Minetest 5.2.0

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post


User avatar
rubenwardy
Moderator
Posts: 6271
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: United Kingdom
Contact:

Re: Minetest 5.2.0

by rubenwardy » Post

We do not fully support Android in 5.2.0. The F-Droid people may update their version, but 5.2.0 can never be added to Google Play

Full support for Android will be readded in 5.3.0 - you can try a dev build here: https://minetest.rubenwardy.com/android/

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post

rubenwardy wrote:
Wed May 13, 2020 19:36
We do not fully support Android in 5.2.0. The F-Droid people may update their version, but 5.2.0 can never be added to Google Play

Full support for Android will be readded in 5.3.0 - you can try a dev build here: https://minetest.rubenwardy.com/android/
In Minetest 5.3.0, will be some new blocks?

I hope, developers will compile Minetest 5.2.0 under android OS.

User avatar
Wuzzy
Member
Posts: 4060
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: Minetest 5.2.0

by Wuzzy » Post

In Minetest 5.3.0, will be some new blocks?
No. There are only 2 blocks in Minetest anyway: Air and Ignore. No new blocks have been added since 0.4.0, and it's very unlikely this will change in the future.
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post

Wuzzy wrote:
Thu May 14, 2020 15:34
In Minetest 5.3.0, will be some new blocks?
No. There are only 2 blocks in Minetest anyway: Air and Ignore. No new blocks have been added since 0.4.0, and it's very unlikely this will change in the future.
Okay. What about include minetest offline guide in game folders?
I've done this in odt, and doc and pdf format, it is fully compatible with LibreOffice, choose what you want to include.

User avatar
Linuxdirk
Member
Posts: 2621
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Minetest 5.2.0

by Linuxdirk » Post

Army_bloodcore2 wrote:
Thu May 14, 2020 15:51
Okay. What about include minetest offline guide in game folders?
Why put ./doc/lua_api.txt into game folders, too?

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post

Linuxdirk wrote:
Thu May 14, 2020 15:59
Army_bloodcore2 wrote:
Thu May 14, 2020 15:51
Okay. What about include minetest offline guide in game folders?
Why put ./doc/lua_api.txt into game folders, too?
The reason is next:
Many newbie players doesn't know craft recipes, and they often goes to minetest wiki to watch and remember this, but somewhere (for example, in organisations servers), there is no stable internet connection, and player cannot to learn game, and how to learn craft recipes and some game mechanics in this case? How will grow flowers? Or how to grow cotton to build colormatic buildings?

In other games, for example, hedgewars, tutorial is included in game and at first start, game offers to me to play tutorial missions...

In freeciv, there is also have tutorial mission, but it is written bad, and players understand it how they can. But tutorial is better than nothing help...

User avatar
Linuxdirk
Member
Posts: 2621
Joined: Wed Sep 17, 2014 11:21
In-game: Linuxdirk
Location: Germany
Contact:

Re: Minetest 5.2.0

by Linuxdirk » Post

Army_bloodcore2 wrote:
Thu May 14, 2020 16:17
Many newbie players doesn't know craft recipes, […]
Please don’t confuse games for Minetest and Minetest. Those are two completely different things. The documentation of games depends on the game creators. The documentation of Minetest is already locally available when cloning the Git repository of Minetest.

There should be an easily extendable ingame help system available in the Minetest API, so game creators and modders can easily add ingame documentation without depending on 3rd-party mods.

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post

Linuxdirk wrote:
Thu May 14, 2020 18:26
Army_bloodcore2 wrote:
Thu May 14, 2020 16:17
Many newbie players doesn't know craft recipes, […]
Please don’t confuse games for Minetest and Minetest. Those are two completely different things. The documentation of games depends on the game creators. The documentation of Minetest is already locally available when cloning the Git repository of Minetest.

There should be an easily extendable ingame help system available in the Minetest API, so game creators and modders can easily add ingame documentation without depending on 3rd-party mods.
I don't think that Minetest is just cube engine... At my opinion, it can be used as completely game.

User avatar
goats
Member
Posts: 120
Joined: Thu Nov 21, 2019 05:29

Re: Minetest 5.2.0

by goats » Post

I don't think that Minetest is just cube engine... At my opinion, it can be used as completely game.
You are still conflating Minetest and Minetest Game, the "default" example game included with the engine. Minimal Development Test used to be included also.

cuthbertdoublebarrel
Member
Posts: 185
Joined: Tue Apr 14, 2020 16:03
GitHub: cuthbert

Re: Minetest 5.2.0

by cuthbertdoublebarrel » Post

Army_bloodcore2 wrote:
Thu May 14, 2020 15:51
Many newbie players doesn't know craft recipes,
that me i am a newbie
actually there is a crafting guide mod viewtopic.php?t=14088
but very doubtful a newbie is going to be aware of that without research. .
there are a good handful of helper mods out there too . some of the best can be intergrated with universal inventory but then UI is not compatible with all games , which i feel it should be .
as for in game help it needs a console command then its either sparse or non exsistent.
there is no real consistancy with minetest its just a jumble.
for a newbie it is an utter mare to set up due to this .
even some of the regulars can not get thier head round the minetest game and seem greatly confused by it .
IMO its the base game as in "mod a game to your liking " it is part of the origins of minetest .its the base to a number of the fully fledged games here .
they seem oblivious to the fact that gamers mod games to thier own specifcations and
do not always want a fully fledged game with silly restrictions .
awaiting minetest hardcore mode .

cuthbertdoublebarrel
Member
Posts: 185
Joined: Tue Apr 14, 2020 16:03
GitHub: cuthbert

Re: Minetest 5.2.0

by cuthbertdoublebarrel » Post

Army_bloodcore2 wrote:
Thu May 14, 2020 15:51
Okay. What about include minetest offline guide in game folders?
how many newbies would know to look in game folders you would need to inform them of that .?
i think minetest needs a definitive starter guide . all tips and best practices to get the very best out of minetest . a preinstalled book mod that loads automatically with every game so its always available for instant reference.
awaiting minetest hardcore mode .

Army_bloodcore2
Member
Posts: 81
Joined: Wed May 13, 2020 19:29

Re: Minetest 5.2.0

by Army_bloodcore2 » Post

cuthbertdoublebarrel wrote:
Wed May 27, 2020 13:05
Army_bloodcore2 wrote:
Thu May 14, 2020 15:51
Okay. What about include minetest offline guide in game folders?
how many newbies would know to look in game folders you would need to inform them of that .?
i think minetest needs a definitive starter guide . all tips and best practices to get the very best out of minetest . a preinstalled book mod that loads automatically with every game so its always available for instant reference.
me would have your problems

User avatar
Zet
New member
Posts: 4
Joined: Tue May 26, 2020 17:26
GitHub: Zet

Re: Minetest 5.2.0

by Zet » Post

Maybe this helps Linux users install version 5.2.0:

https://www.youtube.com/watch?v=_2JrgEexiDg

For me it worked. ^_^
Zet.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest