Minetest 0.4.16

red-001
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Re: Minetest 0.4.16

by red-001 » Post

The nodes issue is likely caused by a faulty mod, could you check the name of the unknown node?

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Andrey01
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Re: Minetest 0.4.16

by Andrey01 » Post

Developers, can you improve flowing of water source and lava source? They leak very bad.

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Re: Minetest 0.4.16

by XtremeHacker » Post

Are you using shaders, because that makes it look as though they are, even though they aren't.
If you say that

Code: Select all

function.name_of_thing_to_do
is impossible, then you didn't try hard enough. :P

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tverrbjelke
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[SOLVED] migrating world 0.4.14 -> Minetest 0.4.16

by tverrbjelke » Post

red-001 wrote:The nodes issue is likely caused by a faulty mod, could you check the name of the unknown node?
SOLVED. I had some problems migrating the dreambuilder mod into the new world.
It was not the mod itself, it was the migrating procedure and this clumsy minetest vs minetestserver and how to de- activate different modules. I am used to normal terminal and config files. (Hey I am hosting on my server and there should be no gui needed at all!)
Now I had to use the minetest client gui to redo the settings of that world.
I would really like to have a configfile only procedure and some wiki manual how to do things without this gui... it seems that now some things are changed inside the world.mt file. But I am not sure. A guide would be great!

See viewtopic.php?f=11&t=9196&p=276889#p276889

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Andrey01
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Re: Minetest 0.4.16

by Andrey01 » Post

Why when i close the game does it start very long to continue in new version? It is like a bug in 0.4.16.

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Re: Minetest 0.4.16

by XtremeHacker » Post

Well, there was that map conversion thing that had to happen, one time only though...
If you say that

Code: Select all

function.name_of_thing_to_do
is impossible, then you didn't try hard enough. :P

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Re: Public Service Announcement

by muhdnurhidayat » Post

When I reread this thread, I found this a few posts after my post on the screenshot where I put up a mese post light.
Wuzzy wrote:This is a mese post light, which is new in Minetest Game:
Image

This is a mese lamp, which Minetest Game had for quite a while:
Image

Please do not confuse the two.
Is this directed to my post or it's directed to the video?
(since the same post also wrote about Nathan's video)

Maybe you've started writing a reply when I first wrote my post, where I wrote "mese post lamp" by mistake but I've edited it to "mese post light" once I realized the mistake (it don't even show "edited by" line because I've edited it before any replies are submitted). But, thanks to point it out.
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You just read my profile, right?
Because these few texts of signature only appear on profile page as the texts are cut in signature. xD

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Re: Public Service Announcement

by ForgiveAndromedalol » Post

muhdnurhidayat wrote:When I reread this thread, I found this a few posts after my post on the screenshot where I put up a mese post light.
Wuzzy wrote:This is a mese post light, which is new in Minetest Game:
Image

This is a mese lamp, which Minetest Game had for quite a while:
Image

Please do not confuse the two.
Is this directed to my post or it's directed to the video?
(since the same post also wrote about Nathan's video)

Maybe you've started writing a reply when I first wrote my post, where I wrote "mese post lamp" by mistake but I've edited it to "mese post light" once I realized the mistake (it don't even show "edited by" line because I've edited it before any replies are submitted). But, thanks to point it out.
+ Spoiler
Image
My MODS: Water Colors - viewtopic.php?f=9&t=18241
BTW BLOCKS - viewtopic.php?f=9&t=17654

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Re: Minetest 0.4.16

by Andrey01 » Post

Andrey01 wrote:Why when i close the game does it start very long to continue in new version? It is like a bug in 0.4.16.
Maybe for that have i installed many of mods? But it did not happen before version 0.4.16.

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Re: Minetest 0.4.16

by christoferlevich » Post

LOVING IT!
everything can be a learning experience...

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Re: Minetest 0.4.16

by iisu » Post

I haven't updated my system for a while and today when I ran update I finally got MT 0.4.16. I don't care much about the newest version so I stick with the one in my repo.
I lurked the forum and had plenty of time to get accustomed to the fact sneaking ladders will are disabled but I wasn't prepared for this inconvenience in the menu.
What I usually do when I launch MT is to look at the top of the servers list to see if the server I'd like to join is the first. If it is, I just type in the password and hit enter straight ahead. This has become a habit and I do it automatically, as before MT 0.4.16 password field was the default one. So I launch MT and type my password in… a search box. -_-
Now everybody can see my password or at least this part of it I manage to type before I realize what I'm doing. And if I manage to type the full password and hit enter, it is also sent to the searching engine, probably not even encrypted and not treated like a password should be.
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Re: Minetest 0.4.16

by red-001 » Post

are you seriously complaining that you can search the server list?

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Wuzzy
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Re: Minetest 0.4.16

by Wuzzy » Post

No, iisu is complaining that the search field has stolen the default focus. The default focus in many input fields is still flawed in Minetest, it's not just this particular example.
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Re: Minetest 0.4.16

by Andrey01 » Post

Ideas to 0.4.17.
-Developers forgot to add... obsidian glass panes! Nobody did not think about it.
-Increase the amount of dropping ores from broken ores blocks. For example:
-Coal ore: drops 3-5 coal lumps
-Steel ore: drops 2-4 steel lumps
-Copper ore: drops 2-3 copper lumps
-Gold ore: drops 2-3 gold lumps
-Mese ore: drops 1-2 mese crystals
-Diamond ore: drops 1-3 diamond crystals
-Add the oil: it will be a liquid that will meet in underground.
-Add the mese stone brick: it will be nice! Also to it: mese glass and mese glass panes that will be sources of light!
-Add the sand stone fence: same crafting recipe, only instead of stobe blocks, sand stone. Also, i suggest to add sand cobblestone.

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Re: Minetest 0.4.16

by red-001 » Post

The focus isn't really worth the time it would take to fix it, it only takes at most a second to select a field.

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Re: Minetest 0.4.16

by Echoes91 » Post

Cool release, good job!
Just wondering if you're trying to make my Minesim subgame obsolete XD
Jokes apart, I'm really happy that those small ideas are becoming mainstream (don't know where they came out first actually but who cares).

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Re: Minetest 0.4.16

by azekill_DIABLO » Post

SOng: i should really download 4.16, before 4.17's out!

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Re: Minetest 0.4.16

by Chibi ghost » Post

I've already downloaded it and installed my map on it twice #smug af

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Re: Minetest 0.4.16

by Andrey01 » Post

Ruggero wrote:
Andrey01 wrote:Ideas to 0.4.17.
-Developers forgot to add... obsidian glass panes! Nobody did not think about it.
-Increase the amount of dropping ores from broken ores blocks. For example:
-Coal ore: drops 3-5 coal lumps
-Steel ore: drops 2-4 steel lumps
-Copper ore: drops 2-3 copper lumps
-Gold ore: drops 2-3 gold lumps
-Mese ore: drops 1-2 mese crystals
-Diamond ore: drops 1-3 diamond crystals
-Add the oil: it will be a liquid that will meet in underground.
-Add the mese stone brick: it will be nice! Also to it: mese glass and mese glass panes that will be sources of light!
-Add the sand stone fence: same crafting recipe, only instead of stobe blocks, sand stone. Also, i suggest to add sand cobblestone.
That's not related to MT Engine, but rather to minetest_game. Plus you can add these improvements by yourself as they are very easy to code.
But i advise to add it to developers!

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Re: Minetest 0.4.16

by Andrey01 » Post

Ruggero wrote:
Andrey01 wrote:Ideas to 0.4.17.
-Developers forgot to add... obsidian glass panes! Nobody did not think about it.
-Increase the amount of dropping ores from broken ores blocks. For example:
-Coal ore: drops 3-5 coal lumps
-Steel ore: drops 2-4 steel lumps
-Copper ore: drops 2-3 copper lumps
-Gold ore: drops 2-3 gold lumps
-Mese ore: drops 1-2 mese crystals
-Diamond ore: drops 1-3 diamond crystals
-Add the oil: it will be a liquid that will meet in underground.
-Add the mese stone brick: it will be nice! Also to it: mese glass and mese glass panes that will be sources of light!
-Add the sand stone fence: same crafting recipe, only instead of stobe blocks, sand stone. Also, i suggest to add sand cobblestone.
That's not related to MT Engine, but rather to minetest_game. Plus you can add these improvements by yourself as they are very easy to code.
But i advise to add it by developers!

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Re: Minetest 0.4.16

by octacian » Post

A YouTube video covering nearly every feature (not bugfix) in Minetest and Minetest Game 0.4.16 in under 15 minutes.

https://youtu.be/sieIpZoR_Mg
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Re: Minetest 0.4.16

by nrz » Post

nice octacian i added your link on top post

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Re: Minetest 0.4.16

by ForgiveAndromedalol » Post

Hi, I want to report a problem: there's a conflict between moreores and the upgraded default mod. Both contains tin lumps. Now in my server I've got two tin lumps biomes but with different itemstrings :V.
My MODS: Water Colors - viewtopic.php?f=9&t=18241
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Re: Minetest 0.4.16

by Chibi ghost » Post

report the issue on github on both the more ores mod and minetest game you'd get a better response from there

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Re: Minetest 0.4.16

by azekill_DIABLO » Post

WHERE DID CONSOLE WINDOW GO?

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