Content database for in-menu installer - add your things!

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texmex
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Re: Content database for in-menu installer - add your things

by texmex » Tue Aug 27, 2019 06:21

- what if the maintainer goes awol and the mod listing confuses and misleads more than anything else

I wasn’t referring to rogue users but more how to deal with a stale but original mod competing on old merit with newer alternatives.

Imo there has to be a better way than to do endless ”_redo” type of mod naming. Perhaps actively developed mods with feature parity sometimes can be recommended on the page of the stale one, if not take its place. I’m thinking of my experience with refreshing and improving adampilz’s item_drop as an example. If his original mod was present in CDB but abandoned, I would have to come up with a new name just for the sake of it, while also ”competing” with an inferior and stale mod.

I guess I want maintained mods to take precedence somehow.
 

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Re: Content database for in-menu installer - add your things

by cHyper » Fri Aug 30, 2019 17:02

Why is tronic texturepack https://content.minetest.net/packages/cHyper/tronic/ NOT public on Content database? What must I do? Sorry when wrong thread, please moderator give me a hint?!! cu cHyper

my license is FREE, did I make something wrong?

thx for reading my message!
 

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Re: Content database for in-menu installer - add your things

by texmex » Fri Aug 30, 2019 17:31

My tp Good Morning Craft is visible in the web content browser but not in the client content browser. Not sure what’s wrong there.
 

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Re: Content database for in-menu installer - add your things

by cHyper » Fri Aug 30, 2019 20:48

texmex wrote:My tp Good Morning Craft is visible in the web content browser but not in the client content browser. Not sure what’s wrong there.


Okay then it was my mistake, sorry! cu cHyper
 

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Re: Content database for in-menu installer - add your things

by texmex » Fri Sep 13, 2019 16:27

- what if the maintainer goes awol and the mod listing confuses and misleads more than anything else


Here’s a fresh example:

Image

How will ContentDB look a year or two down the road, when possible every other unmaintained game will get a refresh and repost by someone else than the original author? Or someone decides to do a ”Pixture Revival Redo”?

My point is that for the sake of the end user of the content CDB needs a way to deal with these sort of issues before they sprawl.
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Re: Content database for in-menu installer - add your things

by Wuzzy » Fri Sep 13, 2019 16:33

To be fair, Pixture is not visible in Minetest 5.0.0.
I have not claimed the repository rights of the original Pixture yet. I'm not sure if I could or should. *shrug*
Version 1.0.0 is not released yet (but it's getting close!), so it's not too late for a rename or even a merger. :-)
I just posted it to make it easy for testers to download.

It probably would have been better to assume control of Pixture, but at the time of posting, I did not know whether kaadmy will ever want to pick Pixture up again. And then we'd have a nice collision and that would have been rude. :-/
Also, assuming control over the original repo is a huuuge responsibility as well. :-/

Also note that the goal of Pixture Revival is really just a revival, fix bugs, basically to make it work for MT 5.0.0. The goal was NOT to seriously extend the game feature-wise. Basically it's my way of preserving a piece of Minetest history, while still having a playable game. So that's another justification for the name. But yeah, I admit, it was only meant as a temporary name, and then it kind of stuck … I should probably discuss with kaadmy and others to clean up this little mess. It's not too late yet …

But another (possibly only theoretical) problem with a merger would be that there will no longer be a Pixture for MT 0.4 (at least not officially) … Idk how many players are able to get MT 5 yet.

Maybe pre-5.0.0 things should be hidden or at least marked in a special on the website? I know, it's not a real solution, but at least a start.


EDIT:

OK, I have a simple idea to help fixing situations like this one: Allow to mark certain things as “superceded”. This means that there is a newer iteration of the thing available and the thing is no longer developed. “Superceded” does not imply the thing itself is in any way broken, just that there's a different, improved version available that still closely resembles the original. Author endorsement might also be a criterion, but it gets difficult if the author already has vanished into a puff of smoke. “superseded” should not be used for the next thing in a game series (like, when each part of the series tells a story in an epic adventure).
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Re: Content database for in-menu installer - add your things

by rubenwardy » Sat Sep 14, 2019 22:29

I'm against allowing people to take over packages owned by someone else. But the ability to make packages as outdated and to recomend other packages would be good
 

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Re: Content database for in-menu installer - add your things

by texmex » Sun Sep 15, 2019 09:39

Sounds good to me, rubenwardy. It’s almost like it starts to resemble the git workflow of forking. The question is who should posess those abilities.
 

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Re: Content database for in-menu installer - add your things

by Hamlet » Sun Sep 15, 2019 09:54

rubenwardy wrote:I consider this beta software, there is likely to be quite a few bugs and missing features.


I'm not sure if what I've found is a bug or a missing feature: when you try to change your email address you receive this:

Code: Select all
From: Minetest ContentDB <youremail>
To: myemail
Subject: Verify email address
Date: Thu, 12 Sep 2019 20:21:55 +0000

This is a verification email!


That's all, the email address unchanged.

And if you try to upload an archive that isn't a .zip, the warning message uses both load and upload in the same line: e.g. "Please load upload a zip archive."
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Re: Content database for in-menu installer - add your things

by Wuzzy » Sun Sep 15, 2019 11:31

Well then. So “Pixture Revival” it is, I suppose? Because the name “Pixture” is already taken?

Rubenwardy, note that I specifically said “superceded”, not “outdated”. A superseded package might still be a fully functional game. “outdated” implies “kind of broken”. The choice of words is very important here.

Pixture still works in 0.4.17, after all.
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Re: Content database for in-menu installer - add your things

by texmex » Mon Sep 23, 2019 08:49

Maybe I'm repeating myself but I'd be really handy if texture packs also had support for showing soft and hard dependencies as it would show what mods were supported texture-wise.
 

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Re: Content database for in-menu installer - add your things

by TumeniNodes » Mon Sep 23, 2019 14:56

texmex wrote:Maybe I'm repeating myself but I'd be really handy if texture packs also had support for showing soft and hard dependencies as it would show what mods were supported texture-wise.


To be honest, if the mod is not enabled, it won't use the textures for it anyway.
It makes more sense for the TP creator to include a list of supported mods in the README file.
This way it will show up on the mod's page.

I want to add, it would be nice to be able to click on a project from the browse online page, and have it bring up the information on the CDB web page. Much like the behavior of the software managers for Linux distributions.
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Re: Content database for in-menu installer - add your things

by texmex » Mon Sep 23, 2019 18:08

TumeniNodes wrote:This way it will show up on the mod's page.

Really? How does this work?
 

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Re: Content database for in-menu installer - add your things

by TumeniNodes » Mon Sep 23, 2019 18:13

Well, if you use a README.md file, you can list all the mods supported as a bullet list, in the same manner it lists the deps for my mod on CDB as shown https://content.minetest.net/packages/T ... es/pkarcs/

Oh... wait... now I see what you mean. Disregard
Ok, now I agree... TPs should have a section which states supported mods
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Re: Content database for in-menu installer - add your things

by Xudo » Mon Sep 23, 2019 22:16

You know, it is possible to add version to the game name. So if author of Cool Game 0.0.1 will abandon development, then his authorship could be preserved. Anyone else could be able to make Cool Game 0.0.2.
More than that, with defined version it will be possible to keep mods consistent while they depend on other mods.
Other package managers already have versioning. I keep wondering, whether you will make third package manager for lua or give up and start using some existing.
 

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