapblock cache in MeshUpdateQueue to update client rendering performance
  • Various minor performance improvements
  • Binding tab now doesn't exit game when used
  • Light update for mapblocks
  • Implement daily gitlab package build for Debian/Ubuntu
  • Remove core.cause_crash Lua call
  • Add on_flood server Lua callback
  • Player data can now be into database. This is an important change, players to files are always supported but deprecated. Files backend for players will be removed in a future release. See http://wiki.minetest.net/Database_backends for compat matrix and migration steps.

Re: Minetest 0.4.16 release teasing

Posted: Thu Apr 27, 2017 07:59
by ABJ
suggestion: steel. copper, bronze, gold and diamond stairs/slabs.

Re: Minetest 0.4.16 release teasing

Posted: Thu Apr 27, 2017 08:11
by TenPlus1
ABJ: Those already exist apart from diamond slab/stair.

Re: Minetest 0.4.16 release teasing

Posted: Thu Apr 27, 2017 17:03
by Andrey01
TenPlus1 wrote:ABJ: Those already exist apart from diamond slab/stair.
Diamond, golden, copper, bronze stairs/slabs don`t exist.Sole is steel ones.

My suggestions:
1.Add some mobs (for instance, simple mobs and take a few mobs from Mobs Redo (bees, horses, mese monsters, lava flans and spiders).
2.Add the section in Minetest`s menu to enable download mods directly from there.I remember like section was somewhere before, but i don`t exactly remember.
3.Also add special sections with different announcements and news in menu, too.
4.Improve Minetest`s site (although it doesn`t concern to minetest`s version, but i just suggest, too.
5.Also improve menu of minetest (It looks is too dark and unsightly, i consider so.

But what about adding of blocks and other items i have nothing

Re: Minetest 0.4.16 release teasing

Posted: Thu Apr 27, 2017 22:38
by GreenXenith
Andrey01 wrote:
TenPlus1 wrote:ABJ: Those already exist apart from diamond slab/stair.
Diamond, golden, copper, bronze stairs/slabs don`t exist.Sole is steel ones.
Image
Dunno about you, but those look like gold, copper, and bronze stairs to me...
The only one that doesn't exist is diamond.

Re: Minetest 0.4.16 release teasing

Posted: Sat Apr 29, 2017 19:04
by Wuzzy
To clarify the confusion about gold stais/slabs/etc.:

See here:
http://wiki.minetest.net/Stair
http://wiki.minetest.net/Slab

For gold, it is called “Gold Block Stair” and “Gold Block Slab” and must be crafted from gold blocks. Similar for steel, copper and bronze.

Re: Minetest 0.4.16 release teasing

Posted: Sat Apr 29, 2017 21:49
by Sergey
Will itemstrings be fixed to be human-readable like

Code: Select all

all_words_separated_with_underscores
?

Re: Minetest 0.4.16 release teasing

Posted: Sun Apr 30, 2017 13:09
by Andrey01
And still:
6.Add the diamond, coal, mese, rainbow stairs/slabs

Re: Minetest 0.4.16 release teasing

Posted: Sun Apr 30, 2017 14:16
by ABJ
rainbow is gone :(

Re: Minetest 0.4.16 release teasing

Posted: Sun Apr 30, 2017 19:26
by TenPlus1
ABJ - Yup, Nyan Cat has been removed completely from 0.4.16 release so if you want it back with PBJ_Pup added for good measure try this: https://github.com/tenplus1/pbj_pup

Re: Minetest 0.4.16 release teasing

Posted: Wed May 03, 2017 15:45
by ABJ
Developers, please remove the unnecessary zoom privilege.

Re: Minetest 0.4.16 release teasing

Posted: Wed May 03, 2017 19:12
by Sergey
ABJ wrote:Developers, please remove the unnecessary zoom privilege.
Developers, please, do not listen to ABJ's nonsense.

Re: Minetest 0.4.16 release teasing

Posted: Wed May 03, 2017 22:16
by Beerholder
nrz wrote:Player data can now be into database. This is an important change, players to files are always supported but deprecated. Files backend for players will be removed in a future release. See http://wiki.minetest.net/Database_backends for compat matrix and migration steps.[/list]
Very nice! :D Probably needs a bit of documentation how to manage players e.g. from command line as some admins do things like purging old player files. Maybe even create a couple of scripts for the various backends? Just checked myself using the sqlite client and looks pretty straight forward, but it might not be for everyone...

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 08:34
by ABJ
Sergey, why is it nonsense?

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 12:54
by texmex
Beerholder wrote:Very nice! :D Probably needs a bit of documentation how to manage players e.g. from command line as some admins do things like purging old player files. Maybe even create a couple of scripts for the various backends? Just checked myself using the sqlite client and looks pretty straight forward, but it might not be for everyone...
This would be a good time to start to bundle a CLI for managing players and similar in database.

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 13:06
by BlueTangs Rock
Wasn't there tons of new blocks added in 0.4.16 too?

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 13:08
by BlueTangs Rock
Sergey wrote:
ABJ wrote:Developers, please remove the unnecessary zoom privilege.
Developers, please, do not listen to ABJ's nonsense.
Why does everyone hate ABJ so much? I'm quite new to the forum,so I don't know much about the community yet

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 13:35
by ABJ
Um, really, you know, I sorta deserve it. I'm an idiot.

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 14:43
by Sergey
ABJ wrote:Sergey, why is it nonsense?
You don't like it — don't use it. It's simple.

I find zoom feature very useful.

Re: Minetest 0.4.16 release teasing

Posted: Thu May 04, 2017 15:48
by ABJ
What the hell, Sergey, I meant the requirement to have zoom privilege to zoom. I want zoom without that privilege.

Re: Minetest 0.4.16 release teasing

Posted: Fri May 05, 2017 00:55
by Sergey
ABJ wrote:What the hell, Sergey, I meant the requirement to have zoom privilege to zoom. I want zoom without that privilege.
Zoom as default player action? Then I support this suggestion.

Sorry for misunderstanding.