Minetest 0.4.10

tommilukkarinen
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Re: Minetest 0.4.10

by tommilukkarinen » Sun Nov 30, 2014 09:51

Bought Minecraft week ago, then thought there had to be some open source project, so this zipped minetest-0.4.10-64bit is the first version I tried. I thought to write the first impressions down, and ask for some advice:

mapgen: indev
game: minetest

Bug: sometimes you can create stone blocks while you are inside. Took me some time to realize what was happening, after that I could play the game so that it does not reoccur by changing playing style.

Feature: your avatar 'base' could be wider, so you don't drop so easily when building a house and walking on walls.It would also make easier attaching something to outer walls. It's now possible, but often there are painful drops.

Bug?: there was only coal, no iron like in Minecraft? I spent hours playing without single appearance of iron.

Feature: there were no mobs (most lacking feature), so I downloaded the mp_mobf package. As a first time user I got the feeling that it was 'recommended'. I would suggest, that you would include subset of that or some other mob library into the defaults, and have a check box for 'hostile mobs' if any are included. A subset, tuned a bit for game play, because the library was clearly in development - maybe just chicken, cows and sheep and still reviewed for game play.

Feature: single press start for kids and IT-handicapped, with 'good' mods enabled. Now it's too difficult to use.

Improvement: Work with start menu graphics, mob graphics. Tree and terrain graphics are at much higher level.

Feature: to have a link to the crafting guide wiki from the crafting inventory.

In overall, testmine is very close to a published commercial game, and I was awed. Good work guys!

I would, if I could:
1. Single press start and make a nice simple start ui.
- Something that would work for kids even without translation.
- Maybe 'advanced' icon somewhere, which would show the old UI if separate builds are to be avoided.
2. Add animals and iron.
- If you have played Minecraft, you'll find these missing first.
- Make animal's which have bad graphics appear more rarely or never, as a quick fix on improving graphics.

What would you propose for further reading, if I wanted to change these? Or comment on if these ideas could be improved?
 

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Topywo
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Re: Minetest 0.4.10

by Topywo » Sun Nov 30, 2014 11:22

No iron?
You started a game with indev, maybe that caused it. Try starting a v6 game instead.

For mobs I think this is the most popular one atm: viewtopic.php?f=11&t=9917

Wuzzy made a tutorial game that might help newcomers. But it isn't in the base package (yet?):
viewtopic.php?f=15&t=10192

Sometimes mods work (only/better) with (one of) the latest development versions of minetest.



Edit: Welcome :-)
 

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afflatus
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Re: Minetest 0.4.10

by afflatus » Thu Dec 04, 2014 15:39

tommilukkarinen wrote:Bug: sometimes you can create stone blocks while you are inside. Took me some time to realize what was happening, after that I could play the game so that it does not reoccur by changing playing style.

Feature: your avatar 'base' could be wider, so you don't drop so easily when building a house and walking on walls.It would also make easier attaching something to outer walls. It's now possible, but often there are painful drops.


Don't be too quick to assume things are bugs. Most of what you mention are known issues. Try using the 'down' / 'sneak' key, which is mapped to Left Shift by default.

tommilukkarinen wrote:Bug?: there was only coal, no iron like in Minecraft? I spent hours playing without single appearance of iron.


You probably didn't look deep enough.

tommilukkarinen wrote:Feature: there were no mobs (most lacking feature), so I downloaded the mp_mobf package. As a first time user I got the feeling that it was 'recommended'. I would suggest, that you would include subset of that or some other mob library into the defaults, and have a check box for 'hostile mobs' if any are included. A subset, tuned a bit for game play, because the library was clearly in development - maybe just chicken, cows and sheep and still reviewed for game play.


See Topywo's comment. Hostile mobs can be enabled in game.conf. It's a known issue.

tommilukkarinen wrote:Feature: to have a link to the crafting guide wiki from the crafting inventory.


I like to use a combination of:
https://github.com/Zeg9/minetest-inventory_plus and
https://github.com/Zeg9/minetest-zcg

As with mobs there are several different mods available and no universal agreement on which is best. You will have to experiment to find out which suits your playing style.
Grailtest is dreaming ...
 

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AMMOnym
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Re: Minetest 0.4.10

by AMMOnym » Fri Dec 05, 2014 18:16

I have problems with all new build. Each time I want to play and I dig something my game crashed.
 

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mtmodder148
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Re: Minetest 0.4.10

by mtmodder148 » Sun Dec 07, 2014 21:44

This happens to me when "preload_item_visuals" is disabled. Otherwise the game will run fine. I've searched around and apparently you and I are the only ones with this problem :(.

Edit: This crash is caused by a crappy GPU. When I get a new computer this shouldn't happen. Odds are if no one can reproduce the bug either you edited some files and customized minetest or the video driver version doesn't work with minetest.
 

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