[0.4.7] Farming added

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Dan Duncombe
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by Dan Duncombe » Post

Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?
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by Mossmanikin » Post

kobayashi wrote:How to have coton seed
Dan Duncombe wrote:When broken you get cotton I think
Yes, you can get the seeds from jungle grass.

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by VanessaE » Post

You can also use my jungle grass mod in plantlife, which will cause said grass to re-grow over time in areas that would generate jungles were the map new. Only the tallest size will yield seeds.
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by kobayashi » Post

Dan Duncombe wrote:Jungle grass is I believe found in jungles which you need to enable in the config 'mg_flags = v_6 jungles' When broken you get cotton I think
Rancon wrote:Where do you find j.grass?
and where I find mg_flags = v_6 jungles
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by Mossmanikin » Post

kobayashi wrote:and where I find mg_flags = v_6 jungles
You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.

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by kobayashi » Post

Mossmanikin wrote:
kobayashi wrote:and where I find mg_flags = v_6 jungles
You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.
why there isn't by default in game
Last edited by kobayashi on Tue Jul 16, 2013 20:58, edited 1 time in total.
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by Jordach » Post

kobayashi wrote:
Mossmanikin wrote:
kobayashi wrote:and where I find mg_flags = v_6 jungles
You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.
why there isn't by default in game
It just isn't, which is pretty much the spirit of Open Source Software.
Last edited by Jordach on Tue Jul 16, 2013 21:08, edited 1 time in total.

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by PilzAdam » Post

kobayashi wrote:
Mossmanikin wrote:
kobayashi wrote:and where I find mg_flags = v_6 jungles
You'll have to add this line to the text in your minetest.conf file.
It can be found in the main minetest folder.
why there isn't by default in game
To not break peoples maps.

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by kobayashi » Post

OK;)
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by Casimir » Post

Why would that break maps? Aren't the settings saved per map; when creating one, but not changed later?

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by shaneroach » Post

If one wanted to be vaguely realistic, wheat harvested would be largely useless. You would then craft it into seeds and straw. the straw could be made into building materials, burned, whatever.... Seeds either would be replanted or crafted to flour. There should be some math behind the number of seeds needed to replant so folks can use excess to make the flour.

I love the way you have now made two different plant seeds that can be found. One imagines this could be relatively easily modded to add a whole plethora of seeds that would randomly drop from grass in different biomes. This simple step is a quantum leap for those of us who like Minetest for its possibilities as a sim.
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by PilzAdam » Post

shaneroach wrote:I love the way you have now made two different plant seeds that can be found. One imagines this could be relatively easily modded to add a whole plethora of seeds that would randomly drop from grass in different biomes. This simple step is a quantum leap for those of us who like Minetest for its possibilities as a sim.
Have you seen the farming_plus mod yet?

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Last edited by PilzAdam on Mon Jul 22, 2013 17:37, edited 1 time in total.

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ufa
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by ufa » Post

Hi,
I have collected almost a hundred grass, but no seed. I am using stock farm mod. Is there anything wrong?

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by hoodedice » Post

ufa wrote:Hi,
I have collected almost a hundred grass, but no seed. I am using stock farm mod. Is there anything wrong?
Have you collected grass that grows or dirt with grass? AFAIK, only growing grass gives seeds.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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ufa
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by ufa » Post

hoodedice wrote:
ufa wrote:Hi,
I have collected almost a hundred grass, but no seed. I am using stock farm mod. Is there anything wrong?
Have you collected grass that grows or dirt with grass? AFAIK, only growing grass gives seeds.
Only grass :(


22:12:12: ACTION[ServerThread]: ufa digs default:grass_5 at (253,20,218)
22:12:25: ACTION[ServerThread]: ufa digs default:grass_4 at (248,20,228)
22:12:27: ACTION[ServerThread]: ufa digs default:grass_3 at (248,21,233)
22:12:31: ACTION[ServerThread]: ufa digs default:grass_5 at (245,19,216)
22:14:19: ACTION[ServerThread]: ufa digs default:grass_5 at (188,18,140)

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by Topywo » Post

ufa wrote:Hi,
I have collected almost a hundred grass, but no seed. I am using stock farm mod. Is there anything wrong?
You write you use 'stock farm mod'. Do you mean the default farming mod?
Then:
- Do you use a recent (less than 3 months old) minetest build?
- Do you have minetest_game installed/unzipped?
( /minetest/games/minetest_game )

or do you mean with 'stock farm mod' another farming mod (link?)

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ufa
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by ufa » Post

Topywo wrote:
ufa wrote:Hi,
I have collected almost a hundred grass, but no seed. I am using stock farm mod. Is there anything wrong?
You write you use 'stock farm mod'. Do you mean the default farming mod?
Then:
- Do you use a recent (less than 3 months old) minetest build?
- Do you have minetest_game installed/unzipped?
( /minetest/games/minetest_game )

or do you mean with 'stock farm mod' another farming mod (link?)
Yes and yes.
Farm mod as come with minetest_game

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by Topywo » Post

ufa wrote: Yes and yes.
Farm mod as come with minetest_game
My best guess is that you started a new minetest game with mapgen indev instead of v6.

I tested a bit and the first one(indev) doesn't seem to drop seeds, although the farming mod is active according to the creative menu.

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by PilzAdam » Post

Topywo wrote:
ufa wrote: Yes and yes.
Farm mod as come with minetest_game
My best guess is that you started a new minetest game with mapgen indev instead of v6.

I tested a bit and the first one(indev) doesn't seem to drop seeds, although the farming mod is active according to the creative menu.
It has nothing to do with the mapgen.

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by Topywo » Post

PilzAdam wrote:
Topywo wrote:
ufa wrote: Yes and yes.
Farm mod as come with minetest_game
My best guess is that you started a new minetest game with mapgen indev instead of v6.

I tested a bit and the first one(indev) doesn't seem to drop seeds, although the farming mod is active according to the creative menu.
It has nothing to do with the mapgen.
That's what one logically would expect.

I decided to take some more test. I had two longer strokes (19 and 30) without seeds, but overall the ratio seems to be 1-5, so my presumption was wrong.

My second best guest would be check if you're not playing creative, but then you should have 1 wheat seed in your inventory.

Last things I can suggest at the moment are:
- enable creative and check if you see hoes and seeds in it, so you know farming is loaded
- exit menu and try again, exit game and try again or start a new world and try again

Edit: changed a word to better english
Last edited by Topywo on Tue Jul 30, 2013 09:23, edited 1 time in total.

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by Dj308 » Post

kan iemand mij helpen ik heb namelijk windows vista en mijn beeld van mijn texture is rood
hoe kan dat help me en ik weet niet hoe ik zelf dit kan helpen help me pleas

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by Topywo » Post

Dj308 wrote:kan iemand mij helpen ik heb namelijk windows vista en mijn beeld van mijn texture is rood
hoe kan dat help me en ik weet niet hoe ik zelf dit kan helpen help me pleas
In het menu, onder Settings, de 'check' weghalen bij Shaders lost dit hoogstwaarschijnlijk op.


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by johnDoe » Post

When harvesting wheat, it gives both wheat and wheat seed, this is unrealistic. Perhaps if you make it yeild only wheat, which then could be either crafted into flour or all planted again, it would be better.

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by Evergreen » Post

johnDoe wrote:When harvesting wheat, it gives both wheat and wheat seed, this is unrealistic. Perhaps if you make it yeild only wheat, which then could be either crafted into flour or all planted again, it would be better.
If that were the case, it would be best to change the output of wheat to a minimum of 2.
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by hoodedice » Post

Evergreen wrote:
johnDoe wrote:When harvesting wheat, it gives both wheat and wheat seed, this is unrealistic. Perhaps if you make it yeild only wheat, which then could be either crafted into flour or all planted again, it would be better.
If that were the case, it would be best to change the output of wheat to a minimum of 2.
More realism? Make that output 15.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

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