Every win build of Minetest is for 32-bit.Traxie21 wrote:Wait. Xyz's builds are for 32-bit Windows.... Try using PilzAdam or stfan5's builds instead.
Minetest 0.4.5 released!
Yes with the version from PilzAdam http://ompldr.org/vaHBiMg/minetest-0.4. … -win32.zip (aa77ee6) works
I know that, but some might work in 64 better than others due to the compilation method.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Actually, I get a better FPS in this version than the last.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
- shadowwraith
- Member
- Posts: 63
- Joined: Fri Feb 15, 2013 23:27
- Location: Scotland
Ok i've tried the script, but there is a conflict with the APT installed 0.4.4 debian version and the cmake compiled 0.4.5 version, because after the installation , i launched the game and it was still the 0.4.4-d1 version and not the 0.4.5 versionHybrid Dog wrote:http://forum.minetest.net/viewtopic.php ... 458#p74458shadowwraith wrote:Please bring back the Ubuntu Daily builds, it's been 10 days since the last build why the sudden stop?
i'm not comfortable going through the source build route, because it means installing a load of unnecessary packages along with dependants of those packages, then download the game source, extract it, then compile it, just to install and play the game assuming the compile was successful, not to mention in the read me there is no mention whether the dev and other packages required have to be 32bit or 64bit.
where as before you just installed the PPA. install the first daily build
and once each day - sudo apt-get update && sudo apt-get upgrade
no mess no fuss, clean and simple.
So please bring back the debian packages.
i had to remove both versions of the game and start the cmake -script installation again only to find out that it doesn't install game, it just upgrades the minetest_games folder.
so now i'm trying Calinou's installation script and hope it works, although according to the script it does not install to the standard linux directories i.e /usr/bin /usr/share/docs /usr/share/minetest etc
All this hassle just to run a bloody game!!!!
Last edited by shadowwraith on Sat Mar 09, 2013 22:19, edited 1 time in total.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion
Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
Nice work :-) good balance between new features and improved performance ( especially glad my doors and thin nodeboxes stopped flickering).
Just one con though, in creative mode the player should be able to pick up items regardless of if there's room in the inventory, either by optionally re-enabling the old behaviour, or alternatively, have the inventory shift every item by +1 position, so that the item being picked up is 1st and the 32nd item disappears, (my ui fork works that way but only for taking things from the creative inv).
All in all, nice release :-)
Just one con though, in creative mode the player should be able to pick up items regardless of if there's room in the inventory, either by optionally re-enabling the old behaviour, or alternatively, have the inventory shift every item by +1 position, so that the item being picked up is 1st and the 32nd item disappears, (my ui fork works that way but only for taking things from the creative inv).
All in all, nice release :-)
-
- New member
- Posts: 7
- Joined: Sun Mar 10, 2013 18:51
Dumb answer, but if OpenAL is installed, try going in-game and hitting ESC. Click Sound volume and make sure it's at %100
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
-
- Member
- Posts: 647
- Joined: Thu Feb 21, 2013 23:54
Are there specific instructions for installing the server component from git anywhere? Whenever I compile from git this evening I get "ERROR[main]: Subgame [] could not be found." which I understand to be due to the repo split.
I've never had any issues using the stable releases and I see earlier in the thread that these are not going to be continued.
Thanks,
Bob
I've never had any issues using the stable releases and I see earlier in the thread that these are not going to be continued.
Thanks,
Bob
Yeah, that sucks. I think the people running the show in Celeron55's place have something against decent operating systems, or something.RabbiBob wrote:Are there specific instructions for installing the server component from git anywhere? Whenever I compile from git this evening I get "ERROR[main]: Subgame [] could not be found." which I understand to be due to the repo split.
I've never had any issues using the stable releases and I see earlier in the thread that these are not going to be continued.
Thanks,
Bob
Download minetest_game and put it in the games directory. That should fix the issue.
EDIT: Also, in instructions are in Minetest's README.txt file.
Last edited by 0gb.us on Tue Mar 12, 2013 01:19, edited 1 time in total.
Thanks, found it after the post and poking around. Just a little frustrating after getting to a point with the game where it's not a chore to keep it running and something changes. I will say that now that I know how to do this, I can see where this is easier than using the stable release package repository.
Code: Select all
cd <install directory>
git clone git://github.com/minetest/minetest.git
cd minetest
cmake . -DRUN_IN_PLACE=1
make -j2
cd games
git clone git://github.com/minetest/minetest_game.git
cd ../bin
./minetestserver
-
- Member
- Posts: 25
- Joined: Tue Feb 19, 2013 14:18
- Location: EARTH: MALAYSIA
-
- Member
- Posts: 25
- Joined: Tue Feb 19, 2013 14:18
- Location: EARTH: MALAYSIA
fire mod and minetest 0.4.5 vanilla works fine.. but not with the latest dev-build from PilzAdam... !!!PilzAdam wrote:The fire mod works fine (its the same as the one from 0.4.4, 0.4.3, ...) but there are problems with sending many changed nodes from the server to the client in the latest dev version of minetest.
maybe a bug?
Hey guys, I was working on a Debian package but unfortunately, I haven't had much time to update it to 0.4.5 recently due to school work. Anyway, I'll upload it to https://mentors.debian.net/package/minetest when its done.
I'm sorry to drop the ball like this, but I'm not going to be able to put out the package I was planning. Things have been quite hectic lately, and quite frankly, I need a break.
Of course, I can't actually have the break I need, but I can drop a few of my activities for a while. I'm probably going to step away from Minetest for about a week at least.
Of course, I can't actually have the break I need, but I can drop a few of my activities for a while. I'm probably going to step away from Minetest for about a week at least.
-
- Member
- Posts: 25
- Joined: Tue Feb 19, 2013 14:18
- Location: EARTH: MALAYSIA
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0chamweisheng wrote:How do I do it?PilzAdam wrote:If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.chamweisheng wrote:my testshader1and2 fail to load?
WHY?!
-
- Member
- Posts: 25
- Joined: Tue Feb 19, 2013 14:18
- Location: EARTH: MALAYSIA
Thank you very much now can you tell me what server you always go to?PilzAdam wrote:Either in the settings menu disable "Shaders" or in minetest.conf set enable_shaders = 0chamweisheng wrote:How do I do it?PilzAdam wrote: If you are using windows with directx you have turn them off because they are written in GLSL and only OpenGL supports this language.
-
- Member
- Posts: 25
- Joined: Tue Feb 19, 2013 14:18
- Location: EARTH: MALAYSIA
Who is online
Users browsing this forum: Wuzzy and 10 guests