Minetest 0.4.16

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Re: Minetest 0.4.16

by Chibi ghost » Sun Jun 04, 2017 16:51

I saw Nathan's video and the changes look good the mese lamps
look interesting and seem like a good solution to the underground farm problem
from the video there seems to be 3d torches although that might be a mod Nathan uses
I'll upload 4.16 tomorrow and see how many mods I use become unknown nodes lol
 

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Re: Minetest 0.4.16

by muhdnurhidayat » Sun Jun 04, 2017 17:41

On the official Android version 0.4.16, is this actually really intended or it's a bug, or it's actually client side setting (where is it if it is)?
I could highlight node very far away... and yes I can dig them if I want, I've tried underground before taking these screenshots...

Image
(yes, I use USB keyboard & mouse on Android)

Another image
Image
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Re: Minetest 0.4.16

by Napiophelios » Sun Jun 04, 2017 20:42

I like the new progress bar, but on desktop PC it seems the texture is wrong.
Its currently 256px x 48px and looks weird when loading.
Image

If you alter it to 256px x 32px it looks fine.
Image


Is the current image size required for the Android version?
or am I just experiencing weirdness particular to me?
 

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Re: Minetest 0.4.16

by ForgiveAndromedalol » Sun Jun 04, 2017 21:48

I saw Nathan's video gameplay, and it's really AMAZING. More differents kinds of sandstones, more slabs... this is really koool :).
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Applause!

by Wuzzy » Mon Jun 05, 2017 00:00

I applaud for this big and important release!
I am very glad for the sneaking bugfixes.
A ton of cool Lua API features which will be very useful for mod and subgame development. Probably the biggest addition of Lua API features since long. I already tested the clouds API, it's really cool!

Overall, I am just very happy with this release. :-)


Minetest Game players: I have updated the Minetest Game item help mod (viewtopic.php?f=9&t=15224) for version 0.4.16.
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Re: Minetest 0.4.16

by Nathan.S » Mon Jun 05, 2017 00:36

Chibi ghost wrote:...from the video there seems to be 3d torches although that might be a mod Nathan uses ...


Nope, 3d torches are part of Minetest_game since the release of 0.4.15. :)
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Re: Minetest 0.4.16

by LordStephen77 » Mon Jun 05, 2017 08:33

Nathan I saw your video changelog. I noticed you did not mention the new book. Now when you open a book, write the title and the text, save. When you move the mouse pointer to the book in the inventory, it is labeled with the title that was inserted inside it. Very useful to mark map coordinates when I find interesting things.

Some textures have been improved (ironbar type).

Oh my God! New Modding APIs! I have to test absolutely! Have added so many new features to the modding. I want to experiment with the clouds.

Thank you Nathan, your videos are always the top!
 

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Re: Minetest 0.4.16

by Chibi ghost » Mon Jun 05, 2017 09:16

Nathan.S wrote:
Chibi ghost wrote:...from the video there seems to be 3d torches although that might be a mod Nathan uses ...


Nope, 3d torches are part of Minetest_game since the release of 0.4.15. :)

whoops I use a mod for 3d torches and didn't even know about the changes since I copy paced my older map and mods direct from 0.4.14 to 15 and didn't even take the time to explore the vanilla game
welp thats one mod I can delete
 

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Re: Minetest 0.4.16

by Chibi ghost » Mon Jun 05, 2017 11:26

welp 1 bug found when I fly I sneak to go down but sneak and zoom has been integrated
so how do I disable zoom because it's playing havoc with flying up and down

but as a boon my game has rarely run smoother
 

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Re: Minetest 0.4.16

by DS-minetest » Mon Jun 05, 2017 12:13

muhdnurhidayat wrote:I could highlight node very far away...

In all your screenshots you are holding an admin tool. :P
Do not call me -minetest.
Call me DS or DS-minetest.
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Re: Minetest 0.4.16

by muhdnurhidayat » Mon Jun 05, 2017 12:33

DS-minetest wrote:
muhdnurhidayat wrote:I could highlight node very far away...

In all your screenshots you are holding an admin tool. :P

That's because I was working on my city's train (cart) network underground on that server, I just went above to take screenshot and post here before going back to work underground. (Luckily it didn't crash that time, usually opening Chrome while Minetest is running could crash Minetest on Android)

It works regardless what I hold in hand, I retried it in singleplayer this time:
Image
It highlights that mese post light placed in front of my skin's dummy statue (I made dummy so I could see the details of my own skin xD). The dummy itself is also highlightable. It is far.

If you can't see the highlighting, you could see the debug clearly detects where I'm pointing at... (btw, you could open the image in new tab and zoom in, the screenshot was taken at my phone's native resolution 1920x1080)
Napiophelios wrote:I like the new progress bar [...] Is the current image size required for the Android version?
or am I just experiencing weirdness particular to me?

I don't know if it's weird, but personally the bar is quite big in ratio to the font I'm using and in ratio to GUI scaling I set (0.8) on Android version.
Image
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Re: Minetest 0.4.16

by maikerumine » Mon Jun 05, 2017 13:58

Minor bug:

When in creative mode, you cannot make a written book with regular book.
 

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Re: Minetest 0.4.16

by Fixer » Mon Jun 05, 2017 14:24

If you have github accounts - post your bugs there, it will help a lot.
 

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Re: Minetest 0.4.16

by Chibi ghost » Mon Jun 05, 2017 14:25

Chibi ghost wrote:welp 1 bug found when I fly I sneak to go down but sneak and zoom has been integrated
so how do I disable zoom because it's playing havoc with flying up and down

but as a boon my game has rarely run smoother

disregard solved it
I'm a idiot
 

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Re: Minetest 0.4.16

by PEAK » Mon Jun 05, 2017 14:40

Just updated to 0.4.16.
On the whole everything performs better!

But I get following errors:

debug.txt:
Code: Select all
2017-06-05 16:15:10: WARNING[Main]: /!\ You are using old player file backend. This backend is deprecated and will be removed in next release /!\
2017-06-05 16:15:10: WARNING[Main]: Switching to SQLite3 or PostgreSQL is advised, please read http://wiki.minetest.net/Database_backends.

I don't understand this. All my world.mt files have the line
Code: Select all
backend = sqlite3


The following error was a result of a deprecated setting in minetest.conf. Solved!
+ Spoiler
Last edited by PEAK on Mon Jun 05, 2017 14:44, edited 1 time in total.
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).
 

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Re: Minetest 0.4.16

by Nathan.S » Mon Jun 05, 2017 14:43

LordStephen77 wrote:Nathan I saw your video changelog. I noticed you did not mention the new book. Now when you open a book, write the title and the text, save. When you move the mouse pointer to the book in the inventory, it is labeled with the title that was inserted inside it. Very useful to mark map coordinates when I find interesting things.


It would figure that I would forget something. I honestly didn't even know that had happened. I don't use books at all, and the discussion surrounding it must have either been very small or I just missed it somehow.
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Re: Minetest 0.4.16

by TumeniNodes » Mon Jun 05, 2017 15:36

I could swear I saw you cover books?
Nice vid btw Nathan. Great job, as usual
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Re: Minetest 0.4.16

by Chibi ghost » Mon Jun 05, 2017 16:08

I think he was talking about resizing the book to 16 nodes? 16 something I know that
also the same with the ghost book icon in book shelfs
 

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Public Service Announcement

by Wuzzy » Mon Jun 05, 2017 16:29

This is a mese post light, which is new in Minetest Game:
Image



This is a mese lamp, which Minetest Game had for quite a while:
Image

Please do not confuse the two.


Other important things completely forgotten by Nathan S.:
- All the serious sneaking bugs have been fixed. This is easily the most important change in this release.

Minetest Game (only most important changes):
- Cacti and papyri require light level 13 to grow!
- Nyan Cat and Nyan Cat Rainbow removed
- Tooltip of written books/keys show title / what they open
- A lot of crafting recipes were changed, especially dye crafting has been seriously nerfed
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Re: Minetest 0.4.16

by ratmix » Mon Jun 05, 2017 17:49

Where can I find the 0.4.16 minetest-server and minetest-data packages for Ubuntu 16.04? I got these packages from debian.org last time but they only have 0.4.15 currently.
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Re: Minetest 0.4.16

by GamingAssociation39 » Mon Jun 05, 2017 20:27

I'm having a problem with editing subgames/mods inside every time I go to test it the game crashes.
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Re: Minetest 0.4.16

by v-rob » Mon Jun 05, 2017 21:08

+ Umm...
 

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Re: Minetest 0.4.16

by dawgdoc » Tue Jun 06, 2017 01:45

ratmix wrote:Where can I find the 0.4.16 minetest-server and minetest-data packages for Ubuntu 16.04? I got these packages from debian.org last time but they only have 0.4.15 currently.

It looks like they are currently in the 'experimental' repo. https://tracker.debian.org/pkg/minetest
I did not see a download available, which leaves you to compiling your own package from github source, sorry.
(I didn't suggest the stable PPA, even though that is at 0.4.16 because you asked for -server and -data packages.)
 

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Re: Minetest 0.4.16

by ratmix » Tue Jun 06, 2017 02:44

Cheers dawgdoc
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