address = 5.231.44.38
anisotropic_filter = 0
bilinear_filter = 0
creative_mode = 1
enable_3d_clouds = 1
enable_damage = 0
enable_particles = 1
enable_shaders = 2
liquid_finite = 0
mip_map = 0
name = Aron1263
new_style_leaves = 1
opaque_water = 0
port = 30001
preload_item_visuals = 1
selected_mainmenu_game = minetest
selected_mainmenu_tab = 0
selected_serverlist = 1
selected_world_path = C:\Users\HP\Desktop\Aron\minetest-0.4.7\bin\..\worlds\Test
server_announce = 0
server_dedicated = false
smooth_lighting = 1
trilinear_filter = 0
fast_move = false
free_move = true
Minetest 0.4.7 released!
the minetest.conf file is not complete?
- PilzAdam
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- GitHub: PilzAdam
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Not all settings are written by default to minetest.conf. Copy them from minetest.conf.example if you need them (dont forget to remove the # at the beginning of the line).aron1263 wrote:the minetest.conf file is not complete?address = 5.231.44.38
anisotropic_filter = 0
bilinear_filter = 0
creative_mode = 1
enable_3d_clouds = 1
enable_damage = 0
enable_particles = 1
enable_shaders = 2
liquid_finite = 0
mip_map = 0
name = Aron1263
new_style_leaves = 1
opaque_water = 0
port = 30001
preload_item_visuals = 1
selected_mainmenu_game = minetest
selected_mainmenu_tab = 0
selected_serverlist = 1
selected_world_path = C:\Users\HP\Desktop\Aron\minetest-0.4.7\bin\..\worlds\Test
server_announce = 0
server_dedicated = false
smooth_lighting = 1
trilinear_filter = 0
fast_move = false
free_move = true
Thanks for the info.ssieb wrote:The framerate comes back up because minetest has dynamic view distance adjustment based on the framerate. So if the framerate is too slow, it will gradually reduce the view distance until it's back up to the desired rate.LionsDen wrote:I was having some crashing problems on my Windows XP machine. I updated my graphics driver and haven't had a single crash since. I do still occasionally experience slow downs in my framerate (Yes, I did download the version that supposedly fixes this and it's better but still I can drop into the teens from the 50's and 60's) but if I stand still for a few moments, the framerate creeps back up. I use a Nvidia card and updated drivers seem to have eliminated the crashes for me.
DaN H.
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- oOChainLynxOo
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- PilzAdam
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- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
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Increase "mgv6_freq_desert" in minetest.conf a bit to make deserts more rare.oOChainLynxOo wrote:I've had a problem with overpopulation of deserts in the last couple of builds and the lack of flat(ter) land to build something other than a 6x4 1-room house.
Not anything huge, but just a minuscule note.
- oOChainLynxOo
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It worked! Thank you!PilzAdam wrote:Increase "mgv6_freq_desert" in minetest.conf a bit to make deserts more rare.oOChainLynxOo wrote:I've had a problem with overpopulation of deserts in the last couple of builds and the lack of flat(ter) land to build something other than a 6x4 1-room house.
Not anything huge, but just a minuscule note.
Have a good day or good night or whatever time you're reading this.
- Blairtheminetestplayer
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Oo the real lunx yayoOChainLynxOo wrote:It worked! Thank you!PilzAdam wrote:Increase "mgv6_freq_desert" in minetest.conf a bit to make deserts more rare.oOChainLynxOo wrote:I've had a problem with overpopulation of deserts in the last couple of builds and the lack of flat(ter) land to build something other than a 6x4 1-room house.
Not anything huge, but just a minuscule note.
Here ya go, Snow Biome mod: viewtopic.php?id=2290Purrune wrote:does this add snow biomes? ive been serching in creative 'flying with noclip and fastmove" I know they added snow and ice in creative!
- BlauerEisRegen
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- Joined: Wed Jul 31, 2013 18:13
And what about the future?TenPlus1 wrote:Here ya go, Snow Biome mod: viewtopic.php?id=2290Purrune wrote:does this add snow biomes? ive been serching in creative 'flying with noclip and fastmove" I know they added snow and ice in creative!
>>occasionally experience slow downs in my framerate
yeah that's the mapgen being called for the next 80x80x80 nodes - been there - also will slow down if you get the static error at deactivateFarObjects a lot of times in a row
yeah that's the mapgen being called for the next 80x80x80 nodes - been there - also will slow down if you get the static error at deactivateFarObjects a lot of times in a row
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
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