Then why not start with 1.0.0 for that? Because going from 0.4.x to 5.x is skipping 4 major versions.rubenwardy wrote:5.0.0 is more properly versioned than older versions, we're now basically using SemVer
Minetest 5.0.0 is on the road
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Re: Minetest 5.0.0 is on the road
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Re: Minetest 5.0.0 is on the road
also see https://github.com/minetest/minetest/issues/6073rubenwardy wrote:The first number has been removed, and a new number added.
So from 0.Major.Minor to Major.Minor.Patch
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Re: Minetest 5.0.0 is on the road
Nice, we have proper version numbers now :)
5.0.0 is also a good choice because it avoids confusion. A: "1.0.0 is the latest version" B: "But I have 4.17. That's a higher number."
5.0.0 is also a good choice because it avoids confusion. A: "1.0.0 is the latest version" B: "But I have 4.17. That's a higher number."
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Re: Minetest 5.0.0 is on the road
B is wrong, because old version numbers do not change. It is still 0.4.17.Casimir wrote:A: "1.0.0 is the latest version" B: "But I have 4.17. That's a higher number."
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Re: Minetest 5.0.0 is on the road
How do I get the minetest the latest version?
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Re: Minetest 5.0.0 is on the road
here.. https://github.com/minetest/minetest/re ... -win64.zipPhoenixflo44 wrote:How do I get the minetest the latest version?
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Re: Minetest 5.0.0 is on the road
That's for Windows. I need it for Linux (Ubuntu mate)
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Re: Minetest 5.0.0 is on the road
No, this is false.we're now basically using SemVer
You are not using SemVer. What is true is that you are using your own versioning scheme which is partially inspired by SemVer, but that's not the same as using SemVer.
You should not claim or suggest you're using SemVer when you don't fully commit to the rules.
Anyway, to clarify to the confused readers:
CURRENT version: 0.4.17.1
FUTURE version: 5.0.0
There is not, and never has been a version 4.17, 4.17.0, 4.0.0 or anything that starts with a 4.
By the way, now that the leading zero is gone, does that mean Minetest 5.0.0 will be finished, feature-complete, balanced AND bug-free? :D
Re: Minetest 5.0.0 is on the road
0.* meaning beta version, right?
Re: Minetest 5.0.0 is on the road
Here https://launchpad.net/~minetestdevs/+ar ... ntu/stablePhoenixflo44 wrote:That's for Windows. I need it for Linux (Ubuntu mate)
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Re: Minetest 5.0.0 is on the road
oh u can just do put the commands in the terminalPhoenixflo44 wrote:That's for Windows. I need it for Linux (Ubuntu mate)
Code: Select all
#add-apt-repository ppa:minetestdevs/stable
#apt-get update
#apt-get install minetest
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Re: Minetest 5.0.0 is on the road
So it's still a arbitrarily chosen number but now lying about completeness by raising major version from 0 to 5.Wuzzy wrote:What is true is that you are using your own versioning scheme which is partially inspired by SemVer, but that's not the same as using SemVer.
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Re: Minetest 5.0.0 is on the road
Why does having a number higher than 0 mean that it is complete? This is open source stuff, it is never complete. It likely will never be complete until everyone gives up on it (which hopefully doesn't happen unless the world falls apart and WW3 happens or something apocalyptic like that, at which point end of development is understandable). New numbers just means that we are continuing along on this journey, not that we are arriving at a point of completeness.
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Re: Minetest 5.0.0 is on the road
I would hope the devs will develop Minetest further after major release. Please, get back former 0.5.0 version!
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Re: Minetest 5.0.0 is on the road
Or switch to 1.0.0 then.
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Re: Minetest 5.0.0 is on the road
I don't think they're saying that it's complete, I think they're trying to show that it's "production ready", no longer a WIP. It doesn't mean they're going to drop development, it just means they want to show by the way the versioning standard works that the game is playable, and beyond the "omg, we still have so much stuff to implement" stage.
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Re: Minetest 5.0.0 is on the road
Then let they to switch to 1.0.0 to show this is no WIP longer. Because 5.0.0 means the game is very developed and it can be even to such games as Minecraft, for example. But it is wrong, because Minetest doesn`t have much of stuff that have being awaited, indeed.ChimneySwift wrote:I don't think they're saying that it's complete, I think they're trying to show that it's "production ready", no longer a WIP. It doesn't mean they're going to drop development, it just means they want to show by the way the versioning standard works that the game is playable, and beyond the "omg, we still have so much stuff to implement" stage.
Re: Minetest 5.0.0 is on the road
When -dev is released and is stable it should be called 1.0 as 5.0.0 is far too high for the release in question.
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Re: Minetest 5.0.0 is on the road
Exactly.TenPlus1 wrote:When -dev is released and is stable it should be called 1.0 as 5.0.0 is far too high for the release in question.
Plus: Using 5.x as successor of 0.4.x is ridiculous.
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Re: Minetest 5.0.0 is on the road
I think you should fork it :DLinuxdirk wrote:Exactly.TenPlus1 wrote:When -dev is released and is stable it should be called 1.0 as 5.0.0 is far too high for the release in question.
Plus: Using 5.x as successor of 0.4.x is ridiculous.
[ Display Modpack ] - [ Digiterms ] - [ Crater MG ] - [ LATE ]
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Re: Minetest 5.0.0 is on the road
Fork it just to change the version numberPyrollo wrote:I think you should fork it :DLinuxdirk wrote: Exactly.
Plus: Using 5.x as successor of 0.4.x is ridiculous.
A spoon is basically a tiny bowl with a stick on it
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Re: Minetest 5.0.0 is on the road
I work in IT since 20 years. I have to deal with so much bullshit on an everyday basis. I think I can stand a bogus version number.Pyrollo wrote:I think you should fork it :D
Re: Minetest 5.0.0 is on the road
Yeah the version number doesn't make much sense but whatever happens, I can't care too much. It's a version number.
Re: Minetest 5.0.0 is on the road
hurry up or i will kill you
Re: Minetest 5.0.0 is on the road
ill bring the chainsaw.Ektod wrote:hurry up or i will kill you
Hey, what can i say? I'm the bad guy.
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