Minetest 5.7.0

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Minetest 5.7.0

by sfan5 » Post

Minetest 5.7.0 has been released!

Release blog post

The Minetest 5.7.0 release is dedicated to Jude Melton-Houghton (TurkeyMcMac / jwmhjwmh), a core developer who passed away in February.

Highlights

  • New graphical effects: postprocessing shaders, bloom, and dynamic exposure
  • Improved performance on high-end systems at large view ranges
  • Improved mapblock meshgen performance (will result in faster map loading)
  • Lots of other performance improvements
  • Rotating entity selection/hit boxes
  • Dynamic shadow improvements
  • Android: support for using a fixed crosshair, like on desktop
  • Mods can now find out the player's window size, which will allow for full-screen and more responsive GUIs
Changelog: https://dev.minetest.net/Changelog#5.6. ... 6.92_5.7.0
Source code: https://github.com/minetest/minetest/tree/5.7.0

Downloads


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Re: Minetest 5.7.0

by 56independent_actual » Post

Yay! Perfect!
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Re: Minetest 5.7.0

by ROllerozxa » Post

In case someone is wondering where the Development Test game has went in 5.7.0, it is no longer being bundled by default. If you want it, you can download Development Test from ContentDB now, which will reflect the equivalent version of the stable engine version (just like with MTG on ContentDB).

It still exists in the source tree and will be available when running in place in the source tree for development purposes, and if you absolutely desire it to be bundled when installing from source you can set the INSTALL_DEVTEST CMake flag to true.

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Re: Minetest 5.7.0

by TumeniNodes » Post

Will the stable ppa be updated soon?
I think the daily build ppa was just updated 2 hours ago as 5.6.0?
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Re: Minetest 5.7.0

by Zughy » Post

LET'S GO!

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Re: Minetest 5.7.0

by Blockhead » Post

Hurrah! Minetest continues to improve. Performance is great, graphics are good for those who care :P, and bugs and documentation continue to improve. I only wish there was a better way to downgrade rotating selection boxes for older clients to a different box (discussed here).
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Re: Minetest 5.7.0

by 56independent_actual » Post

Blockhead wrote:
Sun Apr 09, 2023 03:19
Hurrah! Minetest continues to improve. Performance is great, graphics are good for those who care :P, and bugs and documentation continue to improve.
And that's not even counting the constant mod innovation, improving player life! Time and time again, a mod pushes what's possible. Technic, Advtrains, and Mesecons and pipeworks innovated years before and now Techage, merging Technic, Mesecons, Pipeworks, Digilines, and some other concepts!

The future looks bright with the rise of AI and the increased productivity of a developer as a result. Soon also will come improvements to the API and the demon of Final Minetest may finally remain dead.
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Re: Minetest 5.7.0

by TenPlus1 » Post

W00t! Thanks all :P

Donuts for all!

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Re: Minetest 5.7.0

by PrairieWind » Post

Donuts, Babka, and Coffee.

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Re: Minetest 5.7.0

by flegel » Post

Fine new version,

but the ubuntu version from the ppa seems to have a bug. I only have 1fps. Can someone confirm this?

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Re: Minetest 5.7.0

by TenPlus1 » Post

The Ubuntu repo's are falling behind with Minetest releases, you would be better to uninstall ubuntu's own and download and install the latest stable release from here: https://launchpad.net/~minetestdevs/+ar ... /+packages

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Re: Minetest 5.7.0

by Sonickyle27 » Post

For the "client_mesh_chunk" setting, the blog post mentions that it should be set to either 4 or 8. Which should be entered as the value? Does it depend on the kind of GPU I am using (in this case, a RX5600m)?

Edit: I see in-game this is mentioned:
Larger values increase the utilization of the GPU by reducing the number of
draw calls, benefiting especially high-end GPUs.
Systems with a low-end GPU (or no GPU) would benefit from smaller values.
Are low-end GPUs ones like integrated GPUs?

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Re: Minetest 5.7.0

by Horka » Post

Lets go !!!
Thanks to all who have contributed :)
(I no longer see minetest in the play store. should it appear soon?)

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Re: Minetest 5.7.0

by Sharpik » Post

Big thanks for Devs and community to finally release this version (It was a long and educational ride).

RIP Jude, thanks for what you did for us, we will remember.

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Re: Minetest 5.7.0

by Festus1965 » Post

yes thanks for your work, I just hope is is worth the time spend.

I see this:
Minetest 5.5.0 - by sfan5 » Mon Jan 31, 2022
Minetest 5.5.1 - by sfan5 » Mon May 16, 2022 = 3.5 months

Minetest 5.6.0 - by sfan5 » Fri Aug 05, 2022
Minetest 5.6.1 - by sfan5 » Tue Sep 20, 2022 = 1.5 months

and think I will wait 2 months sure before I might upgrade,
as I also not sure about the highlights are server side or client side - or only if both partner are 5.7.0.
Guess I need to read and understand the changelog ...

added later after reading more:
* If some share their experience using this 'client_mesh_chunksize' on their client, please also report a comparable maybe index from : https://www.gpucheck.com/gpu-benchmark- ... ison-chart
as my 2015 GTX 960 has an index of 45, and I will try to set value to 4 (even is there only 1,4,8) or any between also ?
I know, that my GPU is most not very active during play minetest : 5.7.0 on my server - 24%, same position with other setting 23% = no change by afk
* that distance looking feature could had hit some server, if player with perfect client hardware suck the map of for this view.

or compare both:
* Intel I7-4770 integrated HD 4600 = 632 Points
* actual build in dedicated GeForce GTX 960 = 6.027 Points
* or maybe newer GTX 1660 would be = 11.748 Points
* and to Intels CORE I5-10500 3.1 GHz (SOCKET LGA 1200) build in Intel UHD Graphics 630 = 1.263 Points
* and newer RTX 4070 = 32.050 Points
so just fix your meant ranges of low-, middle or high-end that we have some idea what is meant!

Or most sold in 2022 :
* AMD Ryzen 7 5700X - Ryzen 7 5000 Series 8-Core 3.4 GHz
* Intel Core i7-12700K 12th Gen Alder Lake 12-Core (8P+4E) 3.6 GHz, with UHD Graphics 770 = 1.806 Points

sure a even 7-8 year old just good GPU like my GTX 960 with 6.027 Points is still better than actual sold CPU integrated UHD 770 with factor 3.33
Last edited by Festus1965 on Mon Apr 10, 2023 17:33, edited 3 times in total.
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Re: Minetest 5.7.0

by flegel » Post

@TenPlus1

The 5.6 and 5.7.0 release candidate 1 running fine. Only from the ppa have problems.

Code: Select all

dpkg -s minetest
Package: minetest
Status: install ok installed
Priority: optional
Section: games
Installed-Size: 27552
Maintainer: Juhani Numminen <juhaninumminen0@gmail.com>
Architecture: amd64
Version: 5.7.0-ppa0~ubuntu22.04.1
Replaces: minetest-common, minetest-data, minetest-server, minetestc55
Depends: libc6 (>= 2.35), libcurl3-gnutls (>= 7.16.2), libfreetype6 (>= 2.2.1), libgcc-s1 (>= 3.3.1), libgl1, libjpeg8 (>= 8c), libleveldb1d (>= 1.23), libluajit-5.1-2 (>= 2.0.4+dfsg), libncursesw6 (>= 6), libopenal1 (>= 1.14), libpng16-16 (>= 1.6.2-1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 12), libtinfo6 (>= 6), libvorbisfile3 (>= 1.2.0), libx11-6 (>= 2:1.2.99.901), libxi6 (>= 2:1.2.99.4), libzstd1 (>= 1.4.0), zlib1g (>= 1:1.1.4)
Conflicts: minetest-common, minetest-data, minetest-server, minetestc55
Description: Infinite-world block sandbox game and engine
 Minetest is an infinite-world block sandbox game and a game engine, inspired
 by InfiniMiner, Minecraft and the like.
Homepage: https://www.minetest.net

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Re: Minetest 5.7.0

by Desour » Post

Sonickyle27 wrote:
Mon Apr 10, 2023 10:25
Edit: I see in-game this is mentioned:
Larger values increase the utilization of the GPU by reducing the number of
draw calls, benefiting especially high-end GPUs.
Systems with a low-end GPU (or no GPU) would benefit from smaller values.
Are low-end GPUs ones like integrated GPUs?
No. The section is imo a little misleading. Low-end is rather some 10 years old hardware or so, and maybe some phone gpus. If you have for example some 5 years old integrated laptop gpu, you'll already benefit from increasing the mesh-chunk size. But try it out yourself.
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Re: Minetest 5.7.0

by Sonickyle27 » Post

Desour wrote:
Mon Apr 10, 2023 14:26
No. The section is imo a little misleading. Low-end is rather some 10 years old hardware or so, and maybe some phone gpus. If you have for example some 5 years old integrated laptop gpu, you'll already benefit from increasing the mesh-chunk size. But try it out yourself.
Thank you for the information. I think it would be handy if that description had some additional information added to it for what values should be used for what kind of hardware

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Re: Minetest 5.7.0

by Festus1965 » Post

Sonickyle27 wrote:
Mon Apr 10, 2023 23:14
Thank you for the information. I think it would be handy if that description had some additional information added to it for what values should be used for what kind of hardware
yes
Festus1965 wrote:
Mon Apr 10, 2023 13:37
compare both:
* Intel I7-4770 integrated HD 4600 = 632 Points
* actual build in dedicated GeForce GTX 960 = 6.027 Points
* or maybe newer GTX 1660 would be = 11.748 Points
* and to Intels CORE I5-10500 3.1 GHz (SOCKET LGA 1200) build in Intel UHD Graphics 630 = 1.263 Points
* and newer RTX 4070 = 32.050 Points
so just fix your meant ranges of low-, middle or high-end that we have some idea what is meant!

Or most sold in 2022 :
* AMD Ryzen 7 5700X - Ryzen 7 5000 Series 8-Core 3.4 GHz
* Intel Core i7-12700K 12th Gen Alder Lake 12-Core (8P+4E) 3.6 GHz, with UHD Graphics 770 = 1.806 Points

sure a even 7-8 year old just good GPU like my GTX 960 with 6.027 Points is still better than actual sold CPU integrated UHD 770 with factor 3.33
I also not sure, what is meant with better GPUs then
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Re: Minetest 5.7.0

by ShadMOrdre » Post

Thanks to all the devs.

Jude, you will be remembered.

As for graphics settings:
Base system:

Code: Select all

Win10 Pro 64bit on an i5-4590 3.3Ghz, 8GB ram, GeForce GT1030 with 2GB
minetest.conf settings
client

Code: Select all

client_mapblock_limit = 30000
client_unload_unused_data_timeout = 6000
enable_mesh_cache = true
meshgen_block_cache_size = 80
client_mesh_chunk = 4
viewing_range = 512
server

Code: Select all

max_block_generate_distance = 32
max_block_send_distance = 32
max_simultaneous_block_sends_per_client = 80
Here's to making Bob Ross jealous... :)
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Re: Minetest 5.7.0

by lemonzest » Post

Android builds up on github :) needs sideloading tho

Image

Running on a Samsung S22 Ultra, arm64 build (Says 5.6.1 as my server is yet to be upgraded)

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Re: Minetest 5.7.0

by Festus1965 » Post

ShadMOrdre wrote:
Tue Apr 11, 2023 01:02
Base system:

Code: Select all

Win10 Pro 64bit on an i5-4590 3.3Ghz, 8GB ram, GeForce GT1030 with 2GB
minetest.conf settings
client

Code: Select all

client_mapblock_limit = 30000
client_unload_unused_data_timeout = 6000
enable_mesh_cache = true
meshgen_block_cache_size = 80
client_mesh_chunk = 4
viewing_range = 512
so depending on :
compare
we have : Points ...
* 632 Points : Intel I7-4770 integrated HD 4600
* 634 : GeForce GT 710 (build in my mt server to relieve internal GPU - and GUI IS faster)
* 1.263 : Intels CORE I5-10500 3.1 GHz (SOCKET LGA 1200) build in Intel UHD Graphics 630
* 1.806 : Intel Core i7-12700K 12th Gen Alder Lake 12-Core (8P+4E) 3.6 GHz, with UHD Graphics 770
* 2.497 : GeForce GT 1030 (Win10 64, client_mesh_chunk = 4, viewing_range = 512 - using)
* 6.027 : GeForce GTX 960 (Ubuntu, client_mesh_chunk = 4, - view not checked yet - in usage)
* 11.748 : GTX 1660 would be
* 16.599 : GeForce GTX 2060 Super
* 32.050 : RTX 4070

? AMD Ryzen 7 5700X - Ryzen 7 5000 Series 8-Core 3.4 GHz

So when it works under GT 1030, then it should sure work with my dGPU also, and others with more than 2.500 Points
Last edited by Festus1965 on Fri Apr 14, 2023 01:47, edited 2 times in total.
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Re: Minetest 5.7.0

by Desour » Post

Just try out various values for the settings. It's not easy to predict what will work for you.
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Re: Minetest 5.7.0

by Mr. Rar » Post

Horka wrote:
Mon Apr 10, 2023 10:46
(I no longer see minetest in the play store. should it appear soon?)
See this: https://github.com/minetest/minetest/issues/13363
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Re: Minetest 5.7.0

by Festus1965 » Post

ShadMOrdre wrote:
Tue Apr 11, 2023 01:02
server

Code: Select all

max_block_generate_distance = 32
max_block_send_distance = 32
max_simultaneous_block_sends_per_client = 80
Are 'we' sure about the consequences about this settings ?
As of SOME player with the wish to see far and the needed hardware EVERY other player of that server get also sent all this data ? Even they can't use it ?
Or is there a setting to know what client can and want all this data ?

Isn't that 'easier' for the servers net output, to let the client use the own local 'map saving' storage ?
That will not force a super data flow every time a client is sucking all data at every login, teleport, ...
I try to imagine a server with this settings stuck every time a a login client is starting all this disc map data read, load and send.

But I am sure the devs thought trough of all this - and love the admins play their games, aeh ideas.
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