[0.4.7] Common dropped

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PilzAdam
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[0.4.7] Common dropped

by PilzAdam » Sat May 18, 2013 14:44

Hello everyone!
In 0.4.6 we introduced the common mod system, where games can easily include mods from the pseudo game common. We also added the games "Survival" and "Build".
However, it turned out that this system was not good in practice. So we dropped common, Survival and Build. All mods are moved back to minetest_game. People can modify the game now with mods instead of making their own game. So e.g. someone can come up with a "build" game that disables the bones mod and makes lava renewable.

What stable versions are effected?
Common wont be included in 0.4.7 anymore.

How do can I play my maps that I created with "Survival" or "Build" game?
Easy. Just go to the world directory, open world.mt and change the line gameid to:
Code: Select all
gameid = minetest

Now you can play the world with minetest_game.

I have downloaded a game that still needs common
The engine still supports common. Just download it here and install it like a normal game. Then the game that depends on common should work again.
Last edited by PilzAdam on Wed May 22, 2013 12:40, edited 1 time in total.
 

tinoesroho
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by tinoesroho » Sat May 18, 2013 15:08

All the new "games" were one of the reasons why I never upgraded to 0.4.6 (although all the shiny new engine fixes tempted me!). I'm glad to see a return to the "classic" way; this means that when I build it, I only have to download two repositories rather than three or four.

Looking forward to 0.4.7!
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

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https://github.com/tinoesroho/
 

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by webdesigner97 » Sat May 18, 2013 18:03

I never liked this "common mods" thing, so I'm happy that it will be removed. And the idea of having multiple games is good, but then they need to be planned better and have different contents, not only +/- 2 or 3 mods. Let's see how 0.4.7 will be! ;)
 

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paramat
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by paramat » Sun May 19, 2013 22:20

This seems like a good move to me.
 

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by hdastwb » Wed May 22, 2013 20:58

Thank goodness! I think the only thing that the common mod system had going for it was that one could save space and effort by sharing mod code between games, but with only one standard set of shared mods the system seemed quite limited.

Just installing mods as parts of games makes a lot more sense.
 

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rubenwardy
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by rubenwardy » Thu May 23, 2013 09:52

I am not sure how I feel about this, but it does make things much easier and simpler.
 

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12Me22
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by 12Me22 » Sat May 25, 2013 16:56

any ETA on 0.4.7?
 

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vv221
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by vv221 » Sat May 25, 2013 19:35

Let me guess: When it's done?
 

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by kaeza » Sat May 25, 2013 19:58

vv221 wrote:Let me guess: When it's done?

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