I noticed something, the skins no longer take the cape into account, it no longer appears. However, it is in the textures folder. Yet it takes into account the helmet.
I don't know if it's related to 5.7
Minetest 5.7.0 release candidate 1
Re: Minetest 5.7.0 release candidate 1
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
Re: Minetest 5.7.0 release candidate 1
After deactivating and reactivating the same mods, it works again, weird as a bug.
It never did that to me. Moreover when I launched version 5.7 for the first time, without any mod the cape did not appear.
It never did that to me. Moreover when I launched version 5.7 for the first time, without any mod the cape did not appear.
Sorry if the translation is bad.
https://content.minetest.net/packages/C ... es_1024px/
https://content.minetest.net/packages/C ... es_1024px/
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Re: Minetest 5.7.0 release candidate 1
Good bloom would not :P
bloom is best when it is kept subtle
this is a signature not a place to post messages also if i could change my username i would change it to sell_her_on55
Re: Minetest 5.7.0 release candidate 1
Does feature "Auto Exposure" work in RC 5.7.0?
I tried to test this feature when running the provided AppImage in this thread and I also compiled code from Git master. But I never noticed any change in the image with "Auto exposure" on or off.
Screenshot with "Auto exposure" is on (in the cave at the entrance, noon): "Auto exposure" is off: I expected brighter image in darker place with "Auto exposure" enabled.
Bloom is working.
I am on Linux.
I tried to test this feature when running the provided AppImage in this thread and I also compiled code from Git master. But I never noticed any change in the image with "Auto exposure" on or off.
Screenshot with "Auto exposure" is on (in the cave at the entrance, noon): "Auto exposure" is off: I expected brighter image in darker place with "Auto exposure" enabled.
Bloom is working.
I am on Linux.
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