[0.4.10] Third person view
[0.4.10] Third person view
Hello everyone,
finally there is the third person view for Minetest!
Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
On servers that are not updated to lastest master branch on github you may experience some lags in animation when in third person view.
Furthermore mods can control the camera position now by setting the players eye offset (by MirceaKitsune)
See lua-api.txt for more details.
Have fun.
finally there is the third person view for Minetest!
Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
On servers that are not updated to lastest master branch on github you may experience some lags in animation when in third person view.
Furthermore mods can control the camera position now by setting the players eye offset (by MirceaKitsune)
See lua-api.txt for more details.
Have fun.
- hoodedice
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Yaay, it's stable!
Nice work, BlockMen and MirceaKitsune! And anyone else!
Nice work, BlockMen and MirceaKitsune! And anyone else!
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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something to keep in mind for version 0.4.11PilzAdam wrote:This shows how bad the model animations are.
Last edited by CWz on Sat Apr 12, 2014 19:11, edited 1 time in total.
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Jordach says he fixed the player model in his custom game, but I don't think he made the new model upstream yetPilzAdam wrote:This shows how bad the model animations are.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
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Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)PilzAdam wrote:This shows how bad the model animations are.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
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I love that new feature, it's very good to see the players in back. (useful for PvP)
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Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load.4aiman wrote:Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)PilzAdam wrote:This shows how bad the model animations are.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
That was discussed already and to requote sapier:Calinou wrote:Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load.4aiman wrote:Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)PilzAdam wrote:This shows how bad the model animations are.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
https://github.com/minetest/minetest/is ... t-40253913sapier on #1176 wrote:discussion on minetest-dev 20140411 revealed players don't have a velocity at all so no way to get it without major changes to engine.
Yes, addbajanhgk wrote:i have a question can i change the button for the 3rd person view
Code: Select all
keymap_camera_mode = KEY_F7
But if that new key is already in use (e.g.F5) it wont work or must also be changed
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ZachyGames wrote:how to change into front view? i wanna see my face just a test for my texture.
BlockMen wrote:Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
Last edited by Krock on Mon Apr 14, 2014 06:13, edited 1 time in total.
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F7 -> 3rd person backZachyGames wrote:Why i cant front view everytime i pressed it
F7 -> 3rd person front
F7 -> 1st person
Upgrade your client.
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