Minetest 5.0.0 is on the road

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Glory!
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Re: Minetest 5.0.0 is on the road

by Glory! » Post

paramat wrote:There's no release date, it will be released when it's ready. There are only a few blocking issues left, but also, development has been very quiet recently, so progress is slow. I was hoping for before winter solstice but it may be early next year.
I'm glad to hear there is a small number of show-stoppers, this feels like waiting for Haiku R1B1 all over again, except now I have to update a mod I'm working on. At least I did a register function and I have code only once, and absolutely nothing has changed about entities, right? Pic related.
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Re: Minetest 5.0.0 is on the road

by GreyGeek » Post

I'm 77 and since grad school in 1968, I've spent 40 years of my life programming. It's better to do it right than to do it over.

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Re: Minetest 5.0.0 is on the road

by nrz » Post

Hello, just an update to that old post, I was absent, but I'm here now.

I've asked if we can trigger a feature freeze asap, this weekend for example. It will be 1 month feature freeze, at least, to have the most testing we can and community feedback.

This can be extended. Depending on when the freeze starts, we can expect a release before the end of january 2019

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Re: Minetest 5.0.0 is on the road

by Andrey01 » Post

nrz wrote:Hello, just an update to that old post, I was absent, but I'm here now.

I've asked if we can trigger a feature freeze asap, this weekend for example. It will be 1 month feature freeze, at least, to have the most testing we can and community feedback.

This can be extended. Depending on when the freeze starts, we can expect a release before the end of january 2019
Wow, i`m glad you`ll release it eventually soon! So we will be awaiting it during January.

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Re: Minetest 5.0.0 is on the road

by Skulls » Post

Need testers?

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Re: Minetest 5.0.0 is on the road

by rubenwardy » Post

Skulls wrote:Need testers?
Always. It's as simple as using 5.0.0-dev, and reporting any issues you find with backtraces and instructions on reproducing

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Re: Minetest 5.0.0 is on the road

by Skulls » Post

Any particular build? Github tickets work for reporting?

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Re: Minetest 5.0.0 is on the road

by Glory! » Post

Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
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Re: Minetest 5.0.0 is on the road

by Skulls » Post

Glory! wrote:Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
No artifacts on the Travis, oh my.

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Re: Minetest 5.0.0 is on the road

by rubenwardy » Post

Skulls wrote:
Glory! wrote:Nope. The developers would really like if you tested with the latest commit and included the commit number when reporting too.
No artifacts on the Travis, oh my.
They'll be on gitlab

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Re: Minetest 5.0.0 is on the road

by wziard » Post

I get a lot of these:

Code: Select all

2018-12-09 09:29:47: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
In my 5.0.0-dev server. But as it is not the latest HEAD, and I actually don't really know which commit it's built from I didn't report them yet.

I'll try to update my server, but since I need to help ~10 kids to update/recompile their clients because the network protocol changed it'll have to wait for a free week-end.

I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod?

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Re: Minetest 5.0.0 is on the road

by Krock » Post

wziard wrote:I the error persists on the new HEAD I'll try to look into it. In the mean time, could this be a bug in minetest core or is it in a mod?
It will. This warning is caused by a mod which tries to access an ObjectRef which was already removed from the world such as: unloaded entities in mapblocks or players who left the world.
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Re: Minetest 5.0.0 is on the road

by wziard » Post

Ah, so a mod it is. I'll try to find out which one then :-).

It would maybe be a good idea if the error message was a bit more descriptive and maybe name the mod. I'll look into it.

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Re: Minetest 5.0.0 is on the road

by orwell » Post

Uh, this is a warning now? I save some ObjectRefs in tables in advtrains to remove them on certain occasions(if not already unloaded) and don't lose the reference, and use a call to getyaw() to identify whether still active
is there a new supposed way to check objectrefs for validity?
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Re: Minetest 5.0.0 is on the road

by nrz » Post

you can find per commit build for windows and Linux on our official gitlab mirror:

https://gitlab.com/minetest/minetest/pipelines/

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Re: Minetest 5.0.0 is on the road

by jas » Post

For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."

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Re: Minetest 5.0.0 is on the road

by zargulthewizard » Post

jas wrote:For those like me who were confused, the download button is all the way to the right, and they call them "artifacts."
Downloads are artifacts so true LOL
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Re: Minetest 5.0.0 is on the road

by unknownentity » Post

I hope this is the right topic for my concern if not feel free to move my post to another.

Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands?
Something like

Code: Select all

reset
in a GNU / Linux terminal.
That would bring more oversight.

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Re: Minetest 5.0.0 is on the road

by v-rob » Post

unknownentity wrote:I hope this is the right topic for my concern if not feel free to move my post to another.

Is it possible for you developers to add a new command for the in-game console in 5.0.0 that clear the chat and the older commands?
Something like

Code: Select all

reset
in a GNU / Linux terminal.
That would bring more oversight.

Greetings.
=-)
I was thinking of the same thing myself. That would be very useful.
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Re: Minetest 5.0.0 is on the road

by MHL » Post

nrz wrote: if you use Windows XP, Microsoft told you to update years ago.
This may trigger several Windows fanboys
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Re: Minetest 5.0.0 is on the road

by nrz » Post


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