Minetest 0.4.16

nrz
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Minetest 0.4.16

by nrz » Sat Jun 03, 2017 19:16

Minetest 0.4.16 has been tagged.

Builds will be pushed on Github and Google Play Store soon.

Presentation video (by octacian): https://www.youtube.com/watch?v=sieIpZoR_Mg
Changelog: http://dev.minetest.net/Changelog#0.4.1 ... .92_0.4.16
Source code: https://github.com/minetest/minetest/tree/0.4.16
Builds: https://github.com/minetest/minetest/re ... tag/0.4.16
Last edited by nrz on Mon Jun 19, 2017 20:57, edited 2 times in total.
 

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ratmix
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Re: Minetest 0.4.16

by ratmix » Sat Jun 03, 2017 20:27

Sweet!
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Re: Minetest 0.4.16

by LordStephen77 » Sat Jun 03, 2017 20:42

Minetest 0.4.16 is a release that includes many improvements. Nice work guys! Keep it alive! In the next release I want a Minetest_Game completely new and optimized. I have the feeling that many bugs derive from MTG and I do not think I miss much :D

Have fun with Minetest 0.4.16. Builds will also be available shortly on the official website ^__^
 

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Re: Minetest 0.4.16

by Wayward_One » Sat Jun 03, 2017 20:43

Thank you and congratulations to all involved! :)
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Re: Minetest 0.4.16

by Modern Hippie » Sat Jun 03, 2017 20:46

Yeehaw ^^
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Re: Minetest 0.4.16

by nrz » Sat Jun 03, 2017 21:11

APK and Win32 builds are now published
 

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Re: Minetest 0.4.16

by MineYoshi » Sat Jun 03, 2017 23:59

Great.
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Re: Minetest 0.4.16

by dawgdoc » Sun Jun 04, 2017 01:24

I saw a build of 0.4.16 in the Ubuntu Stable PPA this evening/
 

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Re: Minetest 0.4.16

by Joseph13 » Sun Jun 04, 2017 01:36

Yes!!
I love Hobby Drones! They are awesome! Also I love FPV rc cars!!!
 

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Re: Minetest 0.4.16

by TumeniNodes » Sun Jun 04, 2017 01:47

SWEET!
Thank you to all involved.

now to back some stuff up and then update B^ )
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Re: Minetest 0.4.16

by BirgitLachner » Sun Jun 04, 2017 08:04

Thanks to the programmers for the new features. Shading/Fog for far away trees looks really good.

Is there a changelog on the developer wiki for MinetestGame, too?
 

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Re: Minetest 0.4.16

by azekill_DIABLO » Sun Jun 04, 2017 09:23

cool +1 (i have to redownload everything once more)
Code: Select all
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Re: Minetest 0.4.16

by Robsoie » Sun Jun 04, 2017 09:30

Hello,

Nice to see a new release , congratulations to the devs !

I see for the win32 release there are 2 version, one compilled with MinGW and one with MSCV , is there a difference in term of performance or stability or chunk loading time between the 2 ?
 

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Re: Minetest 0.4.16

by azekill_DIABLO » Sun Jun 04, 2017 10:17

no.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: Minetest 0.4.16

by red-001 » Sun Jun 04, 2017 10:47

Robsoie wrote:Hello,

Nice to see a new release , congratulations to the devs !

I see for the win32 release there are 2 version, one compilled with MinGW and one with MSCV , is there a difference in term of performance or stability or chunk loading time between the 2 ?

not much, MSVC might be a bit faster in some cases, but it likely doesn't matter much
 

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Re: Minetest 0.4.16

by Robsoie » Sun Jun 04, 2017 10:58

Thanks , i'll use the MSVC one then as every bits of additional performance is good.
 

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Re: Minetest 0.4.16

by red-001 » Sun Jun 04, 2017 12:09

Well if you have a 64-bit system then you might want to get the 64-bit version and as there is no win64 msvc build using MinGW might be the best option. Do note I haven't carried out benchmarks or anything.
 

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Re: Minetest 0.4.16

by Punk » Sun Jun 04, 2017 14:10

This is stranger. I've never seen the "sneak glitch" as a mistake. I thought the character was scaling.
 

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Re: Minetest 0.4.16

by Punk » Sun Jun 04, 2017 14:43

There is a simple way to upgrade the game in Windows (10)?
Thanks!
 

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Re: Minetest 0.4.16

by Andrey01 » Sun Jun 04, 2017 15:16

Hooray! Only you should list all changes and fixes.
I like and i am learning to build nice and great houses, palaces, infrastructures and etc... in Minetest!
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Re: Minetest 0.4.16

by ClaudiusMinimus » Sun Jun 04, 2017 15:20

Please tell us how to enable sneak ladders. See: viewtopic.php?f=18&t=17397
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