Minetest 0.4.16 release teasing

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Re: Minetest 0.4.16 release teasing

by BlueTangs Rock » Fri May 05, 2017 20:17

ABJ wrote:Um, really, you know, I sorta deserve it. I'm an idiot.
how so?
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Re: Minetest 0.4.16 release teasing

by Andrey01 » Sat May 06, 2017 12:53

ABJ wrote:Developers, please remove the unnecessary zoom privilege.

What is this a privilege?
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Re: Minetest 0.4.16 release teasing

by Andrey01 » Sat May 06, 2017 13:02

Though no, developers, may not add these stairs/slabs - get by without them.If somebody need those that he can download More blocks mod.There can get no only stairs and slabs, also many other slopes, microblocks and other...
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Re: Minetest 0.4.16 release teasing

by Andrey01 » Sat May 06, 2017 16:45

Nrz, can you make so to flow the water faster?It is looks not realistic.
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Re: Minetest 0.4.16 release teasing

by ABJ » Sun May 07, 2017 05:41

You have to have the zoom privilege to zoom. This is annoying. Make it so that you do not have to have the zoom privilege to zoom.
 

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Re: Minetest 0.4.16 release teasing

by Andrey01 » Sun May 07, 2017 07:39

What is such zoom in fact?
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Re: Minetest 0.4.16 release teasing

by ABJ » Sun May 07, 2017 08:17

Make sure you have the zoom privilege. (If you don't know, then type /grantme zoom in chat), then press Z
 

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Re: Minetest 0.4.16 release teasing

by Andrey01 » Sun May 07, 2017 15:57

I can try it later...
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Re: Minetest 0.4.16 release teasing

by nrz » Tue May 09, 2017 13:33

Beerholder wrote:
nrz wrote:Player data can now be into database. This is an important change, players to files are always supported but deprecated. Files backend for players will be removed in a future release. See http://wiki.minetest.net/Database_backends for compat matrix and migration steps.[/list]

Very nice! :D Probably needs a bit of documentation how to manage players e.g. from command line as some admins do things like purging old player files. Maybe even create a couple of scripts for the various backends? Just checked myself using the sqlite client and looks pretty straight forward, but it might not be for everyone...


To manage players you now have /remove_player <playername> which will cleanup the player data (not authentication), for files, the file, for database, all underlying data (and it's suggested to use this instead of sqlite3 cli client because by default foreign keys are not enabled and data will be inconsistent for deleted player)
 

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Re: Minetest 0.4.16 release teasing

by nrz » Tue May 09, 2017 14:45

Changelog updated

Updated on 9 May

  • CSM: Add screenshot API, on_place_node callback, on_item_use callback
  • Client: reduce fake object reactions in client event queue
  • Various performance fixes (minor)
  • Add clouds API
  • Sounds: add fading sounds
  • Translations update (Malay, Turkish, Rusian, Japanese, Swedish, Spanish, Italian, Esperanto)
  • Save automatically window size when modified. This behaviour can be disabled in client settings
  • Player attributes: permit to remove attributes
  • Crashfix when reading schematic calls from API in some cases
  • Add cancel button to password change formspec
 

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Re: Minetest 0.4.16 release teasing

by Andrey01 » Tue May 09, 2017 19:55

Nrz, i see you take out some changes to here, but what do you think about my suggestions?
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Re: Minetest 0.4.16 release teasing

by BlueTangs Rock » Tue May 09, 2017 20:44

I heard that coral was added to the game,and that if you mine it in any way,you'll always get dead,white coral,Also that coral is unrenewable. In real life,coral reproduces by releasing coral polyp egg thingies(nailed it! Lol) durring a certain moon phase(I think it was full moon,I'll have to research again) in the spring months. Can MineTest development make it to that at night,alive coral blocks will start to emit pinkish dot particles(that what the polyp egg thingies look like),and after some time,it'll grow other corals of the same color as the original coral around it,similar to grass,flower,and mushroom spreading mechanics? Or maybe when you mine coral,you'll sometimes get coral polyp egg items in your inventory,that can be placed in water to start growing a coral block. Also can there be a few more coral color variants like red,purple,pink,blue,and yellow? Also can cobblestone be a block that can generate in shallow parts of the oceans,because how when exposed to water,they'll turn into mossy cobblestone blocks,similar to how algea will eventually grow on rocky surfaces that are in,or near water(though people say that cobblestone is an "ugly" block,so maybe add a mossy smoothstone block for that terrain purpose then?). Also sorry for the long suggestion... I get carried away with that a lot.
Last edited by BlueTangs Rock on Wed May 10, 2017 15:57, edited 1 time in total.
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Re: Minetest 0.4.16 release teasing

by TumeniNodes » Tue May 09, 2017 22:38

sure, just as soon as MT has moon phases... :P
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Re: Minetest 0.4.16 release teasing

by ABJ » Wed May 10, 2017 03:16

We could always drop the moon phases part, the same way we dropped trying to figure out where Sam keeps his stuff. No sarcasm.
 

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Re: Minetest 0.4.16 release teasing

by BlueTangs Rock » Wed May 10, 2017 15:56

TumeniNodes wrote:sure, just as soon as MT has moon phases... :P

I thought it did... Wow, I need to start going above ground on MineTest again! xD
I re-edited the suggestion.
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Re: Minetest 0.4.16 release teasing

by Glory! » Sat May 13, 2017 20:11

I'd like to suggest a feature for CSM, being able to get the current subgame and/or the subgame of a specific mod. Return subgame_internal_name if playing on said subgame or if the mod is in the subgame_internal_name/mods folder, or nil if it's just in the subgame-independent mods folder.
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Re: Minetest 0.4.16 release teasing

by nrz » Sat May 20, 2017 10:16

Feature freeze will occur tomorrow at 23:59. I will update the changelog with last commits just after
 

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Re: Minetest 0.4.16 release teasing

by Sergey » Sat May 20, 2017 10:17

nrz wrote:Feature freeze will occur tomorrow at 23:59. I will update the changelog with last commits just after

When 0.4.16 stable release will come out?
 

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Re: Minetest 0.4.16 release teasing

by ABJ » Sat May 20, 2017 11:03

Just a curious question - is it easier to write "Just read the first post." than "4th June"?
 

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Re: Minetest 0.4.16 release teasing

by nrz » Sat May 20, 2017 14:49

it depend if you remember the date or where you write the date :D
 

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Re: Minetest 0.4.16 release teasing

by BBmine » Sat May 20, 2017 23:06

nrz wrote:Feature freeze will occur tomorrow at 23:59. I will update the changelog with last commits just after

Which time zone?

Sergey wrote:Will itemstrings be fixed to be human-readable like
Code: Select all
all_words_separated_with_underscores

?

I think that's what modders do, I think default strings are for the most part human-readable.
 

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Re: Minetest 0.4.16 release teasing

by Wuzzy » Sun May 21, 2017 00:01

I noticed that tin ore has been added to Minetest Game. After all those years, another ore! Nice.

But I wonder what is it good for / what it is supposed to be good for. Just for crafting bronze and the obligatory tin block? Or will there be more uses?
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Re: Minetest 0.4.16 release teasing

by Sergey » Sun May 21, 2017 06:35

It seems month ot two will pass since 4th June when this release appear in Manjaro repos.
So, I will have to wait for a quite long time.
 

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