> Since water changed: how to do the trick, to have water looking like it’s a bit below the block top face but still being horizontal like this?
Just tested this.
Previously we were able to use 'water_wave_height = 0' to do this, but now that places water at node top.
We forgot to think about this when waving water was changed, this is an unfortunate change.
I think there is a good chance an extra parameter could be added to re-enable this popular ability, i would support that, so please do open an issue.
> I know from research and going through older issues that some devs heavily opposed lowered water because of the visual glitches it causes and that some dev was happy to remove that feature.
The second 'some dev' should be plural. At the time RBA wanted to remove 'new style water' and the 'waving water' shader. I wanted to remove 'new style water'.
Quoting RBA from the issue:
"Jeija's waving water and new style water shall be removed, both are broken and unfixeable."
https://github.com/minetest/minetest/is ... -186503270
So do not try to blame that on me alone, read the issue.
You often make false accusations intended to create resentment against me.
At that time RBA and i discussed the waving water shader, he wanted to remove the vertical waving and instead have a flat suface at node top, with a texture-only 'waving appearence' effect.
Quote myself from the issue:
"RBA intends to redo water shaders anyway, keeping water surface level with other nodes and using surface effects instead."
https://github.com/minetest/minetest/is ... -186119334
'new style water' was redundant (and was removed), as the waving water shader could be configured to create lowered water. At the time of that issue i did not realise that was possible. Later i became aware of that and from then on have never wanted to remove that ability, as it was a non-default optional configuration.