Minetest 0.4.6 released!

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Inocudom
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by Inocudom » Fri Apr 05, 2013 02:28

It appears that CPU and RAM usage were dropped to a more reasonable level in 0.4.6 stable.
Last edited by Inocudom on Fri Apr 05, 2013 02:28, edited 1 time in total.
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mauvebic
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by mauvebic » Fri Apr 05, 2013 06:04

compiled this in a separate folder (not system wide) from git tonight.

weird light spots (no light sources):
Image


And the map_meta.txt from a map i copied over was overwritten, i figured that its because these two lines were missing from the old map_meta.txt (from 045):
Code: Select all
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000


So anyone that wishes to hold onto their map should copy those two lines into their map_meta.txt before starting their world in the 0.46 client, otherwise a new map_meta.txt will be generated.
Last edited by mauvebic on Fri Apr 05, 2013 06:39, edited 1 time in total.
 

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jojoa1997
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by jojoa1997 » Fri Apr 05, 2013 09:55

mauvebic wrote:compiled this in a separate folder (not system wide) from git tonight.

weird light spots (no light sources):
Image


And the map_meta.txt from a map i copied over was overwritten, i figured that its because these two lines were missing from the old map_meta.txt (from 045):
Code: Select all
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000


So anyone that wishes to hold onto their map should copy those two lines into their map_meta.txt before starting their world in the 0.46 client, otherwise a new map_meta.txt will be generated.
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by PilzAdam » Sat Apr 06, 2013 13:37

I have updated the launchpad builds to include common, survival and build games. The stable and daily packages should be available now.
However, the stable build doesnt contain the games survival and build. You can get them manually from here and place them in ~/.minetest/games/ (you have to create the folder).
 

dove_g
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by dove_g » Mon Apr 08, 2013 16:15

PilzAdam wrote:
Likwid H-Craft wrote:ADAM WHY THE mg_flags not making my, map flat?

Also make sure that you have create a new map after setting it and that minetest wasnt running when you edited the file.


Anyway, I do have 0.4.6 version.

1. My question is after upgrade from 0.4.5 to 0.4.6, do I need to create new world to get diamond and lava cooling etc?
2. Can i somehow regenerate old world into new version (not to lose all buildings)?
3. In 0.4.6 using old world generated from 0.4.5 I discover that can't create mese pick?! Nothing happens.

Tnx for reply.
 

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by PilzAdam » Mon Apr 08, 2013 16:39

dove_g wrote:
PilzAdam wrote:
Likwid H-Craft wrote:ADAM WHY THE mg_flags not making my, map flat?

Also make sure that you have create a new map after setting it and that minetest wasnt running when you edited the file.


Anyway, I do have 0.4.6 version.

1. My question is after upgrade from 0.4.5 to 0.4.6, do I need to create new world to get diamond and lava cooling etc?
2. Can i somehow regenerate old world into new version (not to lose all buildings)?
3. In 0.4.6 using old world generated from 0.4.5 I discover that can't create mese pick?! Nothing happens.

Tnx for reply.

Features like lavacooling dont need a new world, but to get the new ores you need to go to places in the map that werent generated before.
To use your 0.4.5 world in 0.4.6 you just have to copy the world. But there is a problem with map_meta.txt, you have to add these two lines at the end of it:
Code: Select all
mgv6_np_apple_trees = 0.000000, 1.000000, (100.000000, 100.000000, 100.000000), 342902, 3, 0.450000
mgv6_np_humidity = 0.500000, 0.500000, (500.000000, 500.000000, 500.000000), 72384, 4, 0.660000
 

dove_g
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by dove_g » Mon Apr 08, 2013 16:55

PilzAdam wrote:To use your 0.4.5 world in 0.4.6 you just have to copy the world. But  there is a problem with map_meta.txt, you have to add these two lines at the end of it:


OK thank you,
acctualy this both line I do have, so I suppose it is not important to add.
How can I know which location weren't generated :)?!
 

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by oxenfreedan » Tue Apr 09, 2013 00:32

The lag is so much reduced on 0.4.6!! I love the upgrade!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
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by LazyJ » Tue Apr 09, 2013 13:17

I'm having a bit of trouble with the 2013_04_08 build of Minetest.

I've downloaded the engine and the games from Github.
Made sure the dependencies listed in the README.txt file are up-to-date.
Compiled MT on linux (following the instructions in the README.txt file).
Run the program.
Adjust the settings in the menus and the privs in-game.
Exit MT and then...

1. MT is not able to create the minetest.conf file. I've checked the file permissions and they are the same as the earlier build I was using.

2. When I "Exit to OS", the terminal is filled with lines from "Memory map" and ends with "(core dumped)".

3. When I "Exit to Menu", MT crashes.

Any ideas or solutions?

Other than that, thanks for all the improvements in 0.4.6!
Last edited by LazyJ on Tue Apr 09, 2013 13:42, edited 1 time in total.
 

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csbeav
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by csbeav » Fri Apr 12, 2013 18:04

@Mauvebic: About the light spots. I've been using the fire mod for some time and each time I get an out of control burn I dump water sources all around to dowse it. After logging out and back in again there are weird light areas all over the map. My fix, and this takes some time, is to place multiple blocks of wool about 10 to 20 high and sight the column for light areas. Sometimes I have to build giant towers but there will be some invisible light sources from fire that are hanging in the air. Once you find them and place something in it's node path, such as wool, the new object or node overwrites the spot where invisible fire exists. I've tried using the /clearobjects command multiple times on this with no effect. Building the towers of something lite always works but it is a pain.
Last edited by csbeav on Fri Apr 12, 2013 18:06, edited 1 time in total.
 

klv
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by klv » Sat Apr 13, 2013 19:14

i compiled minetest as per the readme on the github page but on running the client i encounter the below error
Code: Select all
$ ./bin/minetest --verbose
22:06:59: INFO[main]: Using relative paths (RUN_IN_PLACE)
22:06:59: INFO[main]: path_share = /media/vitu/minetest-client/bin/..
22:06:59: INFO[main]: path_user  = /media/vitu/minetest-client/bin/..
22:06:59: INFO[main]: minetest with SER_FMT_VER_HIGHEST=25, VER=0.4.6 BUILD_TYPE=Release RUN_IN_PLACE=1 USE_GETTEXT=0 USE_SOUND=1 STATIC_SHAREDIR=.
22:06:59: INFO[main]: logfile    = debug.txt
Segmentation fault (core dumped)

compiled on fedora 18 64bit
what could be the issue?
 

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by YoYoBuddy » Mon Apr 15, 2013 19:34

The hell is a sticky for anyways?
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BenAmaranth
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by BenAmaranth » Sun Apr 21, 2013 23:33

Is the map_meta.txt file standard in every world? As in the exact same file?
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PilzAdam
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by PilzAdam » Mon Apr 22, 2013 08:39

map_meta.txt gets it content from minetest.conf when entering the world the first time.
 

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by BenAmaranth » Mon Apr 22, 2013 19:03

PilzAdam wrote:map_meta.txt gets it content from minetest.conf when entering the world the first time.


So C&Ping the altered file when switching my maps to 4.6 is NOT a good idea.
Air (you hacker you!)
 

dorian
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by dorian » Wed Apr 24, 2013 18:30

My server is French and anglais.mise regularly updated but some bugs.
ip:grochat.no-ip.org
port:30000
good visit
 

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by Calinou » Wed Apr 24, 2013 19:13

dorian wrote:My server is French and anglais.mise regularly updated but some bugs.
ip:grochat.no-ip.org
port:30000
good visit


Post your server in the Servers forum in a new topic, not here.
Last edited by Calinou on Wed Apr 24, 2013 19:13, edited 1 time in total.
 

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lonely
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by lonely » Thu May 30, 2013 09:38

What can you make with gold except blocks and ingots?
Last edited by lonely on Thu May 30, 2013 09:39, edited 1 time in total.
Aperture science:[url]http:forum.minetest.net/viewtopic.php?id=5917[/url]
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by paramat » Sat Jun 15, 2013 00:18

A few weeks ago i upgraded from 0.4.4 to 0.4.6 and it has blown my mind, i love it, thank you so much! I love the new features, options, the extra speed and stability, my mods generate huge structures significantly faster. For me cubic-chunk Minetest is already far better than MC with it's claustraphobic 256m world height. 0.4.6 shows me Minetest is in good hands and is going in a good direction.
Last edited by paramat on Sat Jun 15, 2013 00:28, edited 1 time in total.
 

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by Evergreen » Sat Jun 15, 2013 00:39

paramat wrote:A few weeks ago i upgraded from 0.4.4 to 0.4.6 and it has blown my mind, i love it, thank you so much! I love the new features, options, the extra speed and stability, my mods generate huge structures significantly faster. For me cubic-chunk Minetest is already far better than MC with it's claustraphobic 256m world height. 0.4.6 shows me Minetest is in good hands and is going in a good direction.

You know 0.4.7 is released, right?
Back from the dead!
 

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by paramat » Sat Jun 15, 2013 06:25

Yeah i upgraded today :] thought it was a good time to give feedback on 0.4.6.
 

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by Mito551 » Sat Jun 15, 2013 10:54

paramat wrote:Yeah i upgraded today :] thought it was a good time to give feedback on 0.4.6.


good shot for 1st april's :D
 

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