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[0.4.10] Third person view

Posted: Sat Apr 12, 2014 18:19
by BlockMen
Hello everyone,

finally there is the third person view for Minetest!

Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
On servers that are not updated to lastest master branch on github you may experience some lags in animation when in third person view.

Furthermore mods can control the camera position now by setting the players eye offset (by MirceaKitsune)
See lua-api.txt for more details.


Image

Have fun.

Posted: Sat Apr 12, 2014 18:34
by hoodedice
Yaay, it's stable!

Nice work, BlockMen and MirceaKitsune! And anyone else!

Posted: Sat Apr 12, 2014 18:52
by Calinou
Works with the textures set by player_textures, for those wondering.

Posted: Sat Apr 12, 2014 18:55
by PilzAdam
This shows how bad the model animations are.

Posted: Sat Apr 12, 2014 19:11
by CWz
PilzAdam wrote:This shows how bad the model animations are.
something to keep in mind for version 0.4.11

Posted: Sat Apr 12, 2014 19:12
by hoodedice
PilzAdam wrote:This shows how bad the model animations are.
Jordach says he fixed the player model in his custom game, but I don't think he made the new model upstream yet

Posted: Sat Apr 12, 2014 19:37
by Casimir
Thank you BlockMen!

@ hoodedice
This?
PilzAdam wrote:This shows how bad the model animations are.
Firstperson view shows how bad the default textures are.

Posted: Sat Apr 12, 2014 20:54
by BlauerEisRegen
Good Job!
And what about moving the head in the right direction and not always in the same position?
I saw the model and couldn't this be possible?

Posted: Sun Apr 13, 2014 01:50
by TheNodeboxer
When is it due? Like 4.10?

Posted: Sun Apr 13, 2014 01:57
by Evergreen
TheNodeboxer wrote:When is it due? Like 4.10?
It's due now. (with the latest git and windows builds at least)


And yes, it will be in 0.4.10

Posted: Sun Apr 13, 2014 09:05
by Calinou
PilzAdam wrote:This shows how bad the model animations are.
Ideally, we would have client-side animation decision, with animation speed changing based on movement speed. We would also have backward walking animation, generated by playing the animation backwards.

Posted: Sun Apr 13, 2014 09:24
by 4aiman
PilzAdam wrote:This shows how bad the model animations are.
Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)
Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.

Posted: Sun Apr 13, 2014 11:20
by Krock
I love that new feature, it's very good to see the players in back. (useful for PvP)

[/ignore_posts_above]

Posted: Sun Apr 13, 2014 15:49
by teamcrafterz112233
i like this

Posted: Sun Apr 13, 2014 16:02
by Calinou
4aiman wrote:
PilzAdam wrote:This shows how bad the model animations are.
Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)
Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.
Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load. ;)

Posted: Sun Apr 13, 2014 16:18
by BlockMen
Calinou wrote:
4aiman wrote:
PilzAdam wrote:This shows how bad the model animations are.
Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)
Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.
And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.
Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load. ;)
That was discussed already and to requote sapier:
sapier on #1176 wrote:discussion on minetest-dev 20140411 revealed players don't have a velocity at all so no way to get it without major changes to engine.
https://github.com/minetest/minetest/is ... t-40253913

Posted: Sun Apr 13, 2014 17:32
by BrunoMine
Good Work! Congratulations for innovative creativity

Posted: Sun Apr 13, 2014 19:31
by bajanhgk
i have a question can i change the button for the 3rd person view

Posted: Sun Apr 13, 2014 21:05
by BlockMen
bajanhgk wrote:i have a question can i change the button for the 3rd person view
Yes, add

Code: Select all

keymap_camera_mode = KEY_F7
to minetest.conf file and replace F7 with the wanted key.
But if that new key is already in use (e.g.F5) it wont work or must also be changed

Posted: Sun Apr 13, 2014 23:38
by ZachyGames
how to change into front view? i wanna see my face just a test for my texture.

Posted: Mon Apr 14, 2014 06:12
by Krock
ZachyGames wrote:how to change into front view? i wanna see my face just a test for my texture.
BlockMen wrote:Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.

Posted: Mon Apr 14, 2014 07:58
by JPRuehmann
Super
looks nice and is fun tu walk aroun seing yourself.
Thanks,
JPR

Posted: Mon Apr 14, 2014 10:23
by ZachyGames
Krock wrote:
ZachyGames wrote:how to change into front view? i wanna see my face just a test for my texture.
BlockMen wrote:Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
Why i cant front view everytime i pressed it

Posted: Mon Apr 14, 2014 10:27
by Krock
ZachyGames wrote:Why i cant front view everytime i pressed it
F7 -> 3rd person back
F7 -> 3rd person front
F7 -> 1st person

Upgrade your client.

Posted: Mon Apr 14, 2014 11:58
by ZachyGames
Krock wrote:
ZachyGames wrote:Why i cant front view everytime i pressed it
F7 -> 3rd person back
F7 -> 3rd person front
F7 -> 1st person

Upgrade your client.
:P

Image

look. And i cant front view even i press F7.